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The new client (and server) is up and running. However, there's still some residual issues with communication between FUMBBL and the FFB Server. This means that games will not automatically connect, and you'll need to supply a game name to make it work.

It's getting very late on my end, and I will therefore leave it as it is, and hope that you'll bear with us as we try to figure out this little quirk tomorrow.

There are loads of changes that have happened on the site and in the client, so please let us know if you find something that's broken (apart from the automatic scheduling that isn't working currently).

Edit: I've started a status and feedback thread for this in order to be able to provide status information and get feedback from you guys in a more orderly fashion.
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Christer on Monday, November 24, 2014 - 01:54
Tomorrow evening (Sunday 23rd) at 20:00 server time, Kalimar and I will be starting the work needed to make the new FFB client version live on the site.

As opposed to previous updates, we are going to attempt doing this update without any downtime, and without cutting people's games off.

Now, this will mean that old games will continue to run on the old server, while new games will be started on the new server. Reconnecting to a game will still get you to the appropriate server (meaning the server the game started on), and the old server will be running for at least a couple of days in order to have games finish properly.

Now, while we're hoping to be able to do this relatively seamlessly, there's always a possibility that it won't work as we expect and we may need to cut games off in order to do this migration. If you have some very important match, it might be advisable to not play it during tomorrow evening.
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Christer on Saturday, November 22, 2014 - 19:24
Last night, at roughly 23:15, FUMBBL lost power and was down for a number of hours. The first estimate of return of power from the power company was at 02:00, which as you may imagine means I'm sleeping.

The hardware is protected with an UPS and I could therefore shut down things in an orderly fashion, and at around 08:30 this morning the servers were powered back up with no issues.

As I always try to do, I sent out tweets about this on the [url=https://twitter.com/FUMBBL]official FUMBBL Twitter[/url], which I recommend you keep an eye on if you are having problems with the site.

I apologize for any inconvenience caused by this lack of access.
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Christer on Wednesday, November 19, 2014 - 09:59
With everyone excited about the FC, it's time to capitalise and use your interest to tempt you into a more achievable goal.

Come win a FUMBBL Minor. You know you want to....
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PurpleChest on Friday, November 14, 2014 - 12:41
FFB 1.2.0 Open Beta starts now!

The backend side of things for the new FFB version has seen some major changes (new db structure, new replay format, new communication layer). To make the transition of the site to the new version as smooth as possible we'll start an Open Beta to sort out any major problems that might have slipped our initial testing.

What this means for you: anyone can create a team in the FFB Test Division (just click "Create New Team" on your Home Screen) and play there. To start a game you need to agree on a game name with your opponent as Gamefinder is currently not supported (so it isn't spammed with Beta games). Game Results will be uploaded. Teams may progress as normal. Your successes (or failures) do NOT count for your CR or coach statistics, however.

If you encounter any problems, please help us to fix them by reporting them via the Fumbbl Bug Tracking (Help, Bugs in the main menu). The proper category for any Beta Bugs is "FFB Test". Please keep in mind that your description should enable us to RECREATE the situation in which the bug occured. Only reproducable bugs can be properly fixed.

Thank you for your support!
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Kalimar on Tuesday, November 04, 2014 - 10:44