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User Guide >> Horrors of Tzeentch

Horrors of Tzeentch

The Horrors of Tzeentch roster was developed by Craftnburn, with some assistance from several others. For more information, read the Horrors of Tzeentch forum thread.


Horrors of Tzeentch Roster

 Qty  Title  Cost  MA  ST  AG  AV  Skills & Traits  Allowed Skills 
 0-2  Firewyrm of Tzeentch  90000  4  6  4  7  Ball & Chain, Bomb, Pro, Regenerate, Safe Throw  A S P Ph 
 0-2  Flamer of Tzeentch  80000  6  3  3  7  Bomb, No Hands, Pogo Stick, Regenerate, Safe Throw  A P 
 0-2  Greater Horror of Tzeentch  80000  5  2  3  7  Dodge, Jump Up, Leader, Regenerate, Throw Team-mate  G A Ph 
 0-16  Horror of Tzeentch  60000  4  2  3  7  Dodge, Jump Up, Regenerate, Right Stuff, Stunty, Throw Team-mate  A Ph 


Star Player

 Name  Cost  MA  ST  AG  AV  Skills & Traits 
 None  -  -  -  -  -  - 


Re-roll counter: 50000 gold pieces each
Apothecary: No
Wizard: No


Fluff

The Changer of Ways has long been interested in the chaos and mayhem found on the Bloodbowl pitch and has recently begun to send his minions forth from the Chaos Wastes to engage in this amusing sport. Unable to convince any of the major teams to agree to a match against Daemons, Tzeentch began using magic to hide his teams' true nature until just after the game began. Many a recent team has had the misfortune to schedule a match against what they believed was a well known traveling team, only to watch in horror as the opposing team's flesh melted away just after the start of the match, revealing the hideous daemons underneath. Bloodbowl fans being bloodbowl fans, they are not about to let something so trivial come between them and a good match and so the games usually continue lest everyone involved face a worse horror... A Pitch Invasion! The referees do their best to keep things on the level, often managing to eventually remove some of the beasts such as the Firewyrms and Flamers.

Horrors of Tzeentch

These shambling daemons consist of innumerable variations of shape, size, and color. As they move they bump, jostle and toss each other about in a swirling mass of chaotic motion. These creatures may be small, but their resilience should not be underestimated.

Greater Horror of Tzeentch

These are larger specimens of the typical Horror. Their size makes them tougher and faster and impossible to throw. Despite their more predictable movements, Greater Horrors are favored by the Lord of Change and therefore can be even more dangerous when confronted face to face.

Flamers of Tzeentch

These beings resemble an upturned mushroom and move by leaping and bounding using their large springlike stalks. At the ends of their thick tendril-like arms, Flamers, as their name would suggest, have fiery maws instead of hands that can belch forth explosive balls of flame.

Firewyrms of Tzeentch

Firewyrms' huge bodies constantly ripple and shift with the power of change, their skin blistering into eyes and gaping maws which belch forth balls of fire. Lurching chaotically about, their distended limbs lash out at any who stand in its way. In many ways they are the most bizarre of all of Tzeentch's servants, yet they share his favor more than most.


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Last update: March 13, 2008