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|0-16||Halflings||5||2||3||6||Dodge, Right Stuff, Stunty||A||GSP||30k|
|0-2||Treemen||2||6||1||10||Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate||S||GAP||120k|
|Re-Rolls||60k (120k after team creation)|
|Stars available for inducement|
|Puggy Baconbreath||5||3||3||6||Loner, Block, Dodge, Nerves of Steel, Right Stuff, Stunty||140k|
|Willow Rosebark||5||4||3||8||Loner, Dauntless, Side Step, Thick Skull||150k|
|Zara the Slayer||6||4||3||8||Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes||270k|
|Bertha Bigfist||6||5||2||9||Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate||290k|
|Deeproot Strongbranch||2||7||1||10||Loner, Block, Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team-Mate||300k|
|Morg 'n' Thorg||6||6||3||10||Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate||430k|
Halflings are cheap to replace, and expected to take injuries - better to start to have +100k in Inducements than to worry about an Apo. ymmv.
For a starting team (and for some coaches), 12 players plus a guaranteed 400k bump in Inducements is something to be considered. Or somewhere between Variations #1 and #2, as 1 RR is definitely less than needed. ymmv.
For the cost of 1 re-roll, you can get so much more that will help the team long-term... ymmv.