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Halfing lineups

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LRB6/CRP Starting Rosters

 Halfling Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Halflings  5  2  3  6  Dodge, Right Stuff, Stunty  A  GSP  30k 
   0-2  Treemen  2  6  1  10  Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate  S  GAP  120k 
 Re-Rolls  60k (120k after team creation) 
 Apothecary  Yes 
 Stars available for inducement 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Puggy Baconbreath  5  3  3  6  Loner, Block, Dodge, Nerves of Steel, Right Stuff, Stunty  140k 
   Willow Rosebark  5  4  3  8  Loner, Dauntless, Side Step, Thick Skull  150k 
   Zara the Slayer  6  4  3  8  Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes  270k 
   Bertha Bigfist  6  5  2  9  Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate  290k 
   Deeproot Strongbranch   2  7  1  10  Loner, Block, Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team-Mate  300k 
   Morg 'n' Thorg  6  6  3  10  Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate  430k 

Variation 1 (14 players, 4 RR)

  • 2 Treemen
  • 12 Halfings
  • 3 Fan Factor
  • 4 Re-rolls
  • Total 900k

Halflings are cheap to replace, and expected to take injuries - better to start to have +100k in Inducements than to worry about an Apo. ymmv.

 

Variation 2 (12 players, 1 RR, TV 600)

  • 2 Treemen
  • 10 Halfling
  • 1 Re-roll
  • Total 600k

For a starting team (and for some coaches), 12 players plus a guaranteed 400k bump in Inducements is something to be considered. Or somewhere between Variations #1 and #2, as 1 RR is definitely less than needed. ymmv.

 

Variation 3 (15 players, 3 RR... and more...)

  • 2 Treemen
  • 13 Halfling
  • 3 Re-rolls
  • 8 Fan Factor
  • 3 Cheerleaders
  • 3 Assistant Coaches
  • 1 Apothecary
  • Total 1,000k

For the cost of 1 re-roll, you can get so much more that will help the team long-term... ymmv.

 

Last update: October 8, 2015