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Underworld lineups

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LRB6/CRP Starting Rosters

 Underworld Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-2  Skaven Blitzer  7  3  3  8  Animosity, Block  GSM  AP  90k 
   0-2  Skaven Thrower  7  3  3  7  Animosity, Pass, Sure Hands  GPM  AS  70k 
   0-2  Skaven Linerat  7  3  3  7  Animosity  GM  ASP  50k 
   0-12  Underworld Goblin  6  2  3  7  Right Stuff, Dodge, Stunty  AM  GSP  40k 
   0-1  Warpstone Troll  4  5  1  9  Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate  SM  GAP  110k 
 Re-roll  70k (140k after team creation) 
 Apothecary  Yes 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Bomber Dribblesnot  6  2  3  7  Loner, Accurate, Bombardier, Dodge, Right Stuff, Secret Weapon, Stunty  60k 
   Fezglitch  4  7  3  7  Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon  100k 
   Nobbla Blackwart  6  2  3  7  Loner, Block, Dodge, Chainsaw, Secret Weapon, Stunty  130k 
   Kreek Rustgouger  5  7  2  9  Mighty Blow, Prehensile Tail, Ball & Chain, Loner, No Hands, Secret Weapon  130k 
   Skitter Stab-Stab  9  2  4  7  Loner, Dodge, Prehensile Tail, Shadowing, Stab  160k 
   Madcap Miggz  6  4  3  8  Leap, Break Tackle, Claw, Very Long Legs, Loner, No Hands, Wild Animal  170k 
   Glart Smashrip  5  4  2  8  Block, Grab, Juggernaut, Stand Firm, Claw, Loner  190k 
   Glart Smashrip Jr  7  4  3  8  Loner, Block, Claw, Juggernaut  210k 
   Gobbler Grimlich  5  4  2  9  Leap, Big Hand, Disturbing Presence, Tentacles, Very Long Legs, Loner, Regeneration, Monstrous Mouth  230k 
   Morg 'n' Thorg  6  6  3  10  Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate  430k 

Variation 1: (13 players, 4 RR)

  • 2 Skaven Blitzers
  • 1 Skaven Thrower
  • 1 Warpstone Troll
  • 9 Underworld Goblins
  • 4 Rerolls
  • Total 1000k

An extra re-roll saves money in the long-run, letting you take a few more risks and do a bit more with the ball. 9 gobbos isn't too bad either. With dodge (and a little luck), early on they can be slightly more durable than the Linerats anyway (unless facing the Tackle spam of dwarfs).

 

Variation 2: (13 players, 3 RR)

  • 2 Skaven Blitzers
  • 2 Skaven Throwers
  • 2 Skaven Linemen
  • 1 Warpstone Troll
  • 6 Underworld Goblins
  • 3 Rerolls
  • Total 980k

13 players to sub in for injuries or bannings (fouling: a good use of gobbos). 3 RRs is enough since you have two Blockers for blitzing and 2 Sure Hands to cover the field for pickups, and the (max) 2 Linerats for a little more strength.

 

Variation 3: (13 players, 3 RR, Apo)

  • 2 Skaven Blitzers
  • 1 Skaven Thrower
  • 2 Skaven Linemen
  • 1 Warpstone Troll
  • 7 Underworld Goblins
  • 3 Rerolls
  • Apothecary
  • Total 1000k

Having an apo lets you keep your key players in the game for longer, and might save an AV 7 positional. Your Thrower and Blitzers will be key and you can't afford to be without them.

 

(Some coaches would never consider a starting roster with less than 13 players - ymmv.)

Variation 4: (12 players, 4 RR)

  • 2 Skaven Blitzers
  • 1 Skaven Thrower
  • 2 Skaven Linemen
  • 1 Warpstone Troll
  • 6 Underworld Goblins
  • 4 Rerolls
  • Total 980k

RRs are expensive, so get 4 early. At low TV Goblins face less tackle and affect the game more. Only 12 players, so protect them, as losses can add up quickly.

 

Variation 5 (11 Players, 4 RR, Apo)

  • 2 Skaven Blitzers
  • 1 Skaven Throwers
  • 2 Skaven Linemen
  • 1 Warpstone Troll
  • 5 Underworld Goblins
  • 4 Rerolls
  • Apothecary
  • Total 990k

This lineup sacrifices another goblin for an apothecary, though it leaves you no players to lose. You'll need to play extremely conservatively.

 

Last update: March 27, 2019