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SubSonic



Joined: Aug 22, 2003

Post   Posted: Mar 23, 2004 - 13:35 Reply with quote Back to top

How do you develop a gnome team? What skill are preferred to diff players etc... I find the gnome team very nice, but definately underpowered because of their slow movement. Any tips are appreciated... Smile


Last edited by SubSonic on %b %23, %2004 - %13:%Mar; edited 1 time in total
thmbscrws



Joined: Aug 02, 2003

Post   Posted: Mar 23, 2004 - 13:39 Reply with quote Back to top

Develope the gnomes like normal stunties, ie diving tackle and sidestep in whatever order. Pass and accurate for the cannons and engineers. The orc slayers are the real meat of the team and i like tackle then multiblock on mine. Ohh yeah, freeboot the deathroller a lot, it's fun and funny too. Wink

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Clementus



Joined: Oct 01, 2003

Post   Posted: Mar 23, 2004 - 13:49 Reply with quote Back to top

Diving catch is VERY useful for gnomes to mix with blunderbuss!

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Grod



Joined: Sep 30, 2003

Post   Posted: Mar 23, 2004 - 14:05 Reply with quote Back to top

dirty player... (duh!)

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thmbscrws



Joined: Aug 02, 2003

Post   Posted: Mar 23, 2004 - 14:37 Reply with quote Back to top

Clementus wrote:
Diving catch is VERY useful for gnomes to mix with blunderbuss!


I don't know about that, the blunderbuss is either accurate or it scatters like a kickoff. If it's accurate the diving catch won't help any and if it scatters like a kickoff the odds are slim to nill of it being next to the gnome with diving catch that was the intended target of the pass.
Jarnageddon



Joined: Nov 04, 2003

Post   Posted: Mar 23, 2004 - 14:39 Reply with quote Back to top

I use Diving catch and HMP (Which is the same as blunderbuss I think) with my Snots all the time and it works about 8 times in ten, but might just be luck.

EDIT: Just checked the blunderbuss rules and I'm wrong, its nothing like HMP and so Diving catch actually wont really help.

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thmbscrws



Joined: Aug 02, 2003

Post   Posted: Mar 23, 2004 - 14:51 Reply with quote Back to top

blunderbuss and hail marry pass use differant rules. HMP scatters three times and blunderbuss scatters like a kick when you kick off.

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