13 coaches online • Server time: 06:46
Forum Chat
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Learning BB in YouTu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
What do you think a fumbbl-HC should be worth (in TS)
I haven't read the first post yet and don't know exactly how many / which HC exist, so I can't really say.
16%
 16%  [ 12 ]
1 TS
1%
 1%  [ 1 ]
2 TS
0%
 0%  [ 0 ]
3 TS
17%
 17%  [ 13 ]
4 TS
6%
 6%  [ 5 ]
5 TS
42%
 42%  [ 32 ]
6 TS
2%
 2%  [ 2 ]
7 TS
2%
 2%  [ 2 ]
8 TS
2%
 2%  [ 2 ]
9 TS
0%
 0%  [ 0 ]
10 TS
8%
 8%  [ 6 ]
Total Votes : 75


westerner



Joined: Jul 02, 2008

Post   Posted: Jan 02, 2009 - 20:55 Reply with quote Back to top

Astarael wrote:
Current Active Teams per coach (where at least one team of the coaches has played a game):

Coaches with 1 team: 52
Coaches with 2 teams: 35
Coaches with 3 teams: 17
Coaches with 4 teams: 7
Coaches with 5 teams: 5
Coaches with 6 teams: 2
Coaches with 18 teams: 1

Got bored so this is just coaches that began with A or B.

Average of reported teams: 2.15, = ~2 active teams per coach.

_________________
\x/es
Lomack



Joined: Jun 25, 2008

Post   Posted: Jan 02, 2009 - 21:27 Reply with quote Back to top

has making handicaps depend on relative TS rather than TR been discussed ever?
I'm guessing its an issue of what skyjunkie coded into the client... (?)
treborius



Joined: Apr 05, 2008

Post   Posted: Jan 03, 2009 - 12:41 Reply with quote Back to top

Lomack wrote:
has making handicaps depend on relative TS rather than TR been discussed ever?
I'm guessing its an issue of what skyjunkie coded into the client... (?)


Yep, that's part of the client and what's coded there is just what's specified in lrb4 Wink (except for some HCs that are RR'd because they're not implemented at all - like INSPIRATION, etc.)

I think your intuition is very good though and goes one step beyond not having HCs for TR at all in fumbbl-Black-Box, but instead to have HCs applied to match-ups, that the matching-algorithm wasn't able to minimize below a certain threshold. Smile

Whether or not the threshold and the value of the HCs should be relative or absolute (or a combination thereof) is another very interesting question Wink and closely related to what's being discussed here, i think.

Alot of people might not like deviating from lrb, though (and might trigger alot of other change-requests) - while not having HCs at all seems to be perfectly possible technically (client) and acceptable rule-wise (lrb4).
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic