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kn00b



Joined: Jan 23, 2008

Post   Posted: May 09, 2009 - 18:41 Reply with quote Back to top

Jump up in LRB 5 requires an AG roll at +2 if you want to try a block action from prone. This is not reflected in the client.
Wreckage



Joined: Aug 15, 2004

Post   Posted: May 09, 2009 - 21:07 Reply with quote Back to top

kn00b wrote:
Jump up in LRB 5 requires an AG roll at +2 if you want to try a block action from prone. This is not reflected in the client.


either it requires a 2+ roll or it requires a (modified) agility roll.... i think this was a unmodified 2+ roll
lauth81



Joined: Aug 21, 2004

Post   Posted: May 09, 2009 - 21:11 Reply with quote Back to top

It's an AG rollwith a +2 modifier to block somebody from prone. (LRB 5, page 45)

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Wreckage



Joined: Aug 15, 2004

Post   Posted: May 09, 2009 - 21:18 Reply with quote Back to top

thanks... no tacklezone modifiers i assume?
Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 21:22 Reply with quote Back to top

nope tz don't matter
fail and you stay prone

obv if you start a blitz with the block, you don't have to roll for JU it only applies to block actions
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