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Khudzlin



Joined: May 24, 2007

Post   Posted: May 15, 2009 - 09:53 Reply with quote Back to top

Currently, the client allows players to declare a Pass or Hand-off action only when they have the ball, just like in skijunkie's client.

According to the rulebook, however, ALL actions have to be declared at the start of the player's action and these two actions include the player moving, possibly picking up the ball along the way, then doing something with the ball, just like the Foul action allows a player to move, then attack a prone or stunned player.

rulebook wrote:
You must declare which Action a player is going to take before carrying out the Action. For example, you might say, “This player is going to take a Block Action.”
[...]
Pass: The player may move a number of squares equal to his MA. At the end of the move the player may pass the ball.
[...]
Once per turn a player on the moving team is allowed to make a Pass Action. The player is allowed to make a normal move, and after he has completed the move he may throw the ball even if the receiver is in an adjacent square. Note that the player does not have to be holding the ball at the start of the Action; he could use his move to run over and pick up a ball on the ground and then throw it, for example.
On1



Joined: Jul 12, 2004

Post   Posted: May 15, 2009 - 10:17 Reply with quote Back to top

Same goes for throw teammate as we discussed?

Example: In skijunkies client you can move your big guy(ogre) and use the movement to see if he will fail his bonehead before choosing to TTM. According to the LRB5 rules, this would be an exploit. (dunno if it's the same in LRB4)

When it comes to the pass action being declared at the beginning of that players turn. If any of you think it will not impact the game that much. Then here are two examples:

1) Declare pass action, attempt to break free from tentacles to pick up the ball.. attempt fails pass action lost. The way it works now you can simply choose to pick up the ball with a different player and still be able to pass. Keep in mind, the other player could be in the very same tentacleicious situation. In case you wonder why anyone would declare pass with the first player...

2) This example is similar to the TTM example above. Any player that needs to perform a check really stupid/bonehead/wild animal and fails, will lose their pass action if declared before moving. Just as you would lose your blitz action, had you blitzed.

Other examples? please comment.


Last edited by On1 on May 15, 2009 - 10:30; edited 3 times in total
Khudzlin



Joined: May 24, 2007

Post   Posted: May 15, 2009 - 10:25 Reply with quote Back to top

It was already that way in LRB4: the first 2 passages are the same, word for word, and the 3rd merely mentions a dropped ball instead of a ball on the ground.
Were_M_Eye



Joined: Sep 24, 2007

Post   Posted: May 15, 2009 - 10:38 Reply with quote Back to top

Christer and Kalimar have already discussed that. Christer whants the client to be changed so it follows the LRB rules. You just have to wait and see what is gonna happen.
On1



Joined: Jul 12, 2004

Post   Posted: May 15, 2009 - 10:49 Reply with quote Back to top

Waiting for the outcome is a bit hmmm... vague... Suggestions pointing out specific alterations is a good thing imo. I don't think Christer and Kalimar sees this as insults, even though they might have discussed it somewhere, at some point in time. Smile
Sinner



Joined: Aug 02, 2003

Post   Posted: May 15, 2009 - 15:31 Reply with quote Back to top

Well, I certainly disliked the abusability of the LRB 4 client in that regard (e.g. Bonehead rolls, another would be OFAB)
Suggestion for implementation in the LRB5 client:
if ball is in hand offer Pass action, move action and move+pass action (as well as hand off and move+hand off) for ball handling. If you choose move you cannot pass in the end.
More interesting is the situation when the ball is free: Offer Move, Move+pass, move +hand off. If you choose move+pass and get tentacled along the way, pass action is lost. Same for hand off.
Those would only be offered if the bal is free (of course) This way you _NEED_ to decide before moving what you do. In LRB4 client this would have meant two more buttons... here it would be two more options in the menu.

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Sinner
Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning!
Khudzlin



Joined: May 24, 2007

Post   Posted: May 15, 2009 - 16:02 Reply with quote Back to top

In BOTOCS (the other lrb5 client in development), there is exactly one button for each action described in the rulebook: Move, Blitz, Foul, Pass, Hand-off (which is one fewer than in skijunkie's client: gfi automatically kick in, with a visual hint). When selecting one of last two, the first click declares the action, then you can move the player, then you can click the button again and throw/hand over the ball.


Btw, there's not really any need to separate "Pass" and "Move+Pass" actions (moving is part of the Pass action as defined in the rules). You just need to separate the Pass action and the actual throw of the ball (just like throwing a block is not the same as a Block action).

What i would suggest is make as many options in the first menu (the one you get when selecting a player) as there are actions (5) and make a second menu for when you click the player again with options that depend on the selected action.
Sinner



Joined: Aug 02, 2003

Post   Posted: May 18, 2009 - 09:24 Reply with quote Back to top

I stay humbled Smile

Better idea!

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Sinner
Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning!
Kalimar



Joined: Sep 22, 2006

Post   Posted: May 18, 2009 - 14:59 Reply with quote Back to top

Take a look at how it's implemented in the most recent version. It basically follows the procedure outlined by Khudzlin above.
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