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Kommando



Joined: Dec 08, 2003

Post   Posted: Aug 03, 2004 - 22:19 Reply with quote Back to top

(btw excuse my english but i am not a native speaker)

Disgusted and oppressed by the inequalities of Skaven society a pack of Skaven slaves, indoctrinated by an inspiring, mad political genius, used the confusion a collapsing warp stone mine caused to disguise their flight and feign their deaths. They intended to destroy the evil rule of a few over the whole of Skaven society from within, hiding in places where even a skaven wouldn't go, their convincing recruiters generating a steadily increasing flow of new members of their revolutionary cell. All would have gone well had not a Grey Seer anticipated their intentions. Soon the long arm of the Skaven Oppressors came down on most cells and crushed them mercilessly with only a few members able to escape the wrath of the dictators to safer regions where the Council of Seers couldn't reach them, the sewers of Altdorf. There, in unanimous vote and as always at the pulse of time the comitee of equals decided to back up the ultimo leaders decision to form a blood bowl team in order to promote the movement's cause (blood bowl is B.I.G nowadays), generate desperately needed funds and recruit new members. To their disappointment they soon had to realize that their comrade Rat Ogres had developed a taste for dancing and celebrating in freedom and were disgusted by their violent past, insisting (would YOU argue with a Rat Ogre) on training with the local Gutter Runners instead of their traditional scarecrow exercises (rip the head of! the head!). Rumours are going around that due to their pacifist tendencies which are in opposition to the parties policies will sooner or later cause their exclusion from the party but as long as the ultimo leader democratically vetoes the comittee of equals' decision the rat ogres remain the vital backbone of the team.

Ratling Renegades

0-15 Equals 50k A
7 2 3 6 Stunty, Dodge

0-4 Recruiter 50k A
5 2 2 6 Stunty, Two Heads, Tackle

0-2 Emancipated Rat Ogre 130k A
0-2 6 5 2 8 Big Guy, Two Heads, Dodge, Jump up

1 Ultimo Leader 80k A
5 2 3 8 Stunty, Leader, Coach, Pro

RR: 50k
Apo: Yes
Freefragger



Joined: Aug 02, 2003

Post   Posted: Aug 03, 2004 - 22:32 Reply with quote Back to top

Neat fluff, but the RO seem way to strong, having dodge and jump up which is rather powerfull skills on even weak players...
best thing would be to lose the jump up skill, swap the dodge for break tackle and maybe add some to the cost of them...
to give them a chance as BG Mighty Blow would be fitting as well...

FreeFragger
Kommando



Joined: Dec 08, 2003

Post   Posted: Aug 03, 2004 - 22:43 Reply with quote Back to top

um, the point would be of having um a different big guy *cough* not getting rid of ag skills and getting mighty blow AS USUALLY.
see it this way:
differences
common rat ogre: mighty blow, frenzy, prehensile tail, +ag, general access (block + tackle!!!)
pacifist rat ogre: no wild animal, jump up, dodge

every big guy can take dodge on a double while IMO jump up is balanced by the strongly decreased hitting power (no blackle, frenzy or mighty blow, they can bring a snotling down with a 1:2 chance only while the lack of the additonal +1 on the injury role makes a huge difference probability wise [as much as the difference between armour 8 and 9, even bigger actually])
Lorion



Joined: Feb 04, 2004

Post   Posted: Aug 05, 2004 - 13:04 Reply with quote Back to top

Interesting proposal, think the idea of four tackle players, then no G access on the big guy is really nice. The equals might be too fast though... besides EVO has IMO a more interesting "ratling" proposal on his homepage.

_________________
For in the end either all or nothing is eternal.
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