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Poll
To end all future debates
Pie
73%
 73%  [ 30 ]
Macavity View latest post
26%
 26%  [ 11 ]
Total Votes : 41


Archpeasant



Joined: Mar 07, 2008

Post   Posted: Apr 17, 2011 - 20:22 Reply with quote Back to top

4 CWs for their good stats, ST and SM access
4 CD blockers for M on doubles and AV+skull for plopping on the LOS.
2 wardancers for breaking peoples spirit
2 prelf blitzers for drinking peoples' tears
1 ulfwerener for laughing maniacally as things disappear into the crowd. block+juggernaut preferably.
1 underworld goblin for TTM and M
1 underworld troll for S and M and av9
1 underworld blitzer for hugs

Edit: You know, desperately need to squeeze a gunner in there for more despair (and OTT chance once the goblin has "landed"). Probably would replace one of the CD blockers.


Last edited by Archpeasant on Apr 17, 2011 - 20:30; edited 1 time in total
Ehlers



Joined: Jun 26, 2006

Post   Posted: Apr 17, 2011 - 20:23 Reply with quote Back to top

1x BON
1x Chaos Troll
1x Goblin Renegade
2x Gutter Runner
1x Bombardier
2x Pro Elf Blitzer
4x Nurgle Warriors
2x Chaos Warrior
2x Pestigor

Have the chance of TTM and oneturner
Bombardier with Hail Marry skill should make it not safe anyway on the field
Enough DP to make it harder to throw the ball around.
Enough strenght and Mutation access to make those killers.
4 AGI players should be enough to cover the ball play
2 big guys to eat up the hits and be road blocks.
Half the team has regeneration, so should ensure that always able to have 11players on the field.

Thats about it.

or for a more serious attempt
1x Nuffle God
15x worshippers
HLY



Joined: Nov 03, 2009

Post   Posted: Apr 17, 2011 - 20:37 Reply with quote Back to top

but the nufffle may get bored and wander off the pitch, or switch sides! he's far to unreliable, rather have a lone troll meself...
Soranar



Joined: Sep 25, 2004

Post   Posted: Apr 17, 2011 - 20:43 Reply with quote Back to top

So far I haven't seen many teams that can field 11 players with 1000k except for the vamps+ marauder thralls thing but that'd be changing the rules since you're essentially creating a new player type.

0-3 warpstone trolls, 110 k for S and M access + regen is really good. More than 3 loners tends to be dangerous though. I don't like mummies because only S access and ma 3 is limiting your options, you also lack TTM. Handling really stupid is easy enough.

0-16 orc blitzers as linos, 6 ma av9 and block for 80 k with G and S access makes the perfect fodder: reliable and mobile.

0-4 underworld goblins, arguably the best right stuff race as they have the highest stats and access to mutations (two heads, big hand) for interesting options. Having access to 4 permits more interesting team creation options.

0-4 gutter runners , ma 9 with agi 4 and dodge gives you very good ball handling skills, pass is irrelevant when you have that much ma: you shouldn't be doing anything harder than short passes anyway.
KenThis



Joined: Jun 28, 2007

Post   Posted: Apr 17, 2011 - 21:18 Reply with quote Back to top

2x gutters
2x wardancers
2x bulls
2x nurgle warriors
2x chaos warriors
2x ulfs
2x vamps
2x flesh golems

probably haven't thought this through enough as to exactly how i'd play them but i like having players in pairs and st4 is le awesome
vamps and wardancers to bust cages. golems and nurgle warriors as great roadblocks. CW for killers. Ulfs to surf. Bulls as sweepers.
these are all my favourite players anyhows i'd enjoy the headache fo exactly how i'd play them
Hero164



Joined: Jan 20, 2007

Post   Posted: Apr 17, 2011 - 23:07 Reply with quote Back to top

16x Beedogs

_________________
BEEDOGS FOREVER!!

Stella for President!!

Need a new challenge? Here's all the challenge you will ever need.

http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=19352
stej



Joined: Jan 05, 2009

Post   Posted: Apr 17, 2011 - 23:11 Reply with quote Back to top

Beedog 6 3 3 8 No Hands, Claw, Foul Appearance 60k G /AS
Tomay



Joined: Apr 26, 2008

Post   Posted: Apr 17, 2011 - 23:17 Reply with quote Back to top

6x cd blockers
2x wardancers
2x mummies
2x gutter runners
4x Human Blitzers

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Join now and "Create a Legend"
nin



Joined: May 27, 2005

Post   Posted: Apr 18, 2011 - 02:55 Reply with quote Back to top

16 Gutter Runners
BrianVanLe



Joined: Mar 12, 2009

Post   Posted: Apr 18, 2011 - 03:32 Reply with quote Back to top

16 Snots, imagine the inducements!
harvestmouse



Joined: May 13, 2007

Post   Posted: Apr 18, 2011 - 13:13 Reply with quote Back to top

1 Krox
2 Dancers
3 Vamps
1 HE Thrower
2 Gutters
1 Underworld vermin
1 Ulf
1 BON
1 Saurus
1 CW
1 Wolf
1 Elf Catcher
maysrill



Joined: Dec 29, 2008

Post   Posted: Apr 18, 2011 - 14:20 Reply with quote Back to top

3 Halfling trees (not Loners)
4 Nurgle Warriors
4 Wardancers
4 Gutter Runners
1 Goblin

Defense: 3-Tree LOS, 4 NWs protecting your current best mix of gutters/dancers (at rookie, all wardancers)

Offense: Swap out the trees for more gutter/dancer action. For TTM, use the trees with a gobbo.

Build Ideas: The NWs should go the killer route. Wardancers and gutters should be built to steal the ball. With SO many options for ball-hawks, they should consider Guard on doubles to make cage-leaps more dangerous against SH ball carriers. Gobbo should be built for TTM only (Catch, Sure Feet, Sprint), and TTMs should be pretty easy scores with SA on the trees and gutters to pick the ball up from anywhere to hand over to the gobbo.

I don't see much better than this except maybe a better variation on the theme. Hold the line, protect your crazed maniac ball-hawks, and enough firepower to still mangle anything that comes in reach.

_________________
Author of Firehurler (Twinborn Trilogy Book #1), Aethersmith (Book #2), Sourcethief (Book #3)
Garion



Joined: Aug 19, 2009

Post   Posted: Apr 18, 2011 - 14:22 Reply with quote Back to top

10 Fanatics
6 Wardancers

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Astarael



Joined: Aug 14, 2005

Post   Posted: Apr 18, 2011 - 14:30 Reply with quote Back to top

15x Chaos Warriors
1x Gutter Runner

_________________
Oh my.
Cevap



Joined: Jun 24, 2009

Post   Posted: Apr 18, 2011 - 14:31 Reply with quote Back to top

Garion wrote:
10 Fanatics
6 Wardancers

Except for the fact that you would need lots of bribes to keep the Fanatics in for more than one drive and save the Wardancers from a serious bash, not bad! Wink
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