88 coaches online • Server time: 21:13
Forum Chat
Log in
Recent Forum Topics goto Post All Star Bowl!goto Post Secret League Americ...goto Post test mode doesnt wor...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
What skill shoud my skink take?
Movement
26%
 26%  [ 15 ]
Block
50%
 50%  [ 29 ]
Sure hands (I allready hav a skink with sure hands)
3%
 3%  [ 2 ]
Pass
5%
 5%  [ 3 ]
Accurate
8%
 8%  [ 5 ]
Other skill
5%
 5%  [ 3 ]
Total Votes : 57


NNNChef



Joined: Dec 09, 2003

Post   Posted: Dec 30, 2004 - 02:18 Reply with quote Back to top

Hi

here is my Team. Number 15 (AG4 Skink) has a level up. The dices show 5,5. I just don't know what to take.
Thanks for help.
BunnyPuncher



Joined: Aug 02, 2003

Post   Posted: Dec 30, 2004 - 02:26 Reply with quote Back to top

Speed thrills.



Really don't matter. It is a skink and will be dead soon. So do what makes you happy.

_________________
Image
quota



Joined: Nov 24, 2003

Post   Posted: Dec 30, 2004 - 02:28 Reply with quote Back to top

BunnyPuncher wrote:
Speed thrills.



Really don't matter. It is a skink and will be dead soon. So do what makes you happy.


Which is why you should take block to make him live those 3 extra matches Very Happy

_________________
the only good undead is a dead, uhm, undead...
Glomp



Joined: Jan 04, 2004

Post   Posted: Dec 30, 2004 - 02:30 Reply with quote Back to top

Hmm or take Dirty player.

He'll be safe because of being sent off every match!

(after he's scored obviously)

_________________
Forum terrorist.
emil_frojd



Joined: Jan 29, 2004

Post   Posted: Dec 30, 2004 - 02:40 Reply with quote Back to top

Why not dump-off then have other skinks with catch a couple of squares away from him.
Tricktickler



Joined: Jul 10, 2004

Post   Posted: Dec 30, 2004 - 04:05 Reply with quote Back to top

guard?
Kommando



Joined: Dec 08, 2003

Post   Posted: Dec 30, 2004 - 04:13 Reply with quote Back to top

maybe because dumb-off would succeed only on a 5+ without a reroll at best? Razz
celas



Joined: Aug 02, 2003

Post   Posted: Dec 30, 2004 - 05:08 Reply with quote Back to top

cripes do you roll anything besides stat increases or doubles for those lucky buggers? Razz

_________________
Northern Wastes League
DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Dec 30, 2004 - 06:23 Reply with quote Back to top

dirty player definitly

_________________
Sk8bcn is unhappy with my sig so i have changed it to this
Bascrebolder



Joined: Nov 19, 2004

Post   Posted: Dec 30, 2004 - 08:42 Reply with quote Back to top

Wow that’s a lucky team! Look at all the stat-increases!
I voted for block as an all-round useful skill. It will keep him alive longer and you might give him dauntless on another double. Dump-off might be really funny as well though. And with AG4 and catch on the other skink you might have a reasonable chance to make life hard for your opponent. And who expects it anyways?!
SubSonic



Joined: Aug 22, 2003

Post   Posted: Dec 30, 2004 - 09:31 Reply with quote Back to top

strip ball might also be handy
nazerdemus



Joined: Nov 02, 2004

Post   Posted: Dec 30, 2004 - 09:52 Reply with quote Back to top

Damn I wish I had quandries like this , my amazon team havent rolled a double in 14 skills yet (gave them all block anyway ) which brings me to the point of block dodgers or blodgers , the best skill combo in town . Blocks the way to go .
NNNChef



Joined: Dec 09, 2003

Post   Posted: Dec 30, 2004 - 10:59 Reply with quote Back to top

It seems that you don't like a passing Lizardmen team. With accurate he could pass like an elf, but I think Skinks are fast enough that they don't need to pass.
I think I will take block.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic