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Poll
How should I do this?
Elf, DP on a Block Marauder (or Elf + post)
25%
 25%  [ 2 ]
Goblin, DP on a Block Marauder (or Goblin + post)
12%
 12%  [ 1 ]
Skaven, DP on a Block Marauder (or Skaven + post)
0%
 0%  [ 0 ]
Elf DP, leave Marauders to G/MB it up
0%
 0%  [ 0 ]
Skaven DP, leave Marauders to G/MB it up
12%
 12%  [ 1 ]
Other (post)
0%
 0%  [ 0 ]
Pie
50%
 50%  [ 4 ]
Total Votes : 8


JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 29, 2013 - 15:29 Reply with quote Back to top

Kind of a silly Chaos Pact theme, but it works, they don't suck. Really, it's designed to take advantage of unlimited S access for 80k in wasted RR and passing skill cost (which will go to 30k when I get a Leader and fire the AC/CL, which will happen soon).

Here are my constraints:

1) No Mutations, except on Legends and Big Guys with Block.

2) Every player gets Block or Wrestle at the first opportunity, barring stats.

3) Limit 1 Renegade. Renegades do not have to obey the above rules and may take any skill.

Here are my questions:

A) Rat, Goblin, or Elf? Given the team composition (don't need ballers, for instance), how would you build them? This is the only player who can have mutations before reaching legend (or doubling twice for big guys).

B) I want a Dirty Player at some point. I can't have just a DP Marauder, per rule 2. An elf DP track would be fun but maybe suboptimal. A Skaven might be a better choice, but either one means I have to keep playing with no Mutations until I get me a Legend (won't be long). Or I could put DP on a Block Marauder. Or I could build a second Wrestle Marauder, so one is a Frenzy POMBer and the other is a W/DP player. I generally don't like Wrestle on this team as a default, because I load up on MB and Guard. If you like this option, vote DP on a Block Marauder and post. Ditto if you think I should just forgo the DP, or if you have a cool build for the only mutant on the team.

_________________
Lude enixe, obliviscatur timor.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 29, 2013 - 15:48 Reply with quote Back to top

My ideas so far:

Elf Gamebreaker: Wrestle, Leap, Very Long Legs.
Elf Chess-Piece: Wrestle, Dodge, Side Step.
Skaven Fouler: Dirty Player, Wrestle, Two Heads.
Skaven One-Turner: Extra Arms, Two Heads, Pro. (MA7 is enough if you have manpower.)
Goblin Gamebreaker: Two Heads, Big Hand.

Secondary question. I have a +AG Block Guard Marauder that I'm tempted to make into my Leader. I'm running out of guys I can protect on kicking drives, so why not make it a guy I have to protect anyway? It's not like there's some skill that's going to radically improve his ability to do what he does. Is this good thinking? That way, all my early skills can go to core stuff.

_________________
Lude enixe, obliviscatur timor.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 29, 2013 - 16:08 Reply with quote Back to top

flying goblin for ott funs

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 29, 2013 - 16:16 Reply with quote Back to top

Is Flying Goblin actually more fun (except for the sound) than Pushed Rat? I do have #16, who can do the job too, but I'd rather deliver the ball with him to use his SH and Pass skills.

Hmmm... if I do DP rat, I can give him Kick. I'm not fast enough to take advantage of a Blitz! without a good lie, so not sure.

_________________
Lude enixe, obliviscatur timor.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 29, 2013 - 16:51 Reply with quote Back to top

yes, flying goblins are inherently more fun. they FLY!!!!

Wink

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 29, 2013 - 17:24 Reply with quote Back to top

Yes, but the Goblin gets to have all the fun. I like to chainpush.

They're not exclusive, though. I could be ready to chainpush #16 or TTM the Goblin if the blocks don't go off.

_________________
Lude enixe, obliviscatur timor.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 29, 2013 - 17:27 Reply with quote Back to top

Aw.... why y hate goblins?

Smile

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 29, 2013 - 17:47 Reply with quote Back to top

So, if I take a Goblin, do you think I should just forgo a Dirty Player? I mean, it comes at the expense of Mighty Blow. Goblin path would definitely start with Two Heads....

_________________
Lude enixe, obliviscatur timor.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 29, 2013 - 18:17 Reply with quote Back to top

yesyesyes fly all goblins!

Wink

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B_SIDE



Joined: Apr 24, 2008

Post   Posted: Sep 29, 2013 - 18:48 Reply with quote Back to top

1. Buy Goblin
2. Name him "Largest Matt"
3. ???
4. Profit
Hitonagashi



Joined: Apr 09, 2006

Post   Posted: Sep 29, 2013 - 20:00 Reply with quote Back to top

Elf for effectiveness - ball hawk, more than one is always good. Wrestle/Dodge/Two Heads/Strip/Tackle.

Goblin for fun. Two Heads/Big Hand/Extra Arms makes a hilariously good ball retriever.

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http://www.calculateyour.tv - an easy way to work out specific team builds.
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