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gamelsetlmatch



Joined: Mar 05, 2013

Post   Posted: Mar 01, 2014 - 03:16 Reply with quote Back to top

I like your idea and I agree about 'Wolfmen'

5 x Frenzy, if you take the big guy is very difficult and becomes more complicated with only 2 players with Strength access and start with Wrestle and the whole team is 3AG.

I think a positional starting with Wrestle is a neat idea but for this team, I would think to just take the Strength access on a normal and leave it for the Pack Alpha.

Pack Hunters I see as being: 0-1 7347 Wrestle GA/SPM

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Igvy



Joined: Apr 29, 2007

Post   Posted: Mar 01, 2014 - 03:29 Reply with quote Back to top

1) Big guy needs loner
2) Pups need -1 st, stunty and dodge. And no G access.
WhatBall



Joined: Aug 21, 2008

Post   Posted: Mar 01, 2014 - 04:11 Reply with quote Back to top

I heard the KPL will allow this roster.

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chimp2010



Joined: Jul 01, 2011

Post   Posted: Mar 01, 2014 - 06:28 Reply with quote Back to top

WhatBall wrote:
I heard the KPL will allow this roster.


Beacause there's not enough love for puppies in the KPL already? Razz
notbobby125



Joined: Feb 28, 2013

Post   Posted: Mar 01, 2014 - 20:07 Reply with quote Back to top

WhatBall wrote:
I heard the KPL will allow this roster.


Really? Very Happy

The idea just popped into my head when I was reading about the earlier editions allowing Werewolf teams, and made this team mostly out of boredom.

I never expected anyone to actually use it. Thank you.
bghandras



Joined: Feb 06, 2011

Post   Posted: Mar 01, 2014 - 21:10 Reply with quote Back to top

This plays into a similar niche as norse, and khorne. To be honest I like the werewolf fluff better than those 2. Like this one?

Cult of the werewolf
0-1 Alfa Wolf 7438 frenzy, claw, regeneration, juggernaut, loner, wild animal, AS access, 150
0-4 Werewolf (same as necro)
0-16 Cultist (same as human lino)

reroll 70k

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BeeRTRuCK



Joined: Sep 09, 2007

Post   Posted: Mar 03, 2014 - 02:33 Reply with quote Back to top

sounds like a cool team, what about changing the unstable mutation on the big wolf to work like goblin fanatics?
pythrr



Joined: Mar 07, 2006

Post   Posted: Mar 03, 2014 - 02:58 Reply with quote Back to top

notbobby125 wrote:
WhatBall wrote:
I heard the KPL will allow this roster.


Really? Very Happy

The idea just popped into my head when I was reading about the earlier editions allowing Werewolf teams, and made this team mostly out of boredom.

I never expected anyone to actually use it. Thank you.


I think Whatball was taking the piss.

Wink

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Arktoris



Joined: Feb 16, 2004

Post   Posted: Mar 03, 2014 - 03:03 Reply with quote Back to top

my version of a werewolf team

0-16 werewolf M6 S3 A3 Av6 lycanthrope GA 70K

RR 70k no apoth

Lycanthrope racial trait: Player starts the game as a normal human with normal attributes and no skills (regardless of what is earned with spp). But, if the player is knocked down by the opposing team (block, blitz, wizard attach etc), the attack triggers a massive transformation into a werewolf with 8M 3S 3ag 8av claws frenzy regenerate and whatever skills/att acquired by spp until KO'd/CAS'd or end of game.

niggles and gimps are applied to both forms. Attribute increases only for the wereform. Sp card powers work on both forms.

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