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Poll
Shall I Skill there +AG?
+AG more handy
15%
 15%  [ 5 ]
+Break Tackle, make the one Dodge easyer
24%
 24%  [ 8 ]
+Tackle, Good Combination with Diving Tackle
39%
 39%  [ 13 ]
+Sing me the DOOM DOOM SONG and retire the Team
21%
 21%  [ 7 ]
Total Votes : 33


ErobererZim



Joined: Dec 19, 2009

Post   Posted: Dec 23, 2014 - 00:02 Reply with quote Back to top

Hello Guys,

I have here a lil Question and have to tell u before what my thinking was before I rollt the 11.

My Golem https://fumbbl.com/p/player?player_id=9439855 in this Team https://fumbbl.com/p/team?team_id=715785 rollt an 11.

Before I rollt the 11, I tendet to give em BreakTackle (95%) or Tackle (5%), cause strangen his Guard, Dodge, Block, Stand Firm, Diving Tackle combination.

But now I rollt the 11 and its gave to me the new Option, Dodging on 3+ with ReRoll and can better handle the Ball, and with Stand Firm and Blodge he can make sometimes an good carrier of the Ball.

I must say, I was never thinking that I asked myselft if I would choose +AG on an Golem, I would always tend vs this before I rollt it on em.
awambawamb



Joined: Feb 17, 2008

Post   Posted: Dec 23, 2014 - 00:17 Reply with quote Back to top

just follow the link.

https://www.fumbbl.com/p/player?player_id=7783362

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mrt1212



Joined: Feb 26, 2013

Post   Posted: Dec 23, 2014 - 00:21 Reply with quote Back to top

awambawamb wrote:
just follow the link.

https://www.fumbbl.com/p/player?player_id=7783362


A Flesh Golem throwing passes...now I've seen everything.

This player looks like a slow Vampire Roadblock.
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Dec 23, 2014 - 00:31 Reply with quote Back to top

Tackle.

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fralloburallo



Joined: Oct 25, 2014

Post   Posted: Dec 23, 2014 - 00:40 Reply with quote Back to top

jump up
ErobererZim



Joined: Dec 19, 2009

Post   Posted: Dec 23, 2014 - 13:32 Reply with quote Back to top

jump up pretty good idea -.-.
Joemanji



Joined: Jan 15, 2011

Post   Posted: Dec 23, 2014 - 13:56 Reply with quote Back to top

Hmm. Last skill for 100SPP so +1AG is out for me. No double on 11 so Jump Up out.

Tackle.

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Rabe



Joined: Jun 06, 2009

Post   Posted: Dec 23, 2014 - 13:58 Reply with quote Back to top

11 is not a double so Jump Up won't be available.

Awesome player!

He's almost perfect as he is, Break Tackle and Tackle (and possible Jump Up) are indeed the skills he "lacks". I think I'd go Tackle as well, since without it, he'll end up on the floor without effect too often against elves. It also gives him more hitting potential.

It's really up to you though. I you like him to stay more mobile, give him Break Tackle.

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ErobererZim



Joined: Dec 19, 2009

Post   Posted: Dec 23, 2014 - 14:20 Reply with quote Back to top

Elfs dont realy play vs these Team XD, Its more Dorfs and Orcs.
fralloburallo



Joined: Oct 25, 2014

Post   Posted: Dec 23, 2014 - 14:35 Reply with quote Back to top

sorry for the mistake

grab?
Rabe



Joined: Jun 06, 2009

Post   Posted: Dec 23, 2014 - 15:02 Reply with quote Back to top

Then I would probably go Break Tackle, since positioning is so crucial especially against those teams and especially with one of your best players to deal with them - who can too easily be tied up by a rookie-ish longbeard or lineorc.

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Cloggy



Joined: Sep 23, 2004

Post   Posted: Dec 23, 2014 - 15:12 Reply with quote Back to top

I have in the past coached this type of player quite often. Parking him next to prone players usually means they just get up in your TZ, leaving you to hit them again.

In the end I found that these guys get a ton of blocks in every game, but those blocks are not very effective. This is why I would take Mighty Blow on him and save tackle for his legend skill.

As you said yourself, the amount of bloding elves he faces is not all that great.

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ErobererZim



Joined: Dec 19, 2009

Post   Posted: Dec 23, 2014 - 16:00 Reply with quote Back to top

MB is no Option for me, he make per Game 6-7Blocks thats for me not so much that I think I would take it (he catched many Blocks and have to StandUp in the most sentences in my Turn), he is more an better Meatchild as an Zombie and have to mark 1-2-3 Opponent Players and to hold the Line and Supporting my other players. I need em more for Control as Damaging, this can make the Wolfs and/or Wights. Before I would take MB I would skill Grab what is realy good on an player like this too.
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