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PurpleChest



Joined: Oct 25, 2003

Post   Posted: Mar 31, 2015 - 22:41
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I would take pro if someone was threatening my children to stop me taking block, other than that....... not often?

In fact the threat would have to specifically to MAKE me take pro, as otherwise I'd try to be creative if they forced me not to take block.

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PaddyMick



Joined: Jan 03, 2012

Post   Posted: Mar 31, 2015 - 22:46 Reply with quote Back to top

PainState wrote:


What in da hell?

ALL big guys, if you know will roll 2 X doubles. always take BLOCK/ PRO.



Ogre team Ogres are the exception: they should get Tackle, Sure Hands and even Dodge (sometimes) before Pro.
PainState



Joined: Apr 04, 2007

Post   Posted: Mar 31, 2015 - 23:01 Reply with quote Back to top

PaddyMick wrote:
PainState wrote:


What in da hell?

ALL big guys, if you know will roll 2 X doubles. always take BLOCK/ PRO.



Ogre team Ogres are the exception: they should get Tackle, Sure Hands and even Dodge (sometimes) before Pro.




Oh, I disagree.

Ogre teams are built to kill pixels and a lot of them.

Block/Pro ramps up the firepower big time.


Taking sure hands/dodge/surefeet/pass/catch/tackle is all fools gold.


So you are worried about picking up or catching the ball?

Ogre teams can team reroll so they have a 75% chance to perform "baller" actions.

Oh, you are worried that the wardancer will leap in and stripball, why? that is were you want a dancer, in the middle of 5 ogres.

What? tackle? you 3db a blodger and get a knockdown on a 38% chance and with reroll it is 52%.



Ogres only need to focus on KILLING!!!!!!!

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PaddyMick



Joined: Jan 03, 2012

Post   Posted: Mar 31, 2015 - 23:35 Reply with quote Back to top

Nope, I don't see it. In an ideal game, where every block is a 3d, you never have to pick up after re-rolling the bonehead, you are always in a cage... you might be right.

Tackle is a special case: I would maybe take it as the first double, over Block (on at least one ogre). Here's the reason: although it lacks Block's defensive quality, it is needed to take on blodgers, and while block will only get you a knockdown against blockless opponents, it always knocks down dodge. Good for marking too.

When's the last time you 3db'd a Vampire, btw? Razz
Smeat



Joined: Nov 19, 2006

Post   Posted: Apr 01, 2015 - 02:17 Reply with quote Back to top

PaddyMick wrote:
When's the last time you 3db'd a Vampire, btw? Razz

About the same as I Frenzy-surfed a Blodgestepper from a full square away from the sideline - but gawdz is it satisfying.
Laughing

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AegisTheHyena



Joined: Nov 22, 2014

Post   Posted: Apr 01, 2015 - 02:34 Reply with quote Back to top

I usually roll pretty poorly on pro; I almost never take it. I usually go Block (or Claws if it's a double on a rogre), then Dodge (if lucky) -> Standfirm and go the roadblock path.

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Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Apr 01, 2015 - 04:06 Reply with quote Back to top

A block big guy instantly becomes reliable enough to take actions early in the turn. Having block means you are going to take more blocks and work that mighty blow more often.

I think there's maybe a few places where you could justifiably take Pro first, but in all those cases, deciding to take block instead won't hurt you in the slightest.

The rat ogre gets claw, as stated above. Juggernaut is fine for blocking reliability, and the extra punch of the claw mutation is tough to pass up.
DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Apr 01, 2015 - 05:02 Reply with quote Back to top

block as a first skill

pro as a second skill

tackle is useful with a krox... mv 6 BT makes for good blitz, and it is good with P-tail

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Taketheskull



Joined: Jan 12, 2014

Post   Posted: Apr 01, 2015 - 06:01 Reply with quote Back to top

Do the Chaos Pact Big Guys take block or claw?
mrt1212



Joined: Feb 26, 2013

Post   Posted: Apr 01, 2015 - 06:11 Reply with quote Back to top

Taketheskull wrote:
Do the Chaos Pact Big Guys take block or claw?


I took Block on the Ogre and Troll. I'll see how it goes.
DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Apr 01, 2015 - 06:13 Reply with quote Back to top

Actually I would take pro on a mino, especially on pact. Take juggers and just blitz everyone

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Catalyst32



Joined: Jul 14, 2008

Post   Posted: Apr 01, 2015 - 09:49 Reply with quote Back to top

Pro IF you intend on activating him often to perform multiple functions.
Pro, Break Tackle, Throw Teammate, Blitzing, Carrying the Ball, Repositioning

Block IF you only intend to activate him to BLOCK opposing players that get near him.
Block, Piling On, Grab, Multiple Block

Block IF you really only intend to use him as a roadblock.
Block, Stand Firm, Guard
Dunenzed



Joined: Oct 28, 2011

Post   Posted: Apr 01, 2015 - 10:04 Reply with quote Back to top

Horny McHooves is pro as heck!

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PaddyMick



Joined: Jan 03, 2012

Post   Posted: Apr 01, 2015 - 10:39 Reply with quote Back to top

I can see the case for taking Juggs on a Wild Animal, and taking Pro instead of Block on a double, because they tend to Blitz more, and the mino in particular can get 3bd easier because of Horns. Thing is, they need Block more than other big guys as a defensive skill as they can get in trouble with Frenzy.

The case for Tackle or even Diving Tackle can be made where the big guy comes with a marking skill that will stack, like a Prehensile Tail or Tentacles.
Shraaaag



Joined: Feb 15, 2004

Post   Posted: Apr 01, 2015 - 10:46 Reply with quote Back to top

I would go for block most of the time, but I have had some fun having pro on goblin team Trolls (until they died or retired):
https://fumbbl.com/p/player?op=view&player_id=653989
https://fumbbl.com/p/player?op=view&player_id=653990

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