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Poll
What to get the Skink who has it all?
Dauntless
9%
 9%  [ 4 ]
Strip Ball
14%
 14%  [ 6 ]
Frenzy
2%
 2%  [ 1 ]
Sprint
2%
 2%  [ 1 ]
Guard
7%
 7%  [ 3 ]
Piling On
9%
 9%  [ 4 ]
Fend
42%
 42%  [ 18 ]
Wildcard Pie!
11%
 11%  [ 5 ]
Total Votes : 42


mrt1212



Joined: Feb 26, 2013

Post   Posted: Aug 31, 2015 - 03:51 Reply with quote Back to top

I was going to take Sprint but Nuffle smiled upon me and gave me pause.

Tonitiuh

So what say you fine folks?
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Aug 31, 2015 - 04:02 Reply with quote Back to top

Tackle? Guard? Strip Ball?
Uedder



Joined: Aug 03, 2010

Post   Posted: Aug 31, 2015 - 04:03 Reply with quote Back to top

As boring as it is, I'd say Fend. He's your ball carrier, and fend is really the only double that's going to make him better at that.

Dauntless, strip ball, all look great, but probably on another skink. This one was made to take the ball and run, and sidestep fend is a great feat to have on a carrier.

My 2 cents.
licker



Joined: Jul 10, 2009

Post   Posted: Sep 01, 2015 - 00:07 Reply with quote Back to top

Skip it for sprint.

Unless you really think you can use a mobile guard. Which would be a solid choice, but many will say it will just get him killed faster.
m0gw41



Joined: Jun 12, 2012

Post   Posted: Sep 01, 2015 - 00:17 Reply with quote Back to top

Original post deleted, thought he was from a Stunty Leeg Skink team!

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Last edited by m0gw41 on %b %01, %2015 - %11:%Sep; edited 1 time in total
mr-maverick



Joined: Sep 10, 2010

Post   Posted: Sep 01, 2015 - 00:20 Reply with quote Back to top

Uedder wrote:
As boring as it is, I'd say Fend. He's your ball carrier, and fend is really the only double that's going to make him better at that.

Dauntless, strip ball, all look great, but probably on another skink. This one was made to take the ball and run, and sidestep fend is a great feat to have on a carrier.

My 2 cents.


This....

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ErobererZim



Joined: Dec 19, 2009

Post   Posted: Sep 01, 2015 - 00:21 Reply with quote Back to top

Fend for me.
Kalessin



Joined: Jul 31, 2012

Post   Posted: Sep 01, 2015 - 01:48 Reply with quote Back to top

mr-maverick wrote:
Uedder wrote:
As boring as it is, I'd say Fend. He's your ball carrier, and fend is really the only double that's going to make him better at that.

Dauntless, strip ball, all look great, but probably on another skink. This one was made to take the ball and run, and sidestep fend is a great feat to have on a carrier.

My 2 cents.


This....


+1. He has no skills to become your sweeper. Giving him tackle, dauntless or strip ball will take him away from his natural duties and put him more often in the line of, well, getting killed. Plus, none of those skills is good enough on their own for him.

Guard is kind of the same. To make good use of the skill he'll need to get in touch with several more strong opponents. A sure road to the grave for a stunty. Plus, if you need more guard with 6 sauri and a kroxigor to secure your ST dominance, you might be doing something wrong.

Sprint or Fend should do the trick. The first will help him score more often (which is his natural job), the second would help him survive longer. I'd pick the second, because good positioning will make Sprint moot most of the time.
Macabeo



Joined: Feb 13, 2011

Post   Posted: Sep 01, 2015 - 14:25 Reply with quote Back to top

I know most will disagree with me, but I'd go for Hail Mary Pass.

Lizardmen are a very fast team and can get quite a bit of mileage out of it: if you ever find yourself in a critical position, move a skink forward, screen him with a few other players and throw the ball down the field.

Second and third options would be Fend and Sprint, yeah, but Fend means he's being hit and Sprint is a regular skill for him. Dauntless may be also interesting to blitz his way out.
Ulrik



Joined: Sep 30, 2005

Post   Posted: Sep 01, 2015 - 14:47 Reply with quote Back to top

Leader could be a good choice as well
Kam



Joined: Nov 06, 2012

Post   Posted: Sep 01, 2015 - 15:12 Reply with quote Back to top

You forgot Thick Skull!

Well, it is likely to be his last skill, so I would consider Sprint as well. Else, I would probably take Tackle or Strip Ball. MB could be really fun as well, but with 7 S access players already...

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bghandras



Joined: Feb 06, 2011

Post   Posted: Sep 01, 2015 - 15:39 Reply with quote Back to top

Leader.

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AegisTheHyena



Joined: Nov 22, 2014

Post   Posted: Sep 01, 2015 - 16:03 Reply with quote Back to top

I'm in agreement with Macabeo. HMP for shits and giggles; fend is nice but you don't want that skink getting hit, period. I'd also suggest Leader if you don't already have it.

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Strider84



Joined: Jun 03, 2009

Post   Posted: Sep 01, 2015 - 17:47 Reply with quote Back to top

Leader+1 or then guard.
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Sep 01, 2015 - 18:27 Reply with quote Back to top

Leader is a good shout. Kick could be an option seeing as it's very hard for Saurus to give up a skill for it.

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