48 coaches online • Server time: 14:50
Forum Chat
Log in
Recent Forum Topics goto Post anyone know how to c...goto Post Elf Draft Coachgoto Post Cindy fumbling after...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 22, 2015 - 00:15 Reply with quote Back to top

Example:
my team is 1650 TV and 90 TV underdog, I decide to transfer to Petty Cash 100k in order to have 2 Babes.
At the end of the game should my team lose 10k from winnings for Spiralling Expenses because the 100 TV of the inducements changed temporarily the TV from 1650 to 1750?
The inducements' temporary 100 TV should disappear before the Spiralling Expenses calculation, or am I wrong?
Kryten



Joined: Sep 02, 2003

Post   Posted: Nov 22, 2015 - 00:32
FUMBBL Staff
Reply with quote Back to top

The rulebook says to use the TV from pre-match step 2, which is where you have transfered money to petty cash. Yes, that 100k gold should count toward your TV when deciding on spiraling expenses. Your new TV for the team is not updated until post-match step 8, after you have paid the spiraling expenses.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 22, 2015 - 00:46 Reply with quote Back to top

Thank you!
The rule is bad, on top of playing as underdog you have to pay for Spiralling Expenses.
tussock



Joined: May 29, 2011

Post   Posted: Nov 22, 2015 - 01:28 Reply with quote Back to top

You're worried about 10k expenses when you're spending 100k to get 1 babe for 1 match. Just think of it as spending 110k instead.

_________________
ImageImage
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 22, 2015 - 02:28 Reply with quote Back to top

2 babes, not 1 babe.
Well if I'm 90 TV underdog I don't think it's a bad idea to spend 100k to have 2 babes if I'm playing Pro Elves vs Humans (you know, POMB vs AV 7).
Since my winnings were just 30k paying 10k for SE was quite sad.
Semitence



Joined: May 18, 2013

Post   Posted: Nov 22, 2015 - 02:48 Reply with quote Back to top

If you didn't put cash in you still would have had 1 babe, so you're paying 110k to get the second. Probably not worth it given diminishing returns imo.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 22, 2015 - 02:58 Reply with quote Back to top

1 babe is quite useless.
There is a huge difference between 3+ and 2+ to recover from KOs, especially if you expect to have many KOs.
pythrr



Joined: Mar 07, 2006

Post   Posted: Nov 22, 2015 - 04:52 Reply with quote Back to top

is that diff worth 110k? if so, then no need to complain. it's just math

_________________
Image
Image
tussock



Joined: May 29, 2011

Post   Posted: Nov 22, 2015 - 05:48 Reply with quote Back to top

So let's say there's 3 drives. 1 long, 1 short, 1 medium, before a last gasp effort. They cause 6, 2, and 4 KOs, an extraordinarily large amount. How many babes did you buy, and how much did they help?

After drive 1:
Code:
 0  1  2  3  4  5  6  = number of players still KO'd.
33 40 20 05 01 00 00  = 2 babes, average 5 recovered.
09 26 33 22 08 02 00  = 1 babe, average 4 recovered.
02 09 23 31 23 09 02  = 0 babes, average 3 recovered.


After drive 2:
Code:
 0  1  2  3  4  5  6 ...
58 35 07 00 -- -- --  = 2 babes, average 2.5 of 3 recovered.
20 40 30 10 01 -- --  = 1 babe, average 2.67 of 4 recovered.
03 16 31 31 16 03 --  = 0 babes, average 2.5 of 5 recovered.


After drive 3:
Code:
 6  5  4  3  2  1  0 ...
48 39 12 02 00 -- --  = 2 babes, average 3.3 of 4 recovered.
13 33 33 16 04 00 --  = 1 babe, average 3.3 of 5 recovered.
02 09 23 31 23 09 02  = 0 babes, average 3 of 6 recovered.


So, even with massive piles of KO's, the average number of people you end up short of is around ... drumroll, one less person on the field with 1 babe, and two less people on the field with 0 babes. With less KO's, or more drives, the difference will usually be smaller.


Interestingly, just having one or two rookies on the bench (to put on the line), does the same job, for the same price. Slightly worse for 70k linemen, slightly better for stunties, except you always have them even when playing smaller teams, and they also cover casualties.

Lesson for today: if you like babes, run a longer bench instead, it's much cheaper and more effective.
pythrr



Joined: Mar 07, 2006

Post   Posted: Nov 22, 2015 - 06:36 Reply with quote Back to top

^^, hey, hey. there's no excuse for math now. stop it.

_________________
Image
Image
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 22, 2015 - 14:44 Reply with quote Back to top

tussock wrote:
So let's say there's 3 drives. 1 long, 1 short, 1 medium, before a last gasp effort. They cause 6, 2, and 4 KOs, an extraordinarily large amount. How many babes did you buy, and how much did they help?

After drive 1:
Code:
 0  1  2  3  4  5  6  = number of players still KO'd.
33 40 20 05 01 00 00  = 2 babes, average 5 recovered.
09 26 33 22 08 02 00  = 1 babe, average 4 recovered.
02 09 23 31 23 09 02  = 0 babes, average 3 recovered.


After drive 2:
Code:
 0  1  2  3  4  5  6 ...
58 35 07 00 -- -- --  = 2 babes, average 2.5 of 3 recovered.
20 40 30 10 01 -- --  = 1 babe, average 2.67 of 4 recovered.
03 16 31 31 16 03 --  = 0 babes, average 2.5 of 5 recovered.


After drive 3:
Code:
 6  5  4  3  2  1  0 ...
48 39 12 02 00 -- --  = 2 babes, average 3.3 of 4 recovered.
13 33 33 16 04 00 --  = 1 babe, average 3.3 of 5 recovered.
02 09 23 31 23 09 02  = 0 babes, average 3 of 6 recovered.


So, even with massive piles of KO's, the average number of people you end up short of is around ... drumroll, one less person on the field with 1 babe, and two less people on the field with 0 babes. With less KO's, or more drives, the difference will usually be smaller.


Interestingly, just having one or two rookies on the bench (to put on the line), does the same job, for the same price. Slightly worse for 70k linemen, slightly better for stunties, except you always have them even when playing smaller teams, and they also cover casualties.

Lesson for today: if you like babes, run a longer bench instead, it's much cheaper and more effective.

If you have a longer bench you risk to be paired with a team with more damage skills stacked, so the 2 reserves won't help a lot.
Any team has an optimal TV, if you want to win you need to keep its TV at that optimal TV.
2 Extra reserves would have increased my TV to 1770, that would have made my team paired with a nastier team and I would have paid for SE.
Lesson for today: Elves perform better if they don't play vs teams with lot of killers/Tackle.
It's better to play 11 vs a team not damage/tackle-heavy than 13 vs a team damage/tackle-heavy.
The higher the TV is, the more likely is you will find killers.


Last edited by MattDakka on %b %22, %2015 - %17:%Nov; edited 1 time in total
thoralf



Joined: Mar 06, 2008

Post   Posted: Nov 22, 2015 - 17:19 Reply with quote Back to top

tussock wrote:

Interestingly, just having one or two rookies on the bench (to put on the line), does the same job, for the same price.


Depends what you mean by "the same job." A bench doesn't get an Eldril or a Wardancer back in the game.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic