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Poll
Whats the best Option!?!
Guard, it cant be enough
16%
 16%  [ 13 ]
PO, POMB ALL MAN
36%
 36%  [ 29 ]
+AV, Orcish Feelings
1%
 1%  [ 1 ]
+MA, SPEED MORE SPEED
35%
 35%  [ 28 ]
Juggernault, Im your Pusher Baby.
6%
 6%  [ 5 ]
Cake
3%
 3%  [ 3 ]
Total Votes : 79


Chainsaw



Joined: Aug 31, 2005

Post   Posted: Feb 13, 2016 - 20:37 Reply with quote Back to top

Juggernaut. Take frenzy next. ST4 Jugs Frenzeh with MB = game winner.

You can pomb if you like but that won't be as much of a difference maker in tight games. The positional advantage you can potentially gain, the taking down of wrestle, and the surfs will win you games against the top tier coaches.

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NerdBird



Joined: Apr 08, 2014

Post   Posted: Feb 13, 2016 - 21:26 Reply with quote Back to top

Sorry, PO does not help you win more games. For the most part you do not want to be on the ground.

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garyt1



Joined: Mar 12, 2011

Post   Posted: Feb 13, 2016 - 21:44 Reply with quote Back to top

Maybe combined with Jump Up it works well. It will very likely help you get player advantage. Which obviously helps win games.

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mrt1212



Joined: Feb 26, 2013

Post   Posted: Feb 13, 2016 - 22:04 Reply with quote Back to top

Chainsaw wrote:
Juggernaut. Take frenzy next. ST4 Jugs Frenzeh with MB = game winner.

You can pomb if you like but that won't be as much of a difference maker in tight games. The positional advantage you can potentially gain, the taking down of wrestle, and the surfs will win you games against the top tier coaches.


If he has any SS on the team he can also start creating some really nasty chain pushes that muck up the other coach's positioning and imperils the ball.
kwèk



Joined: Nov 13, 2005

Post   Posted: Feb 13, 2016 - 22:05 Reply with quote Back to top

Guard is also an option

... can get Side Step , Tackle later.

ST4 , Blodge, Guarder with Side Step is pretty nasty at times

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PainState



Joined: Apr 04, 2007

Post   Posted: Feb 13, 2016 - 22:27 Reply with quote Back to top

Chainsaw wrote:
Juggernaut. Take frenzy next. ST4 Jugs Frenzeh with MB = game winner.



ST4 JUGGER/FRENZY/MBPO = Game Breaker!!!!

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PainState



Joined: Apr 04, 2007

Post   Posted: Feb 13, 2016 - 23:16 Reply with quote Back to top

NerdBird wrote:
For the most part you do not want to be on the ground.


There is nothing in BB more satisfying that laying on the pitch after a devastating PileOn, you hear the roar of the crowd, the scream of pain from your victim, you roll over and see him getting carried off in a stretcher.


This is an experience the vast majority of elves can never have.

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Bram



Joined: Jan 04, 2008

Post   Posted: Feb 14, 2016 - 00:30 Reply with quote Back to top

I voted guard, but +MA is equally good (although much different in effect, obviously). A ma8 st4 player with the ball can break through a line and be (almost) out of reach for retaliation.
Nightbird



Joined: Aug 02, 2003

Post   Posted: Feb 14, 2016 - 00:31 Reply with quote Back to top

Blah, Blah, Blah. Take +MA you already HAVE guards. Having a long range +MA/ MB & eventually tackle blitzer is worth MOAR!!!! The bottom line is that +MA is useful each & EVERY turn.

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Uedder



Joined: Aug 03, 2010

Post   Posted: Feb 14, 2016 - 01:10 Reply with quote Back to top

po by s mile.
ErobererZim



Joined: Dec 19, 2009

Post   Posted: Feb 15, 2016 - 12:54 Reply with quote Back to top

HAHA, I see all of us have the same Problem as I, when I see the poll, it doesnt helped me much in my Decision XD.
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Feb 15, 2016 - 12:57 Reply with quote Back to top

PainState wrote:
NerdBird wrote:
For the most part you do not want to be on the ground.


There is nothing in BB more satisfying that laying on the pitch after a devastating PileOn, you hear the roar of the crowd, the scream of pain from your victim, you roll over and see him getting carried off in a stretcher.


This is an experience the vast majority of elves can never have.


Yeah there is... 2s later you hear the roar of the crowd, the crunch of your boot caving a hole in that elves' skull, and the sickening retch from his team-mates as the apothecary looks over with a shake of his head and begins to perform an on-field autopsy...

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Chainsaw



Joined: Aug 31, 2005

Post   Posted: Feb 15, 2016 - 13:45 Reply with quote Back to top

ErobererZim wrote:
HAHA, I see all of us have the same Problem as I, when I see the poll, it doesnt helped me much in my Decision XD.

This is one of those where you should consider inverting the poll. (Ignore +AV ofc since we all know it's next to pointless on anybody but a pomber who spends half the game on the floor.)

If you go with popular opinion, you'll be left with PO. You'll derp through some games, get the player fouled out of more, and the player's life expectancy will plummet. Don't forget, popular opinion will conincide with popular playstyles - the most popular being clawpomb. Have you seen much clawpomb play recently? Did you see this game? A legend coach playing like a nublet because all he cared about was clawpomb. In a major.

Don't get me wrong. I'd take PO on an elf. An ST4 elf could be better though.

Guard will be very useful. Guard wins games. The issue I have though is that guard is a support skill and you'll be using this player as a hitter.

Juggernaut will be the game changer. Jugs + Frenzy (+ Side step or Tackle at legend) will make him a menace.

When you have juggs/frenzy, the pitch narrows or players get surfed.

+MA will be good as well, but (superstition dictates) will invite the -MA injury!

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kilinrax



Joined: Jan 12, 2015

Post   Posted: Feb 15, 2016 - 14:44 Reply with quote Back to top

Mr Saw raises many valid points.

I'd like to change my vote from Guard to Juggs.

Also reassessing the wisdom of taking MB on witches.
okostomi



Joined: Dec 27, 2006

Post   Posted: Feb 15, 2016 - 14:56 Reply with quote Back to top

I would take stand firm then diving tackle next.
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