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Poll
Nono McClaw shall be upgraded with....
Guard
54%
 54%  [ 18 ]
Pro
18%
 18%  [ 6 ]
Dauntless
3%
 3%  [ 1 ]
Sure hands
15%
 15%  [ 5 ]
other (mention below)
9%
 9%  [ 3 ]
Total Votes : 33


Arktoris



Joined: Feb 16, 2004

Post   Posted: May 09, 2017 - 04:32 Reply with quote Back to top

Took 8 years, but he finally did it. Nono McClaw has made it to legendhood and shall be remembered forever!

His team, Werrith and the Weaponsmiths now ponder what normal skill to upgrade their senior member with.

They have decided, you decide!

Choose a weapon upgrade and choose wisely. Poll ends Friday at midnight, my time.

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Hail to Berserker Eric! The latest charioteer to DIE for bloodbowl! - Slain, by Zufbar Hammerers!
Guardikai



Joined: Jun 23, 2009

Post   Posted: May 09, 2017 - 06:27 Reply with quote Back to top

Always guard
spelledaren



Joined: Mar 06, 2004

Post   Posted: May 09, 2017 - 06:40 Reply with quote Back to top

Guard is best of course, but boring.

Go for Pass Block.

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Rabe



Joined: Jun 06, 2009

Post   Posted: May 09, 2017 - 07:16 Reply with quote Back to top

Congratulations! Smile

I like the Pass Block idea (goes well with AG 3 and Dodge) as well as Pass Block, but since he's already a pretty unique player due to his previous upgrades, I voted Guard - he and his team need it.

Then again, if he is hunting records, Sure Hands would make him a (more) viable ball carrier and help him to get those rushing yards and touchdowns in.

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Last edited by Rabe on May 09, 2017 - 08:16; edited 1 time in total
Wozzaa



Joined: Apr 23, 2016

Post   Posted: May 09, 2017 - 07:40 Reply with quote Back to top

Shadowing
VillainousIntent



Joined: Jun 01, 2015

Post   Posted: May 09, 2017 - 09:36 Reply with quote Back to top

Sneaky Git Wink
Grod



Joined: Sep 30, 2003

Post   Posted: May 09, 2017 - 09:39 Reply with quote Back to top

Guard is utterly unimpressive considering his other skills. Surehands on the other hand turns him into the ball carrier you designed him to be!

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ArthurWynne



Joined: Sep 23, 2015

Post   Posted: May 09, 2017 - 10:13 Reply with quote Back to top

You don't want to carry the ball with a Longbeard Legend - too slow, a waste of SPP, and Walther is right there.

If you want to pass on Guard, Stand Firm might be good. Stand Firm + Fend is great for positioning and Blodge+Stand Firm makes blocking him an exercise in frustration.
delusional



Joined: Jan 18, 2013

Post   Posted: May 09, 2017 - 17:03 Reply with quote Back to top

Grab maybe? Otherwise it is stand firm.

Sure hands makes him a possible ball carrier, but mv4 is slow.
Strip ball makes him a possible sacker, but MV4 is slow.
Frenzy makes him a maniac.
Pro makes him a little useful with occasional catches, but not critically so (i.e. you want to use pro when you either have run out of rerolls OR you don't have to win that move but it may help).

You seem to coach in a very positional way. Go Stand firm.
zakatan



Joined: May 17, 2008

Post   Posted: May 09, 2017 - 17:09 Reply with quote Back to top

I had this theory that every legendary skill should be Pro because, well, the player is as proficient and professional as he will ever be.

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zakatan



Joined: May 17, 2008

Post   Posted: May 09, 2017 - 17:11 Reply with quote Back to top

Also, congratulations on keeping a player active on 9 (!!!) different years.

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Arktoris



Joined: Feb 16, 2004

Post   Posted: May 13, 2017 - 06:27 Reply with quote Back to top

it's official. Guard it is. Thanks everyone!

_________________
Hail to Berserker Eric! The latest charioteer to DIE for bloodbowl! - Slain, by Zufbar Hammerers!
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