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bates



Joined: Oct 25, 2016

Post   Posted: Dec 18, 2017 - 15:41 Reply with quote Back to top

Hi guys,

I’m a fresh coach, have played some odd games with multiple teams.
I would describe my style of playing as throw and rush.
A long bomb pass is something I tend to try nearly every game I played and it succeeded.

Now the downside is that teams which provide me speed lack in ST and/ or AV.
With an eye on the duration of a new rookie league, and having the opportunity to face well - established coaches how go for every block/ blitz and sometimes foul opportunity. I’m looking for a vice on what would be a good team to build on.

My aim would be to try to win every game, but a draw or a close loss would be fine as well.
Just to learn the game.

The teams I like most are lower ranked teams such as Ogres or CP, fun to play with the one, a drag the other day.

Thanks for the advice.
Kzarik



Joined: Sep 25, 2016

Post   Posted: Dec 18, 2017 - 15:55 Reply with quote Back to top

In general, pick what you have fun with, but if you're looking to win and throw the ball around you should try an agility side. I would start with something more forgiving like High Elf since its armor will forgive you a few mistakes.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Dec 18, 2017 - 15:57 Reply with quote Back to top

If you like to throw it, I recommend elves. The easiest elves are probably either High Elves (the most forgiving) or Wood Elves (the most powerful). Passing isn't generally a winning strategy with most races, but with High Elves and their AG4 and Safe Throw thrower, you maximize your odds. I recommend starting 2 Blitzers, 1 Catcher, 8 Linemen, and 3 Re-Rolls, then build into a passing game by taking a Thrower and some Catchers with your winnings (after an Apothecary, of course). But if you're convinced you wanna chuck it early, you might take a Thrower and a Catcher in place of 2 Linemen and your third Re-Roll.

_________________
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and Tackle Zones; reddened blades of grass.
gpope



Joined: Jun 04, 2010

Post   Posted: Dec 18, 2017 - 16:02 Reply with quote Back to top

Seconding High Elf. If you want to chuck long bombs they have the most reliable throwers out of the gate and their AV is about as good as it gets for speed/agility teams.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Dec 18, 2017 - 18:02 Reply with quote Back to top

orcs are usually the best to begin with. Easy to get 2d blocks, hard to be hurt, and has a sample of everything.

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garyt1



Joined: Mar 12, 2011

Post   Posted: Dec 18, 2017 - 19:01 Reply with quote Back to top

bates wrote:
..
I would describe my style of playing as throw and rush.
A long bomb pass is something I tend to try nearly every game I played and it succeeded...
...
My aim would be to try to win every game, but a draw or a close loss would be fine as well.
Just to learn the game....

Honestly if you try to pass as your main strategy you will lose a lot. Plus you will start to rely on it. And where you win it will often just be based on rolling well. Yes with Elves you have a chance with passing, and yes it is a lot simpler to think about than trying to do a slow caging, running advance. But you should really try to learn how to do running offence to ever do well against reasonable opponents. At least try to keep your passing to 2+s or do handoffs to ag4.
There is a lot of very good players on FUMBBL. It will be tough at first but enjoy the ride!

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A wise man can learn more from a foolish question than a fool can learn from a wise answer.
bates



Joined: Oct 25, 2016

Post   Posted: Dec 18, 2017 - 19:28 Reply with quote Back to top

Thanks for the feedback coaches.
Recently I tried both De and He with a similar result.

I opted to defend in the first turn, making the opposition scoring a TD only in the 5-6 th turn. Afterwards (in both games, I came 1 MV short, including 2 GIF)

Then I scored a long bomb in the 2nd turn and was outnumbered or badly postponed to prevent the 2TD for my opponent.

At this stage it is very unclear for me how Elves work as a team. Passing not really, caging not really…
charourou



Joined: Dec 05, 2017

Post   Posted: Dec 18, 2017 - 19:30 Reply with quote Back to top

I confirm. Arrived not long ago. The difficulty level is quite high on FUMBBL. Higher than in my days. At least on open games (Ranked).

Don't start with humans if you want easy wins.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Dec 18, 2017 - 19:38 Reply with quote Back to top

bates wrote:
At this stage it is very unclear for me how Elves work as a team. Passing not really, caging not really…
Elf teams take a little finesse and require a bit of a sense of the game before they really thrive. While you get the basics down, you might practice with a variety of teams. And watch good coaches (Legends and Super Stars) play races you're interested in. See what they do and how it works.

_________________
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and Tackle Zones; reddened blades of grass.
johnnih



Joined: Feb 26, 2012

Post   Posted: Dec 18, 2017 - 20:31 Reply with quote Back to top

bates wrote:
Thanks for the feedback coaches.
Recently I tried both De and He with a similar result.

I opted to defend in the first turn, making the opposition scoring a TD only in the 5-6 th turn. Afterwards (in both games, I came 1 MV short, including 2 GIF)

Then I scored a long bomb in the 2nd turn and was outnumbered or badly postponed to prevent the 2TD for my opponent.

At this stage it is very unclear for me how Elves work as a team. Passing not really, caging not really…


Judging by this account, your main problem is pacing. Both understanding when to delay and knowing how to efficiently do more in less turns.

Your initial choice was fine, defending in first half. Making him score in turn 5-6 is generally good, as it should leave you plenty time to score back on him before half time (elfs should be able to score in 2 turns, have they not lost to many players already), going into 2nd half with 1-1 and the advantage of receiving. Note that many good opponents will delay their first half score to turn 7 or 8, leaving you less room to score back.

If you started your half on a 1-1 score, the safest route would be postponing your TD until late in the half. If your opponent is one of the slower bash teams, you can score a bit earlier, but otherwise you want to wait for turn 7 or 8. Thus, you aim for a 2-1 victory by extending your plays enough that the opponent can only score once - in the half he/she receives.

Of course you always have the possibility of a defensive touchdown, conquering the ball from the opponent and scoring on their drive. This turn the dynamic of the game around and often means that you can go for scoring as many TDs as possible as you aim to stay at least 1 ahead at all times. Conquering the ball is mainly done one of two ways. Either you swarm his backfield on a deep kick - isolating his ball carrier from the bulk of his team or at least pressuring him into something risky, like a pass. Or, you crack open his cage, which is often more technically difficult and/or dependant on specialised players that are developed over time. Think players with skills like +AG, dodge, wrestle, tackle, stripball, side step, diving tackle, and leap. The wardancer is perhabs the only player that comes ready to go for this specialist role, but will improve immensily with the first few skills.

I wouldn't focus THAT much on whether you score by hand-off or pass. People here tend to exaggerate the risk of passing in the context of new coaches - they have a point, since running play is more risk-free - but that is less relevant at a stage, where people take a lot of other risks and make a lot of other mistakes, which are most of the time more deciding. Focus more on understanding the ebb and flow of the game. The advantages and disadvantages of going fast and slow, and keep and eye out for situations that require you to alter your game plan.
bates



Joined: Oct 25, 2016

Post   Posted: Dec 19, 2017 - 19:48 Reply with quote Back to top

Thnx for the feedback.
I’m not looking into become a miraculous coach in only a couple of games.
But I did notice that, however I put focus on I arrive in the same situations over again.

This time I overlooked the MV of skinks, but another lesson learned.

At this stage pacing + positioning are the key areas to focus on swell as the actual starting XI
neubau



Joined: Nov 12, 2016

Post   Posted: Dec 19, 2017 - 20:05 Reply with quote Back to top

if you want to play against other new coaches and get advice from more experienced ones join the 145 league! https://fumbbl.com/p/group&group=2922&op=view

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neubau



Joined: Nov 12, 2016

Post   Posted: Dec 19, 2017 - 20:06 Reply with quote Back to top

also do not start with zero rerolls! you can find team building tips here: https://fumbbl.com/help:LRB6RaceStrategy

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johnnih



Joined: Feb 26, 2012

Post   Posted: Dec 19, 2017 - 22:25 Reply with quote Back to top

neubau wrote:
also do not start with zero rerolls! you can find team building tips here: https://fumbbl.com/help:LRB6RaceStrategy

Depends on his intention. It's not competitive under most circumstasnces, but it is a particularly good way to learn to play tightly.
Wozzaa



Joined: Apr 23, 2016

Post   Posted: Dec 19, 2017 - 23:25 Reply with quote Back to top

Hummies might fit the bill. With a few skills you can do a bit of passing. And they have AV 8. And the Blitzer can cause a bit of damage.
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