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Poll
What skill to take?
+AG
25%
 25%  [ 3 ]
Guard
25%
 25%  [ 3 ]
Mighty Blow
8%
 8%  [ 1 ]
Break Tackle
25%
 25%  [ 3 ]
Tackle
8%
 8%  [ 1 ]
Stand Firm
0%
 0%  [ 0 ]
Other
0%
 0%  [ 0 ]
A nice and tasty pie!
8%
 8%  [ 1 ]
Total Votes : 12


Bram



Joined: Jan 04, 2008

Post   Posted: Feb 21, 2018 - 18:55 Reply with quote Back to top

Hello,

Burgok of the Trembling Troglodytes has rolled +AG on his skill roll. He already has block and dodge. Should he take the +AG or not? And why?

I basically consider a Fianna Fimm as a saurus with -MA (and a tail). If I take +AG now, he can take Break Tackle later. Or Sure Hands. It would be interesting to have an alternative for the lesser daemons to carry the ball...

Or perhaps I should let it slide and just take Guard or Mighty Blow?

Anyone got some experience with the Fimir?
notbobby125



Joined: Feb 28, 2013

Post   Posted: Feb 21, 2018 - 19:03 Reply with quote Back to top

If your team was just starting out, I would've considered it to make a semi-reliable ball carrier, similar to a Bull Centaur on Chaos Dwarves. However, your lesser demons already have blodge+sure hands, and you would be taking a big hit to your reliable ball handling skills by making Burgok your ball carrier. Also it would mean one less strength 4 player on the lines throwing out the punches and tripping up pesky dodging elves. Guard is probably your best bet, since it will the increase the ability to get two dice multiple blocks.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Feb 21, 2018 - 19:09 Reply with quote Back to top

Hello!
Skip + AG, you have the lesser daemon to carry the ball.
Take Guard.
lawofthewest



Joined: Nov 09, 2017

Post   Posted: Feb 21, 2018 - 19:55 Reply with quote Back to top

Sneaky Git is a better option.

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Bram



Joined: Jan 04, 2008

Post   Posted: Feb 22, 2018 - 20:03 Reply with quote Back to top

Sure Guard is the better option here? What about Break Tackle to have a mobile blitzer/roadblock?
MattDakka



Joined: Oct 09, 2007

Post   Posted: Feb 22, 2018 - 20:10 Reply with quote Back to top

bram wrote:
Sure Guard is the better option here? What about Break Tackle to have a mobile blitzer/roadblock?

First Guard.
If you don' take Guard now you will lack it for a while, and Fimir, like Dwarfs and Orcs, need lot of Guards.
Bram



Joined: Jan 04, 2008

Post   Posted: Feb 24, 2018 - 19:05 Reply with quote Back to top

Guard it is then.
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