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Poll
AG 6 or something else?
AG 6
88%
 88%  [ 15 ]
Another skill
11%
 11%  [ 2 ]
Total Votes : 17


lemf



Joined: Jul 17, 2005

Post   Posted: Aug 11, 2018 - 01:40 Reply with quote Back to top

Greetings all Nuffle blessed this guy with +AG on a skill roll https://fumbbl.com/p/player?player_id=12068035.
AG6 Thrower is it worth it? but hate to just waste the gift. In a slight twist the 2 catchers skilled with +1 MA each from the same game. Smile
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Aug 11, 2018 - 02:00 Reply with quote Back to top

Ag6 is game breaking, period.
take it
garyt1



Joined: Mar 12, 2011

Post   Posted: Aug 11, 2018 - 02:20 Reply with quote Back to top

Accurate and hail mary pass, wow. In his case take another useful skill as he is ag 5 already but is only set up for throwing. Perhaps leap or sidestep. Of course having ag6 would be pretty cool.

_________________
“A wise man can learn more from a foolish question than a fool can learn from a wise answer.”
fidius



Joined: Jun 17, 2011

Post   Posted: Aug 11, 2018 - 03:53 Reply with quote Back to top

AG6 is not useful for Throwing -- it is literally of zero value. If you'll use him for dodging and picking up in TZs then great. But if he mostly just throws, don't bother.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Aug 11, 2018 - 05:24 Reply with quote Back to top

lemf wrote:
Greetings all Nuffle blessed this guy with +AG on a skill roll https://fumbbl.com/p/player?player_id=12068035.
AG6 Thrower is it worth it? but hate to just waste the gift. In a slight twist the 2 catchers skilled with +1 MA each from the same game. Smile


Ive two nearly identical players

https://fumbbl.com/p/player?player_id=11895428
https://fumbbl.com/p/player?player_id=12056748

I prefer the one with KoR. AG6 allows an assist on demand in a pinch but...thats fancy pants and all but the KoR has served me slightly better. Although there was one game when I got exploding runes and the AG6 was super fun.

Looking at your specific player, I'd just go dodge. If you had gone Blodge Surehands +AG +AG that'd be the combo I'd prefer. Makes the Wardancer ballpops trivial pickups.
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