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Azeroth84



Joined: Aug 29, 2009

Post   Posted: Mar 16, 2019 - 18:59 Reply with quote Back to top

Hi, here to report an issue I found playing this game: https://fumbbl.com/p/match?id=4052362

When ball&chain hit my golem with stand firm (that is on the floor) it pushes away him.

That should be not allowed as stand firm works even on stunned / prone players. So I should have decided to be pushed or not.

Hope this helps.

Bye.
Throweck



Joined: Feb 23, 2013

Post   Posted: Mar 16, 2019 - 19:18 Reply with quote Back to top

The rules state that you can use stand firm in the result of a block. If you are already on the floor, don’t think you can use it.

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Azeroth84



Joined: Aug 29, 2009

Post   Posted: Mar 21, 2019 - 01:25 Reply with quote Back to top

I see your point, but following the rules regarding Ball & Chain, the rules state: "(...) if during his Move Action he would move into an occupied square then the player will throw a block following normal blocking rules (...). Prone or Stunned player in an occupied square are pushed back (...)."

Imho it means that the result of the block is a push and with the special rule of rolling armour.

Related to your answer I can say that if you get a chainpush towards a stand firm player that is on the floor, the chain push can be blocked (it doesn't state on the skill description that you have to be standing to use it, as like as in example disturbing presence).
SzieberthAdam



Joined: Aug 31, 2008

Post   Posted: Mar 21, 2019 - 01:38 Reply with quote Back to top

Is it Stand Firm or Lie Firm?

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Juanolo



Joined: Sep 08, 2013

Post   Posted: Mar 21, 2019 - 02:19 Reply with quote Back to top

stand firm doesn't work if the player is prone or stunned (only extraordinary skill work on prone or stunned player ; and dp of course because it's written in the skill description)
Eczemabeard



Joined: Aug 25, 2018

Post   Posted: Mar 21, 2019 - 07:00 Reply with quote Back to top

Juanolo wrote:
only extraordinary skill work on prone or stunned player ; and dp of course because it's written in the skill description


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