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ph0enyx13



Joined: Nov 14, 2015

Post   Posted: Jun 11, 2019 - 13:45 Reply with quote Back to top

The only team it would have affected was the halfling roster not being able to take 16 players (prior to spike 5).
Christer



Joined: Aug 02, 2003

Post   Posted: Jun 11, 2019 - 13:55
FUMBBL Staff
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I figure it's not much of a difference for regular teams, and going 0-16 allows some freedom to do all-lineman teams I guess.

Could also be meaningful for future rules consistency with some things only having an effect on 0-16 count positionals.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 11, 2019 - 15:45 Reply with quote Back to top

some teams still have a 0-12 after lrb4 to lrb5 and transition, which is when this change occured.

e.g. https://fumbbl.com/help:LRB6UnderworldSetUp

Usually doesnt make a difference really, just means you can't have a full 16 man goblin squad for underworld for example, you are forced to take a mix.

Also flings have had 0-16 flings since long before this edition

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ph0enyx13



Joined: Nov 14, 2015

Post   Posted: Jun 11, 2019 - 16:39 Reply with quote Back to top

Yea, I couldn't think of a scenario it mattered other than joke all lino teams.

Did it affect the journeyman rule?
Christer



Joined: Aug 02, 2003

Post   Posted: Jun 11, 2019 - 16:49
FUMBBL Staff
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Journeymen refer to 0-12 or 0-16 positionals, so no.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 11, 2019 - 16:50 Reply with quote Back to top

nope. as I say there are still teams with 0-12

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Weresquid



Joined: Mar 25, 2016

Post   Posted: Jun 11, 2019 - 18:12 Reply with quote Back to top

They probably realized its no point eliminating the possibility of all linos, for challenge teams, weird leagues and so on. I know two people who run all hobgoblin teams, and i played skeletons in an all lineman league once. Preventing that makes the game less flexible and fun for some people, for no reason what so ever.
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