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Wombats



Joined: Oct 31, 2003

Post 18 Posted: Nov 06, 2003 - 00:30 Reply with quote Back to top

Just started playing Lizardmen and I love them.

Skinks die like goblins - And quite rightly - But I need to know how to reduce it.

Having just gotten three nigglers from one game I may well be in survival mode next game.

This is what I'm doing right now:

- No skinks on the scrimmage line if possible

- Wingers are escorted by a Saurus warrior every time

- Ball handler keeps out of blitz range 'til a 3 skink relay can assure a TD

- All skinks dodge out of block range before end of round if possible

Mobbing up skinks just seems to get them gang blitzed.
I'm planning on getting Guard for my Sauruses before Block so they can protect the skinks in the oppoenent's half from a beating.

Here is my typical setup:

Sk
Sa

Sk
Sa
SkSk
Sa
Sk

Sa
Sk

Any more advice or criticism of these tactics?

I'd also love to hear anyone's tactics against Lizardmen.
I know of the blitz a skink every turn philosophy but have yet to come up with a counter Smile
Wombats



Joined: Oct 31, 2003

Post   Posted: Nov 25, 2003 - 05:35 Reply with quote Back to top

None at all?

/me Menaces you all with the angry halibut of pointless posting...

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cusi



Joined: Aug 02, 2003

Post   Posted: Nov 25, 2003 - 05:42 Reply with quote Back to top

there are only 6 ag 1 saurus if you dont get a couple of block break tackle ones they re easy to tie up and that leaves 5 guys to go skink hunting, guys with tackle preferably!

you're not probably certified to use a halibut son

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Tank



Joined: Sep 06, 2003

Post   Posted: Nov 25, 2003 - 05:42 Reply with quote Back to top

Wombat, Grab a Krox... ASAP ! You'll find they help alot.
Consider break tackle on atleast 1 Saura, better on 2 though.

Keep a saura or two outta tackle zone's in defence or you'll get stuck tryin to block your opponents ball carrier with the skinks !

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vigil



Joined: Aug 02, 2003

Post   Posted: Nov 25, 2003 - 05:48 Reply with quote Back to top

Get a krox, or give a saurus piling on or one of those skink nigglers dirty player.

Not even to use that much. It's psychological. A piling on player draws blitzes like flies to a candle - a lot of coaches, particularly relatively inexperienced or overprotective ones will hit him again and again with their one blitz a turn - and wouldn't you rather it was an AV9 guy soaking them? After all - with dodge and stunty you should be able to limit your opp to one blitz a turn and some saurus blocks.
Wombats



Joined: Oct 31, 2003

Post   Posted: Nov 25, 2003 - 07:12 Reply with quote Back to top

Just got the Krox - He's good but more for the fact of having an extra Saurus equivalent rather than any of his kewl leet powerzzz.

I just figured out I had to activate Piling On before using it after four games of opposing coaches commending me on my sportsmanship Smile

Thankyou for the advice, everyone - Sorry I had to bring out the fish and all...

>After all - with dodge and stunty you should be able to limit your opp to one blitz a turn
>and some saurus blocks.

Yes - My first lizardman team died of skink deprivation.
The new one has had it's skinkers blocked maybe a dozen times in five or so games Smile

My only fear is a coach who uses the anti-lizardman tactic whose name shall not be spoken...

Will have to start keeping a Saurus back for intercepting runners. I sometimes manage to get the Piling On Saurus out to intercept if I block down everything around him but it's not reliable.
Colin



Joined: Aug 02, 2003

Post   Posted: Nov 25, 2003 - 14:06 Reply with quote Back to top

You use PO on a Saurus, and wonder why your skinks get blitzed? Keep a nice wall of standing Saurii between them and your skinks, and you'll be fine. Using Saurii in pairs means that one can free the other by blocking the player marking him.

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DoubleSkulls



Joined: Oct 05, 2003

Post   Posted: Nov 25, 2003 - 17:52 Reply with quote Back to top

I found that there are a few techniques to stopping Skink hunting.

1) Take sidestep on the skinks - then you can't get hit twice. Its also really annoying when you do need to mark with them

2) Skink Doubles ought to go to Block (well maybe one with strip ball)

3) Target the Tackle players with your Saurus. Even if you are just tying them down it saves a skink.

4) Give them a better alternative to blitz i.e. put a saurus in the one place he needs to hit to get at the ball carrier.

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Wombats



Joined: Oct 31, 2003

Post   Posted: Nov 26, 2003 - 07:00 Reply with quote Back to top

I've had very little trouble with skinks getting blitzed...that is probably luck...

...but yes, the tactic which dare not speaketh is name is "Blitz a skink every turn no matter what" and I live in fear of the day a coach has the discipline to leave off attempting a domino effect on my Sauruses and demolishes my team.

The set up is usually bashing through on one side and having a skinks four deep into their field escorted by two Saurus.
The other side has one or two skinks sneaking in four deep as well.
With a pass and a hand-off it's one or two turn score from picking up the ball and the failed pass area is usually just behind my scrimmage or in the gauntlet of Saurus in their field.
I will soon be implementing Hail Mary/Diving Catch cheese as well.

Tacklers are now on the top of my hit list - TR 150 is about when they'll start coming out of the woodwork.
I will set about tattooing the faces of all tackling players on the inner eyelids of my Kroxigor and apply electric shocks whenever he blinks.

Block...Passing? Hard decision. I guess team rerolls can handle the passes and blodge will keep them alive to use it.

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deadpyro



Joined: Nov 27, 2003

Post   Posted: Nov 29, 2003 - 20:52 Reply with quote Back to top

You think you've got troubles it was one of my saurii that bit the dust first match Smile
Wombats



Joined: Oct 31, 2003

Post   Posted: Nov 30, 2003 - 13:04 Reply with quote Back to top

He obviously wasn't worthy.

Social Darwinism is good for the gene pool.

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milnestar



Joined: Oct 23, 2003

Post   Posted: Dec 18, 2003 - 21:06 Reply with quote Back to top


I hate lizards and would love to practice killing your little dudes if you want !
Faulcon



Joined: Aug 02, 2003

Post   Posted: Jan 07, 2004 - 01:14 Reply with quote Back to top

Just revisiting some old threads I passed over before...

On defence a line of one krox and 6 saurus across the front is not too easy to break wide open. Behind them are 4 skinks sitting back waiting to swarm over anything that gets through. With 6ma the saurus can generally get within range to hold up an offensive drive or force them into a narrow gauntlet. Past that the 4 skinks are able to put a 2 dice block on almost anything short of a big guy. Combine this with sidestep for the skinks (and block if you get a double) and your opponent is going to have some difficulties getting through.

On offense, well until you get at least a +AG skink your passing game is really bad, I wouldn't even bother with it. I would hesitate to try hand offs until you have a skink with catch to take it. I nearly always run the ball the whole way with whichever skink picked it up. Remember that against slower teams you may be able to switch attacking sides just by running around them (I've done it before more than once). If you ever get a touchback, give it to a saurus, the chance for 3 spp on them is just too good to pass up. Sidestep on a skink means you can run them straight down the sideline with little fear of being pushed into the crowd (unless it gets rather congested and you have nowhere to move to).

In terms of skills, always block first on the 7 big lizards (I'd be seriously tempted to take block even on a double), with break tackle and guard to follow (maybe alternated on different saurus). With sidestep the skinks become extraordinarily annoying, and then probably some combination of diving catch (if you have hail mary), sure feet, sprint and catch. Again, block for skinks is really going to help them survive if you get a double. I'd leave off diving tackle until you have few choices left because you're more likely to get run over than dodged away from Razz
AsperonThorn



Joined: Aug 02, 2003

Post   Posted: Jan 29, 2004 - 20:21 Reply with quote Back to top

Here is my team:

Triassic

They have been in a world of Hurt thier entire career, and have had maybe 4 or 5 games where they were able to field 11 players, including Game 1.

Despite that, they have had a winning record. The Strat that I use is.

Code:

s
         S
      S  S
s      s S
      S  S
         K
s


When I have 11 players. 3 Ball collecting skinks, 2 "Linebacker" Sauri and 5 on the line.

But that is when I have 11, Most of the time it looks something like this:
Code:


         S
         S
s     Ss
         S
         K


The Strat on Offense, is to collect the ball with the rear skink(s) and stay way back, safe. Then Push forward with the Sauri, Keeping the forward skink in the cage, safe. Once you push forward 3 squares, the rear skink runs up, hands the ball to the front skink and he charges, for the TD.

On Defense, the only difference is the Front skink gets moved to the rear, and the Skinks gang attack, or lend assists. (Sometimes I still keep the Front skink up there, if I think there is a possibility that the ball will be lose in thier half on my turn.) Keep the "Linebacker" Sauri free for opportunity blitzes. And ignore the ball with the front line, just do damage.

Skinks can get any combo of Sidestep, surefeet, and sprint and remain effective. Surehands, and Block on doubles.

The "Linebacker" Sauri, behind the line, should get Block, Break Tackle, and either Mighty blow, or Tackle. (I went with PO instead of MB but that was the old PO, not the current one.) Stand firm, pro, and even consider Dodge, on doubles.

The Sauri and the Krox on the line, should get Block and Guard (either one, but those two should be the first two) and as a third skill get Mighty blow. The Krox should get Break Tackle as a Third. Stand Firm on Doubles for all of these guys. (I got lucky and got a STR increase on the first skill, and doubles on the second, so I took frenzy. I am still trying to decide if that was the better choice.)

The Krox is just like any Big guy, he soaks up a lot of damage, but don't forget to utilize his Prehensile tail. If he is free, try to stick him next to as many people as possible.

Asperon Thorn
Gimoboy



Joined: Aug 02, 2003

Post   Posted: Jan 29, 2004 - 20:22 Reply with quote Back to top

actually i think in some strange way skinks die more often then gobbos hehe.
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