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guano___



Joined: Jun 14, 2007

Post   Posted: May 11, 2009 - 15:31 Reply with quote Back to top

Launching the client from the Alphatest link in the overview, as is the way proposed in the news, there is nowhere to input neither password nor game name. Sure, there is the chat window (saying 'connection established'), but that is unresponsive. The only thing i can do when the client is loaded is checking the version and changing sounds and icons.
Nighteye



Joined: Apr 19, 2004

Post   Posted: May 11, 2009 - 15:53 Reply with quote Back to top

guano___ wrote:
Launching the client from the Alphatest link in the overview, as is the way proposed in the news, there is nowhere to input neither password nor game name. Sure, there is the chat window (saying 'connection established'), but that is unresponsive. The only thing i can do when the client is loaded is checking the version and changing sounds and icons.


This happens sometimes and requires Christer to restart the server. Until he notices it will be unplayable.
gansus



Joined: Sep 02, 2003

Post   Posted: May 11, 2009 - 18:43 Reply with quote Back to top

THx for help, Ludo, but it seems problem is the one stated by guano and whose solution has been told by nighteye, because i got no display at all to fill. By the way, the "list matches" or something like that game does not work, right?
gansus



Joined: Sep 02, 2003

Post   Posted: May 11, 2009 - 18:44 Reply with quote Back to top

My mistake, i just saw Kalimar's msg saying "List games" only shows the unfinished one Smile
Ludovicious



Joined: May 08, 2005

Post   Posted: May 11, 2009 - 21:51 Reply with quote Back to top

Np Gans But damn you linuxbrothers!!! Hoggie? I want to testplay this game Very Happy
Kalimar



Joined: Sep 22, 2006

Post   Posted: Jun 01, 2009 - 22:00 Reply with quote Back to top

There is a BBC Development Diary now for those interested in the goings-on "behind the scenes".
Kalimar



Joined: Sep 22, 2006

Post   Posted: Jun 09, 2009 - 13:58 Reply with quote Back to top

BBC Development Diary update - Replays are working now (see screenshot).
zakatan



Joined: May 17, 2008

Post   Posted: Oct 20, 2009 - 10:29 Reply with quote Back to top

i was testing the new implemented skills with my darkies. they seemed to work just fine, but both me and my opponent agreed that the automove is as slow as moving them step by step. I think it would be nice to make automove faster

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CircularLogic



Joined: Aug 22, 2003

Post   Posted: Oct 20, 2009 - 10:45 Reply with quote Back to top

What is automove?
clarkin



Joined: Oct 15, 2007

Post   Posted: Oct 20, 2009 - 10:46 Reply with quote Back to top

clicking on a distant square to have the player automove all the way over to it
zakatan



Joined: May 17, 2008

Post   Posted: Oct 20, 2009 - 10:50 Reply with quote Back to top

the client choses a no-dice path and then the player moves automatically

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CircularLogic



Joined: Aug 22, 2003

Post   Posted: Oct 20, 2009 - 11:19 Reply with quote Back to top

Does the client choose the 'least risk' path, too?
Grumbledook



Joined: Aug 02, 2003

Post   Posted: Oct 20, 2009 - 11:31 Reply with quote Back to top

any moves that involve dice rolls you have to click yourself to make them do it
zakatan



Joined: May 17, 2008

Post   Posted: Oct 20, 2009 - 11:50 Reply with quote Back to top

the client only suggests zero risk paths Smile but it shows you which result do you need to move, if the move requires dice rolls. Just test it!

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Kalimar



Joined: Sep 22, 2006

Post   Posted: Oct 20, 2009 - 13:51 Reply with quote Back to top

Has anyone used "Throw Team-mate" yet?
How do you like the animation, how do you like the handling?
Have you tried to hit someone with the scattering thrown player?

Just being curious ...
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