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captaincf



Joined: May 31, 2008

Post   Posted: Nov 15, 2009 - 16:57 Reply with quote Back to top

Going back to Second Edition 40K the reason given for not making a squat codex was that no one was buying the miniatures. But with out a codey and rules to use, why buy the miniatures? So the squats stayed on the shelf, and the delay for a codex got longer, and sales decreased, and finally, this self-perpetuating cycle reached critical mass and they were taken out of the game.
Same appears to be happening with the chaos dwarf book. And now, maybe, blood bowl.
Hogshine



Joined: Apr 04, 2007

Post   Posted: Nov 15, 2009 - 17:20 Reply with quote Back to top

Mr_Foulscumm wrote:
captaincf wrote:
The Blood Bowl rules are no longer available in German


This is clearly an attempt by GW to keep cheating to a minimum on Fumbbl Wink


I lol'd.
spubbbba



Joined: Jul 31, 2006

Post   Posted: Nov 15, 2009 - 17:25 Reply with quote Back to top

captaincf wrote:
Going back to Second Edition 40K the reason given for not making a squat codex was that no one was buying the miniatures. But with out a codey and rules to use, why buy the miniatures? So the squats stayed on the shelf, and the delay for a codex got longer, and sales decreased, and finally, this self-perpetuating cycle reached critical mass and they were taken out of the game.
Same appears to be happening with the chaos dwarf book. And now, maybe, blood bowl.


Not quite correct, the reason given was that they couldn't come up with anything interesting for the Squats as a unique 40K race. They were just Dwarfs in Spaaaaace and didn't really add anything fluff wise. Of course they then went on to bring out Dark Elves and Undead in space in the shape of Dark Eldar and Necrons. Both armies are rather dull and 1 dimensional and don't sell many models.

The reason we see so many space marines is that they are really popular, i think marines sell more than all the fantasy range put together and i suspect the newest tactical marine boxed set or rhino has made GW more money than 20 years of BB models.

All specialst games have been put on the back burner as they tend to need a small number of models and were not big money spinners.

As for Chaos Dwarfs they hav never actually had their own army book, back in 3rd edition they were an allied force and in 4th/5th edition they had a White Dwarf presents book. There are continual rumours about them getting a new book but it takes a lot of time and effort to build write a list virtually from scratch. This is why the Dark Eldar have had to wait so long (orks had to wait about 8 years for their new book and they are one of the major players in 40K), they need a complete overhaul whilst marines just need a bit of a tweak and will sell loads.

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captaincf



Joined: May 31, 2008

Post   Posted: Nov 29, 2009 - 12:36 Reply with quote Back to top

So any idea when LRB6 will go active?
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Nov 29, 2009 - 12:47 Reply with quote Back to top

With all that's going on at the moment, this probably is the furthest thing from anyone's mind.

Come back when we're safe!
harvestmouse



Joined: May 13, 2007

Post   Posted: Nov 29, 2009 - 14:14 Reply with quote Back to top

spubbbba wrote:
captaincf wrote:
Going back to Second Edition 40K the reason given for not making a squat codex was that no one was buying the miniatures. But with out a codey and rules to use, why buy the miniatures? So the squats stayed on the shelf, and the delay for a codex got longer, and sales decreased, and finally, this self-perpetuating cycle reached critical mass and they were taken out of the game.
Same appears to be happening with the chaos dwarf book. And now, maybe, blood bowl.


Not quite correct, the reason given was that they couldn't come up with anything interesting for the Squats as a unique 40K race. They were just Dwarfs in Spaaaaace and didn't really add anything fluff wise. Of course they then went on to bring out Dark Elves and Undead in space in the shape of Dark Eldar and Necrons. Both armies are rather dull and 1 dimensional and don't sell many models.

The reason we see so many space marines is that they are really popular, i think marines sell more than all the fantasy range put together and i suspect the newest tactical marine boxed set or rhino has made GW more money than 20 years of BB models.

All specialst games have been put on the back burner as they tend to need a small number of models and were not big money spinners.

As for Chaos Dwarfs they hav never actually had their own army book, back in 3rd edition they were an allied force and in 4th/5th edition they had a White Dwarf presents book. There are continual rumours about them getting a new book but it takes a lot of time and effort to build write a list virtually from scratch. This is why the Dark Eldar have had to wait so long (orks had to wait about 8 years for their new book and they are one of the major players in 40K), they need a complete overhaul whilst marines just need a bit of a tweak and will sell loads.


Ye gods the pinnacle of all GW arguments reaches FUMBBL, let's stop before the murderous threats start!
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 29, 2009 - 16:27 Reply with quote Back to top

Does anyone know what the rules are for apothecary's in LRB 6 because they suck so badly at the moment. I will never understand why they have to roll 2+ to work if you can only use them once a game. If you can only use them once they should work every time.

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pythrr



Joined: Mar 07, 2006

Post   Posted: Nov 29, 2009 - 16:39 Reply with quote Back to top

Hogshine wrote:
Mr_Foulscumm wrote:
captaincf wrote:
The Blood Bowl rules are no longer available in German


This is clearly an attempt by GW to keep cheating to a minimum on Fumbbl Wink


I lol'd.


Fouly love.
f_alk



Joined: Sep 30, 2005

Post   Posted: Nov 29, 2009 - 20:54 Reply with quote Back to top

Garion wrote:
Does anyone know what the rules are for apothecary's in LRB 6 because they suck so badly at the moment. I will never understand why they have to roll 2+ to work if you can only use them once a game. If you can only use them once they should work every time.


AFAIK the rules for the apo don't change from LRB5 to LRB6.
James_Probert



Joined: Nov 25, 2007

Post   Posted: Nov 30, 2009 - 01:37 Reply with quote Back to top

f_alk wrote:
Garion wrote:
Does anyone know what the rules are for apothecary's in LRB 6 because they suck so badly at the moment. I will never understand why they have to roll 2+ to work if you can only use them once a game. If you can only use them once they should work every time.


AFAIK the rules for the apo don't change from LRB5 to LRB6.


They don't change from 5 to 6, but the apothecary has a major downgrade in effectiveness from 4 to 5, with it simply granting a RR of the injury roll, pick one of those to be implemented, and then if a BH then they go to the reserves box.

P.S. how much can a guy do when someone's had their face smashed in anyway? there are some injurys it isn't possible to heal.
pythrr



Joined: Mar 07, 2006

Post   Posted: Nov 30, 2009 - 01:51 Reply with quote Back to top

"If you can only use them once they should work every time."

No. GW games always have a 1 = fael rule built in.

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Koigokoro



Joined: Sep 29, 2005

Post   Posted: Nov 30, 2009 - 02:10 Reply with quote Back to top

captaincf wrote:
So any idea when LRB6 will go active?


Galak wrote this at talkfantasyfootball.org at 17th November:

GalakStarscraper wrote:

Below is a list of the 12 items that are CHANGING from LRB 5.0+

Jervis has approved the LRB 6.0 with a caveat (explained below). While I am not allowed to post the LRB 6.0 as GW wants sole hosting on it. I am allowed to post the changes to LRB 5.0+ so you know exactly what is in LRB 6.0. LRB 5.0+ was LRB 5.0 with the 2008 Rules Review material added in.

The changes you need to make to get LRB 5.0+ to LRB 6.0 is:

1) Flesh Golems on Necro back to LRB 5.0 110k
2) Master Chef for Flings back to LRB 5.0 100k
3) Deeproot to 300k
4) Morg to return to LRB 5.0 430k
5) Glart to 210k
6) Fezglitch to 100k
7) Eldril to 200k
8 - Zzharg to 90k
9) Dolfar to 150k
10) Crazy Igor to 120k
11) Bertha Bigfist to 290k
12) Pass Block:
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball (but not a bomb). The opposing coach may not change his mind about passing once Pass Block's use is declared. The move is made out of sequence, after the range has been measured, but before any interception attempts have been made. A player may not make the move unless able to reach a legal destination and may not follow a route that would not allow them to reach a legal destination. A legal destination puts the player in a position to attempt an interception, an empty square that is the target of the pass, or with his tackle zone on the thrower or catcher. The player may not stop moving until he has reached a legal destination, has been held fast by Tentacles or has been Knocked Down. The special move is free, and in no way affects the player’s ability to move in a subsequent action. The move is made using all of the normal rules and skills and the player does have to dodge in order to leave opposing players’ tackle zones. Players with Pass Block may use this skill against a Dump Off pass. If a player performing a Pass Block in their own turn is Knocked Down then this is a turnover, no other players may perform Pass Block moves, and your turn ends as soon as the results of the pass and the block are resolved.
13 - Special Play Card clarification: Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
14 - Revised Riot wording:
Riot: The trash talk between two opposing players explodes and rapidly degenerates, involving the rest of the players. If the receiving team’s turn marker is on turn 7 for the half, both teams move their turn marker back one space as the referee resets the clock back to before the fight started. If the receiving team has not yet taken a turn this half the referee lets the clock run on during the fight and both teams’ turn markers are moved forward one space. Otherwise roll a D6. On a 1-3, both teams’ turn markers are moved forward one space. On a 4-6, both team’s turn markers are moved back one space.

That's it .. the rest of LRB 5.0+ stays as is.

----

And now the caveat:

Games Workshop is concerned about the number of fantasy football miniature companies now showing up in the world. GW has also noted that several of the Star Players do not have official figures. They have agreed to allow them in at this time ... however over the coming weeks (perhaps months) they do NOT want to see discussions (or worse released figures) from other miniatures companies about creating figures to fill in for missing star players. Miniatures released by any company should not be marketed online as being a great figure for such and such BB Star Players.

It was made VERY clear today that if GW sees such marketing happening ... they will pull the LRB 6.0 (or modify it before it is officially posted) and remove all star players from the document that do not have an official BB figure effectively deleting the rules for that player from the game (and since LRB 6.0 will be the offical rules for many years to come ... this will be a serious deletion). So not only would this erase all the LRB 6.0 stars added to balance out the game and team's inducements. But many LRB 5.0 stars (Ramtut, Zara, Hemlock, Helmet, Ugroth, Spleenripper, etc. etc) would be deleted from the rulebook as well.

I've already written every head of every miniature company I know of and requested that they stay away from anything related to targetting the BB Star Player market.

At this point ... I just want to get the LRB 6.0 hosted by GW so we can call this project finished for the good of everyone.

Galak


So i quess we're waiting for GW to officially publish the LRB6 rules, but it's known what they'll be.
pythrr



Joined: Mar 07, 2006

Post   Posted: Nov 30, 2009 - 03:22 Reply with quote Back to top

"however over the coming weeks (perhaps months) they do NOT want to see discussions (or worse released figures) from other miniatures companies about creating figures to fill in for missing star players."

- good luck with that....

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PhrollikK



Joined: Nov 04, 2006

Post   Posted: Nov 30, 2009 - 08:19 Reply with quote Back to top

What a load of croc. LRB6 is basicly just a smallish tweak mainly for a few star player costs? And they want everyone to cease producing miniatures resembling their star players? Have GW any insight into monopoly legislature? This is so silly Very Happy

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Tesifonte



Joined: Sep 06, 2004

Post   Posted: Nov 30, 2009 - 10:09 Reply with quote Back to top

Where can we find this LRB6?

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