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Kalamona



Joined: Apr 21, 2005

Post   Posted: Jan 19, 2010 - 12:01 Reply with quote Back to top

I will post the matches here i played with or against teams after the changes took place. I encourage u to do the same. I will only write facts and statistics. All that cares about it pls evaluate it.

Vault1 - Skyre Slaves
Games Played: 7 (5/1/1) | TD Diff: 4 (7 - 3) | Cas Diff: 2 (12/11/6 - 11/11/5)

match 1. vs a new strigo (1-0, cas: 2-2) - after the match MECHA 1 got BLOCK
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919268
match 2. vs a new gnome (1-0, cas: 3-2, opp. conceded)
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919548
match 3. vs a 20tr higher herder team (0-0, cas: 4-3) - after the match MECHA 1 got TACKLE as 2nd skill
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919562
match 4. vs a 50tr higher snotling team (2-0, cas: 9-6) after the match MECHA 1 gor +ag as 3rd skill and retired due aging, MECHA 2 got CLAW as 1st skill
http://fumbbl.com/FUMBBL.php?page=match&id=2919585
match 5. vs a 10tr lower herder team (1-0, cas: 3-4) - after the match MECHA 2 got BLOCK as the 2nd skill
http://fumbbl.com/FUMBBL.php?page=match&id=2919625
match 6. vs a tr121 cheater (0-2, cas: 0-6)
http://fumbbl.com/FUMBBL.php?page=match&id=2920785
match 7. vs same tr (124) forest gobbo (2-1, cas: 7-3) - MECHA 3 got BLOCK, aged, will retire after next match
http://fumbbl.com/FUMBBL.php?page=match&id=2921101


GreenMassive - Nurglings
Games Played: 2 (2/0/0) | TD Diff: 5 (6 - 1) | Cas Diff: 13 (10/2/4 - 2/1/0)

match 1. vs a new forest gobbo team (3-1, cas: 9-1)
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919761
match 2 vs a same tr(113) nurgling team BUT they were missing a beast (3-0, cas: 7-2) -after the match BOTH beasts got BLOCK (even though 1 rolled double)
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2921109


Last edited by Kalamona on Jan 21, 2010 - 11:04; edited 5 times in total
shadow46x2



Joined: Nov 22, 2003

Post   Posted: Jan 19, 2010 - 13:01 Reply with quote Back to top

thank you for posting this kala...it slipped my mind to do this..

much appreciated Smile

--j

_________________
origami wrote:
There is no god but Nuffle, and Shadow is his prophet.

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Shinan



Joined: Aug 02, 2003

Post   Posted: Jan 19, 2010 - 21:07 Reply with quote Back to top

I guess I can post in this too.

Games for Vere Ze Blud Is after they got a lord (before having a lord there was no difference for the team)

vs fairies 1-2 loss. Lord did two CAS. The Lord failed OFAB once in a situation where I had already used my team reroll on a vampling. (which meant that was essentially +/-0 in the Big Guy department). However the Lord also threw skulls twice that would have been nice to reroll Smile)
Hmm, come to think of it I think the Lord failed another OFAB roll when trying to reposition himself. But overall the Lord was just as useless as he was in 2006 when I last had a Lord Smile

0 -1 loss vs new Nurglings. The Lord didn't really do anything. I think he fell over and wasn't on the pitch for very long. He did try a TTM though and failed miserably by killing the player he tried to throw (the vampling regened though).

2-1 win against grandfathered Snotlings. The Lord failed four OFABs, causing two stuns and one KO. Which is about the same amount of damage he did to the opposing team. It's a good thing Strigoi teams can only have one of these. The damage they'd do if they were two would be insane.

1-4 loss vs Squig Herders. The Lord failed two OFABs, causing one stun and one RIP. To the opposing team he managed one BH and one SI. After the game he got a skill roll where I gave him block and noticed that the lord didn't have agility access anymore. Is this a bug or a feature?


With their second Pump Wagon killed in action and replaced by a deathroller The Horde of Heads are now post-change compatible.

First game vs Horrors, a 0-1 loss where the lack of a second wagon and the new deathroller had no part in the game whatsoever. The roller fouled once and was immediately sent off. The wagon was forced onto the field in the middle of a half and was subsequently sent off at halftime.

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Last edited by Shinan on Jan 20, 2010 - 11:43; edited 8 times in total
Sinnyil



Joined: Jul 13, 2009

Post   Posted: Jan 19, 2010 - 22:52 Reply with quote Back to top

I'll be testing my skyre mainly, because they were my favorite team before these new considerations anyway. It helps that I had a 4 str RSC block tackle mechavermin...who is now down to 3 str thanks to a Kalamona foul and 2 agility because of an aging. But now with multi block and pro, he's still dominating matches nearly singlehandedly.

Match 1 vs. Another skyre 3-2 Concession
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2918940

Fouled out both of his mechas with my deathroller. Tying up both mechavermin on the team essentially meant that I won, CAS or not. Of course, it helped that my mecha just decimated his slaves. 6 CAS for him in all. The opponent conceded when he had 3 slaves left on the field and that's it, even though I was down 1-2. But scoring would have been a relatively simple task from there.

Match 2 vs. Fairies Won 3-0
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919501

This one was just messy. Fairies definitely need being looked into. Possibly raising the number of leps or something. My second mecha aged off all his touchdowns, keeping the tradition alive of only having 1 viable mecha at a time active on this team.

Match 3 vs. Nurglings 1-0
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919535

Regen was on so I didn't hurt this team long term, and it was a close. Another 6 CAS game for mouser (two on beasts, that both regenned). My 2nd mecha got a MNG, to combine with his niggle from aging off last game, so he got retired.

Match 4 vs. More Slaves Won 2-0
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919535

Only 4 CAS for mouser this game, and I only had 1 mechavermin to field. Still won pretty handily. A misthrown bomb on the first turn allowed me to completely turn the game around. Did the same as I did in the first skyre game...took down a mecha with overwhelming force and chain-gang-fouled it until it was gone, while Mouser dealt with the rest of the team 1 by 1 or 2 by 2. Down to 11 players after this match. Slaves drop like flies on my team.

Match 5 Vs Snotlings, but not any snotlings, Kalamona's Tomatoes - Ties 1-1
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919815

The ONLY reason this was a tie was because my sharpshooter managed to single handedly knock the ball loose, grab it out of 3 TZs, then fire it downfield SUCCESSFULLY for a touchdown. It was a pretty one-sided game otherwise, Kalamona is one of the top stunty coaches right now and he really knows how to use Snotlings. I think I was down to 3 guys at the end. This was Mouser's first game without a CAS in a long time.

Match 6 vs Nurglings LOSS 0-2
http://fumbbl.com/FUMBBL.php?page=match&id=2920279

The team's first loss since the changes. Bxnyc played a great match, it was raining which didn't matter to his big hands, and I suffered some CAS early which led me to being overwhelmed. FA messed up the bomber. It should also be noted that this was a huge TS mismatch, he got 3 handicaps, smelling salts (which helped him a lot), bad press (eh), and illegal drugs, which took one of his Plaguebearers to 3 str, also helping him a lot. Another slave was killed. Attrition is definitely killing this team.

Personal Conclusions about Skyre changes so far
Mechas aren't really too much more powerful without bonehead. I averaged 3 CAS per game pre-change and pre-Multiple block and now am averaging slightly more than 4. But with a small sample size. Burning less RR though on bonehead lessens turnovers and increases scoring chances. The deathroller changes are great, 4 str makes them much harder to take down, giving them a longer pitch life without making them too powerful. And one thing I could tell from playing the other skyre is that the skyre bomber needs P access. A alone doesn't cut it. Having pass available (rolled doubles and took it) won me the second skyre mirror match. And one thing that remains the same is the slaves have a high turnover rate. I lost roughly 2 per game, and am kinda worried that the team my slowly lose the war of attrition.

UPDATE: After a few recovery games, the team is still in really rough shape, numbers wise. The bomber died, and I still have more slaves to replace. I did finally get another mecha up and running though. I don't think the team has been helped by my apothecary's 80% failure rate. I wish I was kidding.


Last edited by Sinnyil on Jan 21, 2010 - 03:53; edited 1 time in total
SzieberthAdam



Joined: Aug 31, 2008

Post   Posted: Jan 20, 2010 - 12:47 Reply with quote Back to top

Match 01: Posted by Kalamona (GeenMassive. match 1)
Was my first ever [S] match and I was a bit confused, but my team managed to score a TD. 1-3

Match 02:
Forest goblin (106/68) vs Nurglings (100/53): 3-0 (cas: 4-5)
In offense we made a rapid handoff-running play at the side, and scored. In defense we performed quick ambushes against the nurgling BCs and our spider riders made heavy moments for the AG2 nurglings (even with big hands) who only had 2 RRs. My first ever win in stunty leeg. (Out of two matches :)

Match 03:
Forest goblin (115/72) vs Nurglings (115/65): 2-1 (cas: 1-9)
Almost the same as in the previous match, but I needed the heavy luck I had.

Match 04: Posted by Kalamona (Vault 1: match 7)
We started with defense and made a quick attack. Managed to get the ball and scored, but four of our guys got Ko'd and on BH-d. Defense again and Blitz! but I fielded them too far since there was not many of them remained. An FG managed to get the ball again and he should have survived 2x2d (and a dodge) to make 2-0 but Kala rolled a both down and choose it. Ref sent off my DP immediately. Second half I got 6 players to field. Rapid offense at the side, bad pass. One FG died in dodge, Claw Mecha killed a shaman immediately and BH-d an FG in the next turn. 2 guys remained, 1-1. Offense, Blitz! Almost got chance to win but catch failed. 3 guys remained: 1-2

Match 05:
Forest goblin (120/69) vs Nurglings (120/68): 2-0 (cas: 1-7)
Same tactics against nurglings worked again.

Some remarks after 5 matches: Two of my players aged immediately with double 1s. Fortunately the ageing results were -AV and -AG. My DP was sent off without IGMEOY 2/2 times, 100% :). Overall sentoff rate (never fouled on IGMEOY): 3/5 which made my man shortage even worser. The team receives 7.6 casualties per match, but I always had 12 players to use. I simply use the Apoth on the first received perma injury.

Match 06:
Forest goblin (122/78) vs Skryre Slaves (142/114): 0-3 (cas: 1-9)
Maybe I should nate have accept this match. I was very sleepy and played bad, apo failed, fouled the RSC guy twice with no success etc. Got a disconnection. FG fouled on T16 etc. I need to rebuild the team now. But you know what? This team will take all challenges from this time on (I only refused one challenge so far, a nurglings, since I've played almost all of my [S] matches against them and looked for someone else).

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Last edited by SzieberthAdam on Jan 22, 2010 - 17:42; edited 2 times in total
Crazy_Lemur



Joined: Oct 05, 2008

Post   Posted: Jan 21, 2010 - 18:40 Reply with quote Back to top

Hax0rs- Skyre Slaves
Games played: 2 (1/1/0) | TD Diff: 2 (4-2) | Cas Diff -1 (1/0/1 - 2/1/0)

match 1. vs a 8tr higher cheaters team. Score (2-0) Cas (1/0/1 - 0/0/0). After the game Ugly the slave got Diving Tackle and i bought another re-roll.
http://fumbbl.com/FUMBBL.php?page=match&id=2920865

match 2 vs a 4tr higher nurglings team. Score (2-2) Cas (0/0/0 - 2/1/0). After the game Frank the slave got +Ma.
http://fumbbl.com/FUMBBL.php?page=match&id=2921702

Party Like a Treeman - Fairies
Games played: 1 (1/0/0) | TD Diff 1 (2-1) | Cas Diff -1 (1/01/ - 1/0/2)

match 1 vs a new Chaos Halfling team. Score (2-1) Cas (1/0/1 - 1/0/2). The winning touchdown was made by a treeman intercepting the ball, passing it in 2 TZs to a Pixie who caught in the rain and made two GFI rolls to score. No skills gained and a new leprechaun bought.
http://fumbbl.com/FUMBBL.php?page=match&id=2922426

I will update this with all my stunty games for each team. I will present mostly fact.

-CL
THEmaverick



Joined: Dec 25, 2007

Post   Posted: Jan 24, 2010 - 11:35 Reply with quote Back to top

Quote:

match 2. vs a new gnome (1-0, cas: 3-2, opp. conceded)
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2919548


Kal, this game wasn't with a new gnome team, it was one made before the revamp

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