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Lerysh



Joined: Apr 21, 2010

Post   Posted: Apr 23, 2010 - 00:26 Reply with quote Back to top

Operating System:
Windows 7 Professional.

Java Version (Output from: java -version):
java version "1.6.0_19"
Java(TM) SE Runtime Environment (build 1.6.0_19)

Bug Description:
Necromantic team had a Werewolf chain-push a Black Orc Blocker into a Flesh Golem and Stand Firm was not activated for the Flesh Golem.

Link to Screenshot:
Need to get from replay
Gus



Joined: Sep 16, 2005

Post   Posted: Apr 23, 2010 - 02:39 Reply with quote Back to top

Ahem... that´s no bug!
Lerysh



Joined: Apr 21, 2010

Post   Posted: Apr 23, 2010 - 04:31 Reply with quote Back to top

Sure it is.
Quote:
If a player is pushed back into a player with using Stand Firm then neither player moves.
Wreckage



Joined: Aug 15, 2004

Post   Posted: Apr 23, 2010 - 05:54 Reply with quote Back to top

Lerysh wrote:
Sure it is.

You'd assume it's activated unless the coach who is pushing controls the player with Stand Firm.
Lerysh



Joined: Apr 21, 2010

Post   Posted: Apr 23, 2010 - 09:50 Reply with quote Back to top

Werewolf pushes into flesh golem. Both were my players. I would have used stand firm if it let me.
Archevol



Joined: Dec 14, 2008

Post   Posted: Apr 23, 2010 - 10:35 Reply with quote Back to top

I think stand firm is only supposed to work if the player is blocked directly.
Shraaaag



Joined: Feb 15, 2004

Post   Posted: Apr 23, 2010 - 10:40 Reply with quote Back to top

Archevol wrote:
I think stand firm is only supposed to work if the player is blocked directly.


LRB5 wrote:
Stand Firm (Strength)
A player with this skill may choose to not be pushed back as the result of
a block. He may choose to ignore being pushed by ‘Pushed’ results, and
to have 'Knock-down' results knock the player down in the square where
he started. If a player is pushed back into a player with using Stand Firm
then neither player moves.

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Nighteye



Joined: Apr 19, 2004

Post   Posted: Apr 23, 2010 - 14:01 Reply with quote Back to top

Yup, Side step is supposed to work on chainpushes too.

This is an old bug btw, There should already be another entry somewhere.
Archevol



Joined: Dec 14, 2008

Post   Posted: Apr 23, 2010 - 14:17 Reply with quote Back to top

Ooooh, that's interesting news. I thought it was the other way round. Cheers for clearing that up Shraaaag.
Balle2000



Joined: Sep 25, 2008

Post   Posted: Jul 22, 2010 - 23:06 Reply with quote Back to top

Just adding to this.

My golem was moved with a chain push, did not get the Use stand firm dialogue.


Mac OSX Snow Leopard 10.6.4, fully updated.

Java version (no idea)
Evilo



Joined: Mar 22, 2004

Post   Posted: Oct 18, 2010 - 12:01 Reply with quote Back to top

Happend in this game http://fumbbl.com/ffb.jnlp?replay=3753 too. A player got chainpushed into a sf player of mine and the sf player was moved, I never got a chance to use sf.
zakatan



Joined: May 17, 2008

Post   Posted: Oct 18, 2010 - 12:49 Reply with quote Back to top

is it possible to push into a SF player if there are other options?

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Reisender



Joined: Sep 29, 2007

Post   Posted: Oct 18, 2010 - 14:13 Reply with quote Back to top

yes (if i read it correctly). of only when all squares are occupied by players as usual.

the order is:

1st you announce you push the blocked player into the SF player.
2nd the coach of the SF player decides if he wants to use SF.
-> if yes: neither player moves (see shraaags quote from rulebook)
- >if no: chainpush
zakatan



Joined: May 17, 2008

Post   Posted: Oct 18, 2010 - 15:35 Reply with quote Back to top

i understand that the stand firm dialog doesn't pop if the sf player is part of the active team. The reasoning is that if you deliberately push your player, is that you want him to move. I guess Kalimar didn't consider that someone may want to avoid the pushing chain by doing that.

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Carnis



Joined: Feb 03, 2009

Post   Posted: Oct 18, 2010 - 15:51 Reply with quote Back to top

nope, SF never works on chainpushes, it's implemented wrongly, this is already in the bugs list though.
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