80 coaches online • Server time: 17:09
Index Search Usergroups Profile
Log in
Recent Forum Topics goto Post How do you read divi...goto Post $100 Pledge for the ...goto Post LRB6 and Dungeonbowl
 
FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   ProfileProfile 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
To end all future debates
Pie
73%
 73%  [ 30 ]
Macavity View latest post
26%
 26%  [ 11 ]
Total Votes : 41


Kinks



Joined: Feb 28, 2007

Post   Posted: Apr 17, 2011 - 10:24 Reply with quote Back to top

Following on from this thread.

What would be your perfect team if you could pick any player from any team (maybe win 15 straight fumbbl cups)?

Please state a full team sheet (16 players), your (typical) offensive 11 man line-up and your defensive 11 man line-up. Starting teams only, no SPPs / skills.

Now I have to go and think of mine.......3 undead mummies or 2 and an ogre for TMM.....does a Krox have TMM?......

_________________
Better lucky than good
Malmir



Joined: May 20, 2008

Post   Posted: Apr 17, 2011 - 10:34 Reply with quote Back to top

2 X Wardancer
1 X Beast
2 X Bull Centaur
4 X Dark Elf Blitzer
2 X Werewolf
2 X Gutter Runner
2 X Mummies
3 X Chaos Warrior

Not sure about line ups yet, but certain players like the wardancers and bulls are shoe ins for both
Wreckage



Joined: Aug 15, 2004

Post   Posted: Apr 17, 2011 - 10:52 Reply with quote Back to top

13 x Wardancers
3 x Vampires
Standart Setup: 11 Wardancers


Last edited by Wreckage on Apr 17, 2011 - 11:10; edited 1 time in total
Grod



Joined: Sep 30, 2003
Location: Sydney, Australia

Post   Posted: Apr 17, 2011 - 11:00 Reply with quote Back to top

1 Beast of Nurgle
1 Krox
4 Tomb Guardians
2 War Dancers
2 Elf Catchers
2 Chaos Warriors
2 Bull Centaurs

_________________
I am so clever that sometimes I don't understand a single word of what I am saying.

Oscar Wilde
JigerJones



Joined: Oct 23, 2004

Post   Posted: Apr 17, 2011 - 11:17 Reply with quote Back to top

1 Beast of Nurgle
4 Chaos Warriors
2 War Dancers
2 Werewolves
2 Bull Centaurs
4 Gutter Runners
1 Mummy
Carnis



Joined: Feb 03, 2009

Post   Posted: Apr 17, 2011 - 11:30 Reply with quote Back to top

8 Nurgle Warrior (Imagine them with block guard mb tents)
2 Underworld Stormvermin (Best killer, starts with block, doesnt need doubles)
4 Wardancer (Obvious)
2 Gutter Runner (Oneturner, catcher.. usually not fielded)
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 17, 2011 - 11:48 Reply with quote Back to top

6 Nurgle Warrior (Imagine them with block guard mb tents)
2 Underworld Stormvermin (Best killer, starts with block, doesnt need doubles)
3 Wardancer (Obvious)
2 Gutter Runner (Oneturner, catcher.. usually not fielded)
3 Zombies ( regen reserves to keep TV down and get a wizard vs Carnis's team !)

_________________
Garion wrote:
Jimmy is always right Razz

Purplegoo wrote:
Jimmy is, indeed, always right.

PurpleChest wrote:
Jimmy is, as always, right again.
Tarabaralla



Joined: Jul 24, 2010

Post   Posted: Apr 17, 2011 - 12:01 Reply with quote Back to top

All your teams are boring!

I'd have huge fan with:

0-6 VAMPIRE
0-12 Marauder

NOTE: vamps can bite marauders
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Apr 17, 2011 - 18:25 Reply with quote Back to top

I made my team assuming some limitations on positionals.

Big Guy - 1 Undead Mummy - no negatraits and Regeneration make him the best Big Guy
Blockers - 2 Flesh Golems - starting with Stand Firm and Regeneration as my primary reasons
2 Chaos Warriors - the AG 3, AV 9 and mutations access make them a versatile player

Blitzers - 2 Wights - Regeneration mainly: with the other 3 undead I have a core of 5 players I can use in primarily support positions that are more durable than most. The Undead players are the ones that will be getting Guard 1st instead of Mighty Blow for example.
2 Pro Elf Blitzers - Starting with SideStep makes him my favorite Elf Blitzer

Catchers - 2 Pro Elf Catchers - Starting with Nerves of Steel makes a Passing Game worth developing... despite the fact that I probably wouldn't need to Pass because of the awesome Blockers and Blitzer Corps.
Thrower - 1 High Elf Thrower - The best Thrower in the game starting with Safe Throw. This also gives my 5 Elves on the team which is plenty of AG 4 to make scoring quick when needed easy enough.

Linemen - 2 Beastmen - Starting with Horns and the access to Strength skill and Mutations makes this one of the best Linemen in the game. Also it gives my 9 players with ST access making up for using 2 of my Blitzer slots on Elves.
2 Slann - Starting with Leap and building toward Strip Ball and Wrestle makes these Froggies a great asset to the team.

I think with this team I have the ability to match up with any roster out there.
I have versatility in how to Attack or Defend.
I start with enough Stand Firm and Side Step to control the Sidelines.
I have enough AG4 to Ball and enough ST4+ to Bash.
I have Horns for Blitzing, Leap for Cage Busting.
Enough AV8 & AV9 to be durable and some Regeneration to protect 1/3 of the team saving the Apothecary for the other 11 guys.

When skilling up players I have 5 guys that get Agility Access, 9 guys with Strength Access and 4 of those guys have Mutation Access. I can get some ClawPOMBers and some Blodging Side Steppers.

If I am lacking something it is Top Flight Speed.
My Pro Elf Catchers with MA8 are my best speedsters followed by the Pro Elf Blitzers with MA7.
So that isn't that bad... buy a team build with Woodies and Skaven Positionals could still out run me. But limiting the Roster the way I did to only 16 players... no more than 2 of any player... no more than 4 of any position... I think I did OK.

The team would certainly fit my play style just fine.
Malmir



Joined: May 20, 2008

Post   Posted: Apr 17, 2011 - 18:36 Reply with quote Back to top

I assumed he would be limiting positionals or I'd defintely be having more than two Wardancers

Wreckage wrote:
13 x Wardancers
3 x Vampires
Standart Setup: 11 Wardancers
stej



Joined: Jan 05, 2009

Post   Posted: Apr 17, 2011 - 19:22 Reply with quote Back to top

12 x BON
4 x Wardancer
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 17, 2011 - 19:29 Reply with quote Back to top

Haha those BON are going to go stupid A LOT !

_________________
Garion wrote:
Jimmy is always right Razz

Purplegoo wrote:
Jimmy is, indeed, always right.

PurpleChest wrote:
Jimmy is, as always, right again.
HLY



Joined: Nov 03, 2009

Post   Posted: Apr 17, 2011 - 19:50 Reply with quote Back to top

wait, those BON are making more than one action per drive!?! and they can assist each other, y'know

my perfect team:

1 x underworld goblin - there are times when you HAVE to mkae umpteen dodges, 2+ with a re-roll, regardless of most circumstances, is a shoe in here

2X chaos warriors - nice, defencive bashers, always fun to have
2X ulferwengers - offensive s4 guys, thanks to being fater and having frenzy

2X wardancers - I shoud not need to explain

2X bulls - once again, shouldn't need to explain

1 chaos minocow - comfprtably one of the most damaging players in the game, if a little unreliable - will be used on offence

1 BoN - best player for restriccting movemenent, will be used on defence

1 'flings treeman - will see the light of day only on extreme circumstances, namely if I really need to dominate the line or to fire the aforementioned underworld gobbo

4 Dorf longbeards - a nice, reliable core of hard to hurt BLockelers
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 17, 2011 - 20:09 Reply with quote Back to top

Really stupid players cannot assist each other.

_________________
Garion wrote:
Jimmy is always right Razz

Purplegoo wrote:
Jimmy is, indeed, always right.

PurpleChest wrote:
Jimmy is, as always, right again.
pythrr



Joined: Mar 07, 2006
Location: in a treee

Post   Posted: Apr 17, 2011 - 20:12 Reply with quote Back to top

10 studmandudebros
5 jimmifantastics
1 lizvis

nothing could stand against the MAVERICK power of this team of MEGABUNKER BUSTERS!

_________________
ImageImage
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Powered by PNphpBB2 1.2 © 2003 PNphpBB Group
Credits