39 coaches online • Server time: 23:57
Forum Chat
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Learning BB in YouTu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
chunky04



Joined: Aug 11, 2003

Post   Posted: Apr 23, 2004 - 00:39 Reply with quote Back to top

I figured a post where people can post the chances of obscure things in Blood Bowl that they've worked out would be cool, and maybe even useful.

First up:

Chances of Hail Mary landing close enough for a player with Diving Catch to attempt to catch it: 47%

Chances for a player without Diving Catch: 1/32
BloodRunners



Joined: Aug 02, 2003

Post   Posted: Apr 23, 2004 - 01:04 Reply with quote Back to top

I got about 1 in 21 for player without diving catch. I have actually 24/512 for player without diving catch
slackman



Joined: Aug 02, 2003

Post   Posted: Apr 23, 2004 - 01:10 Reply with quote Back to top

topeka, kansass? who do i know from a few years back that was living in topeka...
ozjesting



Joined: Jan 27, 2004

Post   Posted: Apr 23, 2004 - 01:17 Reply with quote Back to top

I reckon the odds go UP if the team attempting it will win the game on such a play...assuming it is not you...and of course the odds plummet if you need the play to work to save the game. Wink

_________________
Say GO AWAY to CuddleBunny!
Covertfun



Joined: Aug 02, 2003

Post   Posted: Apr 23, 2004 - 01:30 Reply with quote Back to top

Here's one that I thought was pretty clear, but someone reckons I'm wrong so let's work it out:

the chance of succeeding a 4+ when you have a reroll is 75%.

someone said they got closer to 67% from avoiding the assumption of initial failure, but the simple way to do it is this:

*You can either succeed or fail.

**Therefore, to succeed, you need only to not fail.

***The chance of failure is 0.5 x 0.5 = 0.25, (1-3, reroll, 1-3)

****so the chance of success is 1.00 - 0.25 = 0.75

There are other ways of calculating this sort of thing, but this is the easiest. It is also handy for any other single procedure with a reroll. A string of things with one "floating" team reroll - that's a bit tougher, I'll see how clear that can ever be Wink

Incidentally, there is another forum post somewhere with lots of % probabilities on it, but I heartily support this one for actual discussion instead of just a table of numbers Smile

give a man fish, teach a man to fish, etc. etc. Razz
    chunky04



    Joined: Aug 11, 2003

    Post   Posted: Apr 23, 2004 - 01:49 Reply with quote Back to top

    I only got 16/512, though I do admit I didn't take furth scatter after it lands into account, which would add some more.

    _________________
    chunky - you are eloquence on legs
    BloodRunners



    Joined: Aug 02, 2003

    Post   Posted: Apr 23, 2004 - 02:09 Reply with quote Back to top

    I didn't take further scatter either, just three scatters. the first scatter, you have 0 chance of it landing in your sqaure.

    x= your square

    111
    1x1
    111

    The ball must land in one square around you. The next scatter is trickier

    12321
    22422
    34842.....................in this graph, you are the 8
    22422
    12321

    all we really care about is the squares next to the center, because they are the only way the ball can scatter back to you so look at this


    242
    4x4...........The ball will end up in a sqaure next to you 24 times after only two scatters. Each of those time will scatter the
    242...........ball back to you only once. This is how I come up with 24. The 512 is just 8*8*8 (and we agree on this)
    RandomOracle



    Joined: Jan 11, 2004

    Post   Posted: Apr 23, 2004 - 10:03 Reply with quote Back to top

    What I did a while ago was to calculate the possibiliy of causing an injury with various skills using Excel. Of course, I noticed afterwards that Ian Williams had already done pretty much the same thing on his website. One useful thing that I noticed is that RSC gives you a better chance of causing a casualty than Claw against AV 8 and lower, but Claw gives you a better chance of removing a player from the pitch with either a KO or casualty and a much better chance of causing a stun.
    dertre



    Joined: Aug 02, 2003

    Post   Posted: Apr 23, 2004 - 10:30 Reply with quote Back to top

    [quote="Covertfun"]Here's one that I thought was pretty clear, but someone reckons I'm wrong so let's work it out:

    the chance of succeeding a 4+ when you have a reroll is 75%.

    someone said they got closer to 67% from avoiding the assumption of initial failure, but the simple way to do it is this:

    *You can either succeed or fail.

    **Therefore, to succeed, you need only to not fail.

    ***The chance of failure is 0.5 x 0.5 = 0.25, (1-3, reroll, 1-3)

    ****so the chance of success is 1.00 - 0.25 = 0.75


    *You can either succeed or fail.

    **Therefore, to fail, you need only to not succeed.

    ***The chance of succes is 0.5 x 0.5 = 0.25, (4-6, reroll, 4-6)

    ****so the chance of failure is 1.00 - 0.25 = 0.75


    LOL
    RandomOracle



    Joined: Jan 11, 2004

    Post   Posted: Apr 23, 2004 - 10:36 Reply with quote Back to top

    dertre wrote:



    *You can either succeed or fail.

    **Therefore, to fail, you need only to not succeed.

    ***The chance of succes is 0.5 x 0.5 = 0.25, (4-6, reroll, 4-6)

    ****so the chance of failure is 1.00 - 0.25 = 0.75


    LOL


    Obviously not true, as you don't need to reroll a successful roll.

    The chance of succeeding right away: 0.5 (4-6)
    The chance of succeeding with a reroll: 0.5 (1-3) x 0.5 (4-6) = 0.25
    Total chance of success: 0.5 + 0.25 = 0.75
    Grod



    Joined: Sep 30, 2003

    Post   Posted: Apr 23, 2004 - 10:46 Reply with quote Back to top

    Probability that an opposing coach will get upset if you foul his players ... 70%
    Probability that opposing coach will apologise after killing one of your players ... 60%
    Probability that you will accept given apology ... 0%
    Probability that spectators are laughing at your stupid moves in a given bloodbowl game ... 15%
    Percentage of statistics that are made up on the spot ... 75%

    _________________
    I am so clever that sometimes I don't understand a single word of what I am saying.

    Oscar Wilde
    odi



    Joined: Aug 02, 2003

    Post   Posted: Apr 23, 2004 - 11:07 Reply with quote Back to top

    I got the HMP to land within diving catch 254/512, but then again. I'm sometimes wrong
    DoubleSkulls



    Joined: Oct 05, 2003

    Post   Posted: Apr 23, 2004 - 11:24 Reply with quote Back to top

    Thanks to RandomOracle for the plug.

    Odds of GFIing to reduce pass range (or anything and GFI) - http://www.irwilliams.com/ecbbl/gfi.php

    Blocking - http://www.irwilliams.com/ecbbl/blocking.php

    Injuries (pretty comprehensive - shows the effect of PO as rr too)- http://www.irwilliams.com/ecbbl/injury.php

    My team creator (for testing various combos) - http://www.irwilliams.com/ecbbl/team_creator.php

    _________________
    Ian 'Double Skulls' Williams
    Eucalyptus Bowl
    Perox



    Joined: Aug 02, 2003

    Post   Posted: Apr 23, 2004 - 12:12 Reply with quote Back to top

    About chances:

    <i>Do or do not. There is no try.</i> Mr. Green

    Blessed be Nuffl! (and Yoda).
    cthol



    Joined: Nov 10, 2003

    Post   Posted: Apr 23, 2004 - 13:17 Reply with quote Back to top

    HAIL MARY PASS:
    well, i got 240 out of 512 for a player with diving catch to reach the ball, which is 46.875 %. the ball will land on the player's actual square 24 times out of 512... which is 4.6875%. So you're 10 times more likely to receive the ball with diving catch - that's pretty sweet:) If Diving Catch can be used even if the player can't reach the ball (ie if it is two squares away), and my reading of the skill is that it can, then you can also use the skill to gain a tz on the ball even if you don't reach it. This brings in another 168 out of 512: which is a further 32.8125%. In short, there is only a 104/512 chance that the ball will land so far away that you have NO chance to even get a tz on it, which is just over 1/5, or 20.3125%. phew... Smile

    NOW... what if you have 2 catchers, 1 square apart, on the same rank or file, and you aim the ball at the square between them? your chances of getting it to a square they can dive to goes up to 312/540, or almost 61%, and the chance of the ball landing too far away to get a tz falls to less than 10%... ok, brain hurts now...
    Display posts from previous:     
     Jump to:   
    All times are GMT + 1 Hour
    Post new topic   Reply to topic
    View previous topic Log in to check your private messages View next topic