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MixX



Joined: Aug 02, 2003

Post   Posted: Apr 23, 2004 - 13:32 Reply with quote Back to top

Only the designated catcher can Diving Catch at the ball, so if you aim between them, neither gets a chance. If you aim at one of them, THAT player can Diving Catch but not the other. Should the ball scatter on top of the non-diver he can of course try and catch..
Buttercup



Joined: Sep 24, 2003

Post   Posted: Apr 23, 2004 - 16:55 Reply with quote Back to top

DoubleSkulls wrote:
Thanks to RandomOracle for the plug.

Odds of GFIing to reduce pass range (or anything and GFI) - http://www.irwilliams.com/ecbbl/gfi.php

Blocking - http://www.irwilliams.com/ecbbl/blocking.php

Injuries (pretty comprehensive - shows the effect of PO as rr too)- http://www.irwilliams.com/ecbbl/injury.php

My team creator (for testing various combos) - http://www.irwilliams.com/ecbbl/team_creator.php


The tables are very nice!

About the Dirty Player table - does this table assume you're using the +2 bonus on armour piercing or +2 to the injury roll? Seems to me that from looking at it you're assuming the +2 is going to armour (also note that your odds of piercing are >100% for armour 2 and 3 but not for armour 1...). Since most DP fear is caused by the gangbang, it would be great if you could add a DP table that calculates the casualties based on the +2 to injury (even if just on the auto-piercings of av 1 and 2...)

Thanks,

Buttercup
Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Apr 23, 2004 - 17:27 Reply with quote Back to top

Seeing as how MB seems to be better then RSC. (About the same KO+cas but a lot more stuns) how does claw compare to MB?

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RandomOracle



Joined: Jan 11, 2004

Post   Posted: Apr 23, 2004 - 18:11 Reply with quote Back to top

Tinkywinky wrote:
Seeing as how MB seems to be better then RSC. (About the same KO+cas but a lot more stuns) how does claw compare to MB?


I'd say claw outperforms MB, at least at AV8 and above. This is what I calculated:

Claw:
Code:

      AV 6        AV 7      AV 8    AV 9       AV 10
Stun   48,61 %   42,13 %   34,03 %   24,31 %   16,20 %
KO   20,83 %   18,06 %   14,58 %   10,42 %   6,94 %
Cas   13,89 %   12,04 %   9,72 %   6,94 %   4,63 %
KO+Cas   34,72 %   30,09 %   24,31 %   17,36 %   11,57 %



Mighty Blow:
Code:

       AV 6        AV 7       AV 8    AV 9      AV 10
Stun   32,41 %   27,08 %   19,68 %   13,43 %   8,33 %
KO   21,30 %   16,90 %   11,96 %   7,87 %   4,63 %
Cas   18,52 %   14,35 %   10,03 %   6,48 %   3,70 %
KO+Cas   39,81 %   31,25 %   21,99 %   14,35 %   8,33 %
Covertfun



Joined: Aug 02, 2003

Post   Posted: Apr 24, 2004 - 00:10 Reply with quote Back to top

cheers RandomOracle...

I suddenly thought that I'd put the wrong word in at the end of my explanation. Embarassed

But phew... turns out Dertre was just being rude about not understanding my method. Ah... Mad

I was correct, Dertre. The probability of 0.75 is of succeeding eventually; One way or another (either by getting it first attempt or with the reroll). The method I presented is just handy, because it gives you a neat trick for all sorts of messy probability trees when all that matters is the outcome - you find the single path that leads to the alternative result.

Anyway, there is an irony here Very Happy

I couldn't post earlier to correct Dertre's hasty post and defend my explanation because i was at work - explaining Science to kids! Meanwhile there was someone in Paris who needed my explanations more than anyone Laughing

Dertre, on the other hand, thankyou for your post, because it highlights how that explanation could be taken out of context accidentally - showed that it was not "fool-proof"

RandomOracle wrote:
dertre wrote:



*You can either succeed or fail.

**Therefore, to fail, you need only to not succeed.

***The chance of succes is 0.5 x 0.5 = 0.25, (4-6, reroll, 4-6)

****so the chance of failure is 1.00 - 0.25 = 0.75


LOL


Obviously not true, as you don't need to reroll a successful roll.

The chance of succeeding right away: 0.5 (4-6)
The chance of succeeding with a reroll: 0.5 (1-3) x 0.5 (4-6) = 0.25
Total chance of success: 0.5 + 0.25 = 0.75
chunky04



Joined: Aug 11, 2003

Post   Posted: Apr 24, 2004 - 02:07 Reply with quote Back to top

RandomOracle wrote:
What I did a while ago was to calculate the possibiliy of causing an injury with various skills using Excel. Of course, I noticed afterwards that Ian Williams had already done pretty much the same thing on his website. One useful thing that I noticed is that RSC gives you a better chance of causing a casualty than Claw against AV 8 and lower, but Claw gives you a better chance of removing a player from the pitch with either a KO or casualty and a much better chance of causing a stun.


That's the main reason I'm a big fan of Claw. Many players seem to think it's a skill for killing players, but the reality is it's a fantastic skill for getting all those extra stuns that give your team more time to pick up the ball, and stop you from getting hit as much. For a team like Rotters where the majority of your players are AV8 no apoth, this is a good thing. I've noticed my new Rotters without Claw are getting blocked a whole lot more, and therefore suffering a lot more injuries.
MattiasF



Joined: Aug 02, 2003

Post   Posted: Apr 25, 2004 - 23:35 Reply with quote Back to top

Not exactly odds, but I felt it fits the bill...
Maximum Strength on field for a fresh team (Not counting handicaps either).
39 Chaos, Ork
37 Chaos Dwarf, Lizardmen, Undead
36 Wood Elf
35 Human, Norse, Skaven
33 Amazon, Dark Elf, Dwarf, High Elf,
30 Halfling
28 Goblin

[WE edited, I knew there had to be at least one error then String.length() >= 10 ]


Last edited by MattiasF on %b %26, %2004 - %18:%Apr; edited 1 time in total
Colin



Joined: Aug 02, 2003

Post   Posted: Apr 26, 2004 - 00:16 Reply with quote Back to top

Wood Elf is 36 - you forgot the Treeman

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Perox



Joined: Aug 02, 2003

Post   Posted: Apr 26, 2004 - 00:26 Reply with quote Back to top

Colin wrote:
Wood Elf is 36 - you forgot the Treeman

Was prolly slumbering in the wood somewhere when Mattias was crunching da numbers. Mr. Green
MattiasF



Joined: Aug 02, 2003

Post   Posted: Apr 26, 2004 - 19:15 Reply with quote Back to top

To follow up on my streak of unnecessary information, here comes the most expensive lineups.
1150k Dark Elf
1030k Wood Elf
930k High Elf
900k Human
880k Chaos
870k Chaos Dwarf, Skaven
860k Norse
850k Dwarf, Lizardmen
820k Orc
790k Amazon
750k Undead
560k Goblin
490k Halfling
MattiasF



Joined: Aug 02, 2003

Post   Posted: Apr 26, 2004 - 22:17 Reply with quote Back to top

Cant resist to complete what I've started. Here is the most agile lineup. (Whatever that can tell anyone?)
44 Dark Elf, High Elf, Wood Elf
37 Skaven
33 Amazon, Chaos, Chaos Dwarf, Goblin, Halfling, Human, Lizardmen, Norse, Orc
28 Undead
26 Dwarf

[Edited some stupid spelling errors. I do that alot.]
CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Apr 26, 2004 - 22:34 Reply with quote Back to top

Grod wrote:
Probability that an opposing coach will get upset if you foul his players ... 70%
Probability that opposing coach will apologise after killing one of your players ... 60%
Probability that you will accept given apology ... 0%
Probability that spectators are laughing at your stupid moves in a given bloodbowl game ... 15%
Percentage of statistics that are made up on the spot ... 75%


I always though only 42% of statistics were made up on the spot... Very Happy
SonofSharkboy



Joined: Feb 04, 2004

Post   Posted: Apr 26, 2004 - 22:54 Reply with quote Back to top

I could be wrong, but I think only 32% of the time are statistics made up on the spot 42% of the time. The remaining 68% of the time Grod is correct in that they are made up 75% of the time. Get your facts straight CSlave!!!


:p
Renegade



Joined: Dec 17, 2003

Post   Posted: Apr 26, 2004 - 23:06 Reply with quote Back to top

Personally I don't bother with odds and probability. I play with heart and soul and try to roleplay my characters!!
MattiasF



Joined: Aug 02, 2003

Post   Posted: Apr 27, 2004 - 08:35 Reply with quote Back to top

And the most heavily armoured lineups.
99 Dwarf, Orc
95 Chaos Dwarf
93 Chaos
91 Lizardmen
90 Undead
89 Human
88 Dark Elf, High Elf
81 Goblin
80 Skaven, Wood Elf
79 Norse
77 Amazon
74 Halfling
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