10 coaches online • Server time: 06:10
Forum Chat
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Learning BB in YouTu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Macabeo



Joined: Feb 13, 2011

Post   Posted: May 06, 2014 - 20:43 Reply with quote Back to top

Frankenstein wrote:
Alternatives:

1) No stacking

2) Only possible when blocking player's strength is higher then blocked player's strength (how the hell does an average-sized marauder pile on an ogre, that's simply unimaginable)


These two, particularly number 2. Many (me included) have pointed out in the past that the main problem with CPOMB is not its efficiency (which is certainly high) but rather how easy it is to get the combo. This way, PO becomes viable only for players that are hard to skill up, unreliable and/or players better suited to be guarders or roadblocks, with the exception of the chaos warrior.

By using these house rules CPOMB would still be useful at high TV, but we would avoid for the most part aberrations like min-maxing CD and Pact teams built around CPOMB.

And it also makes a damn lot of sense from a fluff perspective, finally more strength means more damage output.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic