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Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: May 22, 2014 - 16:05 Reply with quote Back to top

xyon wrote:
Even TT gamers are using things like ipads and such to keep track of stuff, I know some people even use dice rolling apps instead of real dice, how hard it is to keep track of rules is not so hard.

Heck, if there was a decent Roster management app for ipad and other tablets then it would be just as easy to manage your team on TT as on fumbbl.


I seriously hate having to become an Apple cultists just to play a game. Death to Apple!

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bghandras



Joined: Feb 06, 2011

Post   Posted: May 22, 2014 - 16:08 Reply with quote Back to top

"also juggernaut shouldn't cancel wrestle. I know the skill doesn't get take enough, but Wrestle is a counter to cpomb, having a counter for a counter is wrong. "
I agree with this one. I would also add that it should not cancel fend. Actually not cancelling fend is more important, as fend is a direct counter to piling on.

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xyon



Joined: Apr 19, 2005

Post   Posted: May 22, 2014 - 16:09 Reply with quote Back to top

Mr_Foulscumm wrote:
xyon wrote:
Even TT gamers are using things like ipads and such to keep track of stuff, I know some people even use dice rolling apps instead of real dice, how hard it is to keep track of rules is not so hard.

Heck, if there was a decent Roster management app for ipad and other tablets then it would be just as easy to manage your team on TT as on fumbbl.


I seriously hate having to become an Apple cultists just to play a game. Death to Apple!

I agree, but it seems like the only thing GW is making digital products for. I mean us fans could make unlicensed unofficial programs for the game but how far could we really distribute it?

Hell, I wonder if GW would even publish a Blood Bowl app if we made it ourselves and handed it over to them with no strings attached, probably not, but would be cool to have.
xyon



Joined: Apr 19, 2005

Post   Posted: May 22, 2014 - 16:10 Reply with quote Back to top

bghandras wrote:
"also juggernaut shouldn't cancel wrestle. I know the skill doesn't get take enough, but Wrestle is a counter to cpomb, having a counter for a counter is wrong. "
I agree with this one. I would also add that it should not cancel fend. Actually not cancelling fend is more important, as fend is a direct counter to piling on.


really the whole point of jugg is that it cancels other skills as far as I can tell, if you want to nerf it you might as well just take it out of the game unless you think it would have some use as a skill that does something else.
NerdBird



Joined: Apr 08, 2014

Post   Posted: May 22, 2014 - 16:11 Reply with quote Back to top

Now that I have played a few games with CRP, I like it for the most part. The whole TV thing needs to be adjusted though. I always thought the idea of the game should be to build towards a full roster and build a whole team up....

Maybe if loners brought the team up to 16 players each game BUT you could only field them if anyone from the original roster was not able to play. This would discourage people from keeping their rosters smaller since they couldn't hide behind sacrificial loners at kickoffs. We would probably see more depth to rosters and some more interesting skill choices.

I also thought a team shouldn't be able to take skills that are doubles or mutations on more than 1 or 2 players for the whole team. Regardless, if it is effective I see a lot of teams farming the concept of hiring/firing to get optimum skill sets. This makes it more of a lottery to get the skills you want and not necessarily skill to win the games.

In the real world ,which maybe we shouldn't compare to but I do, you don't see a whole team of Peyton Manning's or Adrian Peterson's. It wouldn't be effective or interesting. So a whole team of Claws or a whole Elf team of MB's is kind of silly. When you can't focus on a single element because the whole team is that element is not really fun....

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Garion



Joined: Aug 19, 2009

Post   Posted: May 22, 2014 - 16:30 Reply with quote Back to top

xyon wrote:
bghandras wrote:
"also juggernaut shouldn't cancel wrestle. I know the skill doesn't get take enough, but Wrestle is a counter to cpomb, having a counter for a counter is wrong. "
I agree with this one. I would also add that it should not cancel fend. Actually not cancelling fend is more important, as fend is a direct counter to piling on.


really the whole point of jugg is that it cancels other skills as far as I can tell, if you want to nerf it you might as well just take it out of the game unless you think it would have some use as a skill that does something else.


It would still counter Stand Firm which is fine and turn both down into push which is good for big guys. That should be all it does.

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Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: May 22, 2014 - 16:42 Reply with quote Back to top

xyon wrote:
I mean us fans could make unlicensed unofficial programs for the game but how far could we really distribute it?


Surprised

You're walking a fine line there. I'm not sure if any of us would feel comfortable using an unlicensed version of anything connected to GW.

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xyon



Joined: Apr 19, 2005

Post   Posted: May 22, 2014 - 16:47 Reply with quote Back to top

Garion wrote:
xyon wrote:
bghandras wrote:
"also juggernaut shouldn't cancel wrestle. I know the skill doesn't get take enough, but Wrestle is a counter to cpomb, having a counter for a counter is wrong. "
I agree with this one. I would also add that it should not cancel fend. Actually not cancelling fend is more important, as fend is a direct counter to piling on.


standfirm and stuff


really the whole point of jugg is that it cancels other skills as far as I can tell, if you want to nerf it you might as well just take it out of the game unless you think it would have some use as a skill that does something else.


I think Jugg works fine as it is, and I think its taken less frequently than fend is so I dont see much problem. Maybe there should be a rule added to jugg that says players who use jugg can not use pile on? kind of like how frenzy players cannot use grab.
Garion



Joined: Aug 19, 2009

Post   Posted: May 22, 2014 - 16:54 Reply with quote Back to top

no. added rules like that are just clutter. People should take it more and the best cpomb teams do. There should never be a counter to a counter it is bad game design. It would also appear even more if the game didn't revolve around cpomb so much. So with a nerf to cpomb teams like orcs and dwarves would appear on the scene more and then you would see how powerful that skill can be If you have a block Tackle MB PO jugs player that means a Wrodge Fend player has no defence when getting blitzed. I'm sorry but its just really bad game design and shouldn't ever have had those abilities.

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bghandras



Joined: Feb 06, 2011

Post   Posted: May 22, 2014 - 17:05 Reply with quote Back to top

xyon wrote:
bghandras wrote:
"also juggernaut shouldn't cancel wrestle. I know the skill doesn't get take enough, but Wrestle is a counter to cpomb, having a counter for a counter is wrong. "
I agree with this one. I would also add that it should not cancel fend. Actually not cancelling fend is more important, as fend is a direct counter to piling on.


really the whole point of jugg is that it cancels other skills as far as I can tell, if you want to nerf it you might as well just take it out of the game unless you think it would have some use as a skill that does something else.


I would still take juggernaut with those nerfs. Surfing specialist can use and abuse it. Any frenzy player including witch elves are still candidates for that skill.

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xyon



Joined: Apr 19, 2005

Post   Posted: May 22, 2014 - 17:06 Reply with quote Back to top

Garion wrote:
no. added rules like that are just clutter. People should take it more and the best cpomb teams do. There should never be a counter to a counter it is bad game design. It would also appear even more if the game didn't revolve around cpomb so much. So with a nerf to cpomb teams like orcs and dwarves would appear on the scene more and then you would see how powerful that skill can be If you have a block Tackle MB PO jugs player that means a Wrodge Fend player has no defence when getting blitzed. I'm sorry but its just really bad game design and shouldn't ever have had those abilities.


Jugg is already a counter to a counter, even if you keep it just negating stand firm. Stand firm counters the fact that you can get pushed back, jugg counters this counter.

Dodge counters the fact that you can get knocked down on a pow/push, tackle counters this counter.

Block counters the fact that you get knocked down on a both down, wrestle counters this counter.


Changing one line in jugg so that it cannot be taken by players who have piling on doesnt add clutter, there are already skills that can not be taken in combination with eachother.

If you don't think jugg could be ammended so that it can not be taken with piling on, do you also think that skills that can not be taking in combination with each other should now be allowed to be taken with each other? It would 'get rid of the clutter' as you might argue.
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