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Wreckage



Joined: Aug 15, 2004

Post   Posted: Jun 08, 2014 - 14:06 Reply with quote Back to top

Just thought I make a list more for myself what changes I'd like to see.

Not really advocating them, since I believe in small changes at a time but anyways...

Catch & Diving Catch
fused

Pass & Strong Arm
fused

old Strong Arm
add another layer on the pass-o-meter and make it do actually improve range for everything (stunties, bombs, long-bombs)

safe throw & Nerves of Steel
fused

Accurate
+1 on passes, +1 on catching an accurate pass for target player

pass block & VLL
fused

Grab
No restriction with frenzeh

Fend
Defender decides whether attacker follows up or not

Piling On
Only works on armor rolls

Claws
Reduces armor by -2 but no further than av7.

Fouling
Fouling no longer results in a game long ban, instead the player is put in the KO box and can enter the game again once the Ref thinks he has cooled down a little.

Shadowing
Shadowing works on equal ma roll.

Jump Up
no stand up roll for blocking

Sure Feet & Sprint
Fused

Side Step & Stand Firm (general skill)
fused

stunties
stunties gain general access

Tackle & Prehensile Tail
fused

Foul Appearance & Disturbing Presence
fused

Thick Skull
-1 on injury rolls for failed actions in the own turn (additional effect); ie. dodges, leaps, gfi, skull


Thoughts:
The game would take a big shift towards passing. There need to be efficient mechanics in place to counteract it (like pass block).

Dodging is actually a bit harder (Tackle) but good ball play can compensate for it.

Bash remains mostly the same, except for the needed fixes. Bash is a good dynamic but it should not be dominant in addition to being a powerful metagame strategy. Bash teams should put a larger focus on counteracting ball play without losing the ability to produce actual carnage.

Fouling follows the route CRP has already started. Making it ever easier and easier and more rewarding to foul every turn without actually improving it. (Deep down we all want to foul all the time. It should be like blitzes;) Since sneaky gits players are longer present on the pitch, it also becomes more useful, therefor doesn't really need an additional fix Smile
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 08, 2014 - 14:14 Reply with quote Back to top

I 100% agree with FA DP combining, and claw change, agree with bringing old strong arm back.

Jump up and shadowing changes I could take or leave .

The rest look pretty horrible.

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JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Jun 08, 2014 - 14:18 Reply with quote Back to top

Pretty extreme! I think this kind of thinking is ok.
Currently there are a few god tier skills and the others are nowhere near close.

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PurpleChest



Joined: Oct 25, 2003

Post   Posted: Jun 08, 2014 - 14:27
FUMBBL Staff
Reply with quote Back to top

i like the sound of the claw change, makes taking +av seem worthwhile for av9 guys.

I also like:

old Strong Arm

Piling On
Only works on armor rolls

Shadowing
Shadowing works on equal ma roll.

Foul Appearance & Disturbing Presence
fused

Two others interest me, but id need some convincing:

Thick Skull
-1 on injury rolls for failed actions in the own turn (additional effect); ie. dodges, leaps, gfi, skull (might be too big a boost for dorfs)

Fend
Defender decides whether attacker follows up or not
(might be cagebreakingly godlike)


the rest i dont like at all.

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Garion



Joined: Aug 19, 2009

Post   Posted: Jun 08, 2014 - 17:49 Reply with quote Back to top

To buff shadowing I would rather it preceeded the diving tackle choice so you had a nice combo.

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harvestmouse



Joined: May 13, 2007

Post   Posted: Jun 08, 2014 - 18:14 Reply with quote Back to top

Catch & Diving Catch
fused

Good change

Pass & Strong Arm
fused

No, bad change.

old Strong Arm
add another layer on the pass-o-meter and make it do actually improve range for everything (stunties, bombs, long-bombs

I'm fine with this.

safe throw & Nerves of Steel
fused

No.

Accurate
+1 on passes, +1 on catching an accurate pass for target player

Fine.

pass block & VLL
fused

Great change. Slann came with this anyway. Or, a skill that has both, and comes on slann only.

Grab
No restriction with frenzeh

Not sure. This would need play testing.

Fend
Defender decides whether attacker follows up or not

I'm ok on that.

Piling On
Only works on armor rolls

Of course better.

Claws
Reduces armor by -2 but no further than av7.

Again, of course better.

Fouling
Fouling no longer results in a game long ban, instead the player is put in the KO box and can enter the game again once the Ref thinks he has cooled down a little.

I don't like the rule change, but love the fluff reasoning. It doesn't sound artificial at all.

Shadowing
Shadowing works on equal ma roll.

Great change.

Jump Up
no stand up roll for blocking

Probably better. However some of these skills are screaming the return of traits.

Sure Feet & Sprint
Fused

hmmmmm, probably a no for me.

Side Step & Stand Firm (general skill)
fused

No way.

stunties
stunties gain general access

Again no. However a positional on stunty teams that has general access......

Tackle & Prehensile Tail
fused

No way.

Foul Appearance & Disturbing Presence
fused

Yes.

Thick Skull
-1 on injury rolls for failed actions in the own turn (additional effect); ie. dodges, leaps, gfi, skull

No.
Popcorn



Joined: May 12, 2006

Post   Posted: Jun 08, 2014 - 18:20 Reply with quote Back to top

Claw
Mighty blow
Big hand

When all three acquired, should morph into one skill called the "Ridiculament" which breaks armour on 4+, kills on 4+.

Seriously thou, Jump up shouldn't roll when blocked? Oh god no....
Also grab plus frenzy? Noooooo.
bghandras



Joined: Feb 06, 2011

Post   Posted: Jun 08, 2014 - 19:27 Reply with quote Back to top

I would try such ruleset. I mean I wont rant against it before trying. Not sure it will be perfect, but open to try.

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Nightbird



Joined: Aug 02, 2003

Post   Posted: Jun 08, 2014 - 19:39 Reply with quote Back to top

I'd like to see sure feet add a re-roll to leaps & TTM landings as well as GFI's.
It's never made sense to me why it doesn't.

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JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Jun 08, 2014 - 19:41 Reply with quote Back to top

To stop leap being hella op.

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Nightbird



Joined: Aug 02, 2003

Post   Posted: Jun 08, 2014 - 19:56 Reply with quote Back to top

JimmyFantastic wrote:
To stop leap being hella op.


ROFL
Typical JF response to an agility skill.
Back to your clawbomb hole now!

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& we prefer the pleasures of illusion." ~Aldous Huxley
NerdBird



Joined: Apr 08, 2014

Post   Posted: Jun 08, 2014 - 19:58 Reply with quote Back to top

I like a lot of those changes but I don't think stunties should get access to general. Also, I think tackle should only negate dodge when blocking, not dodging away(we have DT for that).

I have always thought there should be more penalties for losing. We all know stars hate being on losing teams. To give more incentive to scoring and playing the ball, perhaps all stars (and above) leave the team on a 4+ if your team lost OR you can pay them to stay from your treasury.

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Vesikannu



Joined: Mar 06, 2011

Post   Posted: Jun 08, 2014 - 20:27 Reply with quote Back to top

Extreme changes? Split Block and Dodge into two skills each and make it so you can't have both versions on the same player.

Bash: Don't get Knocked Down with Both Down when blocking.
Block: Don't get Knocked Down with Both Down when being blocked.

Dodge: Re-roll dodges.
Evade: Don't get KD on a pow/push.

Not sure how that would work with the turnover rules, maybe change that to skulls only on blocks.
Duckn



Joined: Apr 20, 2014

Post   Posted: Jun 08, 2014 - 21:00 Reply with quote Back to top

I'd just make dodge & block mutually exclusive and remove tackle & wrestle from the game.
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Jun 08, 2014 - 21:23 Reply with quote Back to top

Nightbird wrote:
JimmyFantastic wrote:
To stop leap being hella op.


ROFL
Typical JF response to an agility skill.
Back to your clawbomb hole now!


Yeah because leap working 8/9 or 35/36 whilst still having a RR available for the block etc would be fine.
Back to your mediocre hole now!

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