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duruk



Joined: Jan 20, 2013

Post   Posted: Jul 30, 2014 - 16:17 Reply with quote Back to top

Greetings and Salutations Fellow Coaches,

I once again consult your wisdom concerning this rat who just rolled another AG+.

On offense he is the carrier, and also distributes to other players who are available to score.. He made 11 completions in 33 matches, not too much and only maybe one third of these were critical passes..

On defense he's normally the retriever..
With AG4 and Two Heads and Extra Arms, i don't remember him needing to roll anything more than +2 (maybe +3 occasionally) while retrieving..

I was hoping to roll a double for dodge.. But rolled 11 and i can't help but think that AG5 may be an overkill with AG4, TH and EA (i might be wrong though i never had an AG5 player).

So, what say you? Would you take it, or what normal skill would you take if you don't take the AG.

thank you in advance for your wise insight
WhatBall



Joined: Aug 21, 2008

Post   Posted: Jul 30, 2014 - 16:26 Reply with quote Back to top

Are you serious? +AG all the way.

2+ into 2 TZs, pickup the ball on a 2+, then walk out.

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Chainsaw



Joined: Aug 31, 2005

Post   Posted: Jul 30, 2014 - 16:36 Reply with quote Back to top

Whilst TH and EA are diminished by AG5, they do not merit declining Nuffle's gift.

Make a mockery of skills like prehensile tail and diving tackle, and pass on a near 2+ every time. It just opens up extra doors, especially for a thrower.

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Jul 30, 2014 - 16:50 Reply with quote Back to top

Chainsaw wrote:
Whilst TH and EA are diminished by AG5, they do not merit declining Nuffle's gift.

Make a mockery of skills like prehensile tail and diving tackle, and pass on a near 2+ every time. It just opens up extra doors, especially for a thrower.


Agreed.
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Jul 30, 2014 - 16:54 Reply with quote Back to top

Take it https://www.youtube.com/watch?v=ljEC7HKbP0g

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Sigmar1



Joined: Aug 13, 2008

Post   Posted: Jul 30, 2014 - 17:10 Reply with quote Back to top

Absolutely take it. TH and EA don't help with your passing, but the +AG will (along with all the other benefits already mentioned).

I wouldn't bother with Big Hand though!

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Overhamsteren



Joined: May 27, 2006

Post   Posted: Jul 30, 2014 - 18:02 Reply with quote Back to top

Yeah dodge might have been better but since you can't take it then you might as well get the AG5 Surprised

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Azure



Joined: Jan 30, 2007

Post   Posted: Jul 30, 2014 - 18:07 Reply with quote Back to top

I am not convinced that +AG is what you want here. The problem is...what normal skill is actually better?

As an AG 5 with TH and EA you can dodge into 2 tackle zones at 2+...this IS very nice. You may not have rolled more than 2+ in the past for dodges/pickups...but with the new +AG, you can take on riskier moves at still 2+.

So, if it was +AG or dodge...I would take dodge all the way. But +AG vs...big hand?...fend?..leader?...nah...I would take the +AG.
Smeat



Joined: Nov 19, 2006

Post   Posted: Jul 30, 2014 - 18:47 Reply with quote Back to top

The Tactics & Strategy subforum is for serious questions, not a place to rub great dice rolls in the face of other coaches while pretending to ask for advice. @ Admin - pls move this to General Chat, or maybe delete it as bitterly offensive to all concerned. Bitterly, I tell you! Evil or Very Mad


With Sure Hands, Pass and Two Heads+Extra Arms already under his belt? Seriously? The only thing that could stop him from getting the ball and out again would be a solid wall of players (or snakes).

<more bitterness at the thought of snakes> Evil or Very Mad

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licker



Joined: Jul 10, 2009

Post   Posted: Jul 30, 2014 - 18:57 Reply with quote Back to top

Well this guy is kind of weird like Azure says. AG isn't quite the no brainer that it usually is here, but the real question is how do you really use him?

Since you don't pass much with him there's no reason to take stuff like NoS or Safe Throw (accurate is obviously pointless vs. +AG). There might be a reason to take dump off, but only if you just want to make a different kind of player than anyone expects.

Thing is, the +AG really doesn't add much to this guy for how you apparently use him. Then again, nothing else really adds much either.

Personally I'd take dumpoff just for the lulz, but I have no idea how serious you are about this team.

Or, this is underworld.

So then claw obviously.
cdassak



Joined: Oct 23, 2013

Post   Posted: Jul 30, 2014 - 19:12 Reply with quote Back to top

Agree that dodge would be best but I can't see anything better than +AG as it is.
(I would go tackle instead of claw if not +AG )

Btw surprised you run them with a squad of 11-12, never feel comfy with less than 14 with Underworld...

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BillBrasky



Joined: Feb 15, 2005

Post   Posted: Jul 30, 2014 - 19:34 Reply with quote Back to top

I like +ag for the crazy play potential & long bomb if you need it.
the_Sage



Joined: Jan 13, 2011

Post   Posted: Jul 30, 2014 - 19:44 Reply with quote Back to top

AG. Legend roll -> doubles -> leap/dodge.
What he needs is a good sacker friend.
(Ideally a legend linerat with wrackle horns AG leap vll)


Last edited by the_Sage on Jul 30, 2014 - 19:46; edited 2 times in total
NerdBird



Joined: Apr 08, 2014

Post   Posted: Jul 30, 2014 - 19:45 Reply with quote Back to top

#reallifeproblems

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Sigmar1



Joined: Aug 13, 2008

Post   Posted: Jul 30, 2014 - 20:08 Reply with quote Back to top

the_Sage wrote:
What he needs is ...Ideally a legend linerat


Bwahahahahahahahaha!

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