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Poll
Would you like to have this team in Stunty?
Definitely!
20%
 20%  [ 3 ]
Are you Insane? Never!
26%
 26%  [ 4 ]
Yes, but it could use some work (please reply and explain)
53%
 53%  [ 8 ]
Total Votes : 15


Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 10:07 Reply with quote Back to top

Fluff:
Yokai are a mysterious race that hail from the Far East. They were originally discovered by the great Gnome explorer Sparko Yolo. Sparko and his caravan were shocked when these strange creatures, similar to both demons and spirits, challenged them to a game called Shi no Bōru no Kyōsō, which roughly translates into common as Challenge of Death Ball. Sparko and his crew were shocked to learn that this game was an almost exact replica of Blood Bowl back in his homeland.

Sparko returned to his homeland, and the Yokai followed. These creatures, discovering that there were others who played their game, sought new challenges against other races.

The Yokai themselves come from a nation which still exists in a feudal system. Each of the Yokai are relegated to a task, with some being superior to others. As an example, the Kitsune are often seen as the noble, leading class, where as the Tengu are little more than serfs, lucky to be protected by the other Yokai. Honor is also an important part of Yokai tradition. There is no greater honor for a Yokai then to give his life on the pitch. As such, the Yokai are often an aggressive team, know for their vicious play style.


General Thoughts and Overview:
A team, that is very bashy in nature seems to fit right into any stunty league, where kill counts determine who wins and who loses more often than not. You have Four, count'em FOUR players with a strength of 3 or greater, a boon on any Stunty roster. And then you have a single Kitsune who is a Tackle Zone nightmare.

On the flip side, the bulk of your team is made up of Tengu. This counters the raw power of the Yuki Onna, Kitsune, and pair of Kappa, with 1 strength bodies, who suffer from being extra squishy at AV6. As a whole, the team has a reasonable speed, with Tanuki's being the most obvious choice of ball handlers, both from their traditional fluff, and their skill set.

As a whole, the team is versatile, with a combination of power and finesse. Their greatest weakness would be their fragility, followed closely by the Tengu's strength score.


Apo: Yes
Re-reolls: 60k

0-16 Tengu 30k
[5/1/2/6]
[stunty, dodge, right stuff, jump-up]
[A]

Incredibly weak, and some durability issues mark the basis of your Team. Tengu are little more than serfs within Yokai Society, it's fitting that they are little more than fodder on the Blood Bowl field. They continue to play for the honor and glory of the game, and the hope that they can kill another player and earn themselves a better lot in life.

0-2 Tanuki 80k
[7/2/3/6]
[sure hands, dump-off]
[A P]

A Tanuki's ball handling skills are legendary. It's no wonder they've picked up the skill on the Blood Bowl field as well. These creatures are deceptively agile, despite their usual girth and build.

0-2 Kappa 120k
[3/6/1/10]
[bone-head, loner, throw-teammate, stand firm, foul appearance, thick skull, always hungry]
[S M]

Kappa are incredibly hardy creatures, who wear the shell of a turtle on their back. This offers them a great deal of protection. And, so long as they keep water in their crown, they are incredibly dangerous, with strength unlike any other Yokai. Fortunately, they're a bit stupid.

0-1 Kitsune 130k
[7/3/3/7]
[no hands, hypnotic gaze, prehensile tail, claw, frenzy]
[G M]

These Nine-tailed fox spirits are known for their magical prowess, and charming personalities. Be careful though, they have razor sharp claws, and a love of slaughter.

0-1 Yuki Onna 120k
[6/3/3/8]
[bombardier, safe throw, disturbing presence]
[A]

These snow women exude an icy chill that saps the will of those around them. They are best known for creating magical balls of frost that flash freeze those nearby. This deadly chill can cause gangrene in an instant, as it rapidly chills to temperatures near absolute zero


Star Players

Yoko Kurama - Kitsune base (170k)
[7/4/3/7]
[no hands, hypnotic gaze, prehensile tail, tentacles, claw, frenzy, extra arms (tails), tackle]

Shiro Yuki Hime - Yuki Onna base (200k)
[6/3/3/8]
[bombardier, safe throw, disturbing presence, pro, shadowing, strip ball]

Karasu - Tengu base (110k)
[5/2/2/6]
[stunty, dodge, right stuff, leap, jump-up, dirty player, stab, secret weapon (7+ to ban)]


Last edited by Antithesisoftime on %b %07, %2014 - %02:%Sep; edited 13 times in total
Garion



Joined: Aug 19, 2009

Post   Posted: Sep 05, 2014 - 10:28 Reply with quote Back to top

linemen with ag2 have no need for leap, it will never get used, the rest of the team has too much G access and bombardiers should never have P access.

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Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 10:30 Reply with quote Back to top

Excellent points Garion
Removed Pass from the Yuki Onna
Removed General from the Kappa

Leap was more there as fluff for the Tengu, though I understand your point, and will remove it as well
LoxleyAndy



Joined: Sep 11, 2006

Post   Posted: Sep 05, 2014 - 10:41 Reply with quote Back to top

Far too much going on! It's all the best skills in stunty on one team!

A big guy with Tackle and G access?! A bombadier with Safe Throw and P access? A runner with ag 4, ma 7, sure hands and dump off? A blitzer with hypnotic gaze, prehensile tail, tentacles, claw and frenzy?

Any one of these positionals would be powerful, but in it's current state it's hugely overpowered.

The fluff's quite nice, but just massively scale back the positionals, and aim for balance.
m0gw41



Joined: Jun 12, 2012

Post   Posted: Sep 05, 2014 - 10:45 Reply with quote Back to top

Interesting mix, will the bombardiers have a secret weapon roll or be like flamers on the horrors team? With G access and decent ma and ag you may end up with them being the ball carrier (with block and surehands), maybe a bit good for stunty?

Also the tengu are way too expensive. Horrors are the same price for extra st, ag, av, regen and M access (but -ma). They are so bad they should probably only be 25k.

I guess they will play a bit like Skyre slaves: 3 killing machines and loads of s1 cannon fodder. Maybe a bit overpowered at low tv, even with all the useless tengu.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 10:50 Reply with quote Back to top

Lowered price on the Tengu to 40k
Raised the Price on the Kisune to 130k
Removed Tentacles from Kitsune. Though it fits their 9 tails from a fluff perspective, it is over powered to begin
Lowered Tanuki to Agility 3
Removed G from Kappa

The Yuki Onna is going to be more like the Flamers on Tzeentch, where it's an innate ability rather than a secret weapon
mister__joshua



Joined: Jun 20, 2007

Post   Posted: Sep 05, 2014 - 12:18
FUMBBL Staff
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As no-one else has commented on it, I really like the fluff and think it's a good original concept when so many are recycled ideas.

On the team itself, I like the balance for the most part (I'm seeing it after the updates and hadn't seen it earlier).

Some issues:
The Tengu are still way overpriced at 40k They are a lot worse than a snotling, and certainly shouldn't cost more than 20k
Tackle on a big guy is too good for killing stunties. If you want him to be a 'tackle zone nightmare' then consider tentacles, or a tail (could be representative).
The bombardier probably needs a re-work. Garion suggested removing P access (which you have) but I don't think a G access Str3 player is going to be used for throwing bombs as m0gw41 said. Maybe if he had just P access (or A access?) that'd be a better solution? Would one P access bomber be too good?

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awambawamb



Joined: Feb 17, 2008

Post   Posted: Sep 05, 2014 - 12:36 Reply with quote Back to top

Raise Tengu to St2 and it will be fine!

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Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 18:04 Reply with quote Back to top

Raised Tengu to Str 2
Gave Yuki Onna access to A
Replaced Tackle with Foul Appearance on Kappa
DavidAug_019



Joined: Jul 28, 2014

Post   Posted: Sep 05, 2014 - 18:26 Reply with quote Back to top

https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=20129
this thread contains some valid points on roster creation, but, as some of the comments say, cannot be trusted completely. If you want to make a roster, test it, and if it works, great.
Also i liked the fluff and it sounds like a fun team Smile
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 18:40 Reply with quote Back to top

DavidAug_019 wrote:
Also i liked the fluff and it sounds like a fun team Smile
Think you're the 3rd, or 4th to comment on the fluff.
I'm glad people are at least liking that much.

I was wanting to make a Stunty team that was a little different than what is already available, and would have strategies that would evolve differently than other teams.

I'm considering a reduction in the number of Tanuki from 2 to 1, which would force a coach to field at least 6 Tengu at the start of a match instead of 5, and might go a long way towards balance. Though, the original intention was to have 4 players who could, when pushed, reliably carry a ball.

I'm curious what others think of that idea.
mister__joshua



Joined: Jun 20, 2007

Post   Posted: Sep 05, 2014 - 21:05
FUMBBL Staff
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I'd warn against changing too much from your original concept for the sake of 'balance' else you lose the flavour. The Tengu are described as incredibly weak, but Str2 makes them average stunties. I'd leave Str at 1 and increase their Ag to 3 if you thing they're too sucky.

I'd get rid of the G access on the Yuki Onna, and keep the 2 Tanuki

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Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 21:30 Reply with quote Back to top

Lowered the Cost of Tengu to 30k
Lowered Tengu back to Str 1
Removed G access from Yuki Onna
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 05, 2014 - 21:34 Reply with quote Back to top

it takes two to tengu

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Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 05, 2014 - 21:49 Reply with quote Back to top

pythrr wrote:
it takes two to tengu
Wheres the eyeroll emoticon when you need it?

And it's gotten really bad when my spellchecker recognizes emoticon as a valid word. Boy the times have changed, and I now feel really old
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