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LordSigmund



Joined: Jan 28, 2004

Post   Posted: Apr 30, 2004 - 02:55 Reply with quote Back to top

what should i do with this gutter runner?

im kinda new to skaven teams, and had a disasterous first match, winning 7-0 but getiing 2 RIPs (a gutter and a lino) and 3 SIs (3 linos), one of which was a niggle.

i didnt want to abandon them, so im trying to play through it.

anyway, the gutter got +AG first roll, so im wondering how to build it, the other got dauntless, and block, so im praying for horns for him
BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Apr 30, 2004 - 03:04 Reply with quote Back to top

Dauntless + Horns GRs are a whole lotta fun, it's true. See if you can get another double for Multiple Block. Smile

I'd do the same thing with an AG 5 GR as a normal one, except for bumping leap up on the priority chart. Leap, Block, Sidestep, Passblock, Strip Ball, Tackle, etc... However you'd normally develop an 'all rounder'. He'll just be good at everything. Just be careful not to let him soak up all your SPPs after he gets that leap and block.

He'd also make an excellent middleman for the run-handoff-run-pass-run play if you keep him around mid field on offense. On defense he'd probably do nicely snagging loose balls and converting turnovers into TDs.

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Mnemon



Joined: Aug 02, 2003

Post   Posted: Apr 30, 2004 - 03:22 Reply with quote Back to top

Do take dauntless on the ag 5 GR as well in case you roll a double. Combine that with leap and strip ball and you have one extremly nice and usefull player.

-Mnemon
BlackBart



Joined: Dec 15, 2003

Post   Posted: Apr 30, 2004 - 03:36 Reply with quote Back to top

Also passblock and verylong legs work real nice with AG5 if you can swing it.

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DoubleSkulls



Joined: Oct 05, 2003

Post   Posted: Apr 30, 2004 - 12:40 Reply with quote Back to top

You've got a lot of choices.

1) Interceptor - pass block, catch, leap (block and sidestep too)
2) Ball getter - leap, sure hands etc (leaps to the ball, picks it up and runs away...)
3) Blitzer - requires dauntless to make it really effective but block & strip ball give you the 1/2 dice block anyway.

I'd give him block next just to keep him alive that little bit longer.

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Doowa



Joined: Nov 25, 2003

Post   Posted: Apr 30, 2004 - 15:00 Reply with quote Back to top

Dauntless is also my favourite skill for doubles one GRs on a close second is VLL. Though if you aren't lucky enough to get doubles (like me), I can say that I'm really happy about my AG5, leap, pass block, blodge gutter. He's very sweet.

As DoubleSkulls, I would also go for Block as the first 'normal' skill for him - or any GR.

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CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Apr 30, 2004 - 15:08 Reply with quote Back to top

I had one of those things once in tabletop - he got Leap right away.

Combined with a good ball extractor he can spoil many an opposing TD drive - for as long as he can survive...

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Hecropolix



Joined: Aug 02, 2003

Post   Posted: Apr 30, 2004 - 15:13 Reply with quote Back to top

Just do whatever you want as long as that doesn't involve 1-turn td's.
DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Apr 30, 2004 - 15:15 Reply with quote Back to top

hehe Hecropolix,
Wrong forum

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