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zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 14:13 Reply with quote Back to top

With the [L] changes coming soon, I launched an idea in the Space Marines thread which I have been thinking about: a Space Marine league, or even extend it to WH40k.

For that, please submit your proposed rosters in this thread. I'm looking for more flavor than balance, but keep in mind that the rosters must be playable with the current client and league options. Specifically, I'm thinking the option to field up to 16 players for swarming.

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zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 14:13 Reply with quote Back to top

Base Stats

Marine: 6449
Eldar: 7347
Ork: 5439
Human/Tau: 6338
Gants: 6237 stunty

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Last edited by zakatan on %b %26, %2015 - %15:%Jan; edited 1 time in total
Roland



Joined: May 12, 2004

Post   Posted: Jan 26, 2015 - 14:18 Reply with quote Back to top

https://fumbbl.com/help:fortykaysleague
NerdBird



Joined: Apr 08, 2014

Post   Posted: Jan 26, 2015 - 14:20 Reply with quote Back to top

You can't make space marines!

Marine: 9 5 5 10 Mighty Blow, Block, Dodge, NOS, Tackle, Thick Skull, Sure Feet, Pro, Regen

Terminator: 6 7 2 10 Mighty Blow, Claw, Block, Thick Skull, Pro, Regen

Dreadnought: 5 10 1 10 Mighty Blow, Claw, Block, Thick Skull, Regen, Pro

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zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 14:24 Reply with quote Back to top

Ultramarines

0-1 Dreadnaught 4 7 1 10 Mighty Blow, Thick skull, Regenerate, Multiple block, No hands S GAP 250k
0-2 Terminator 4 5 2 10 Mighty Blow, Thick skull GS AP 200k
0-1 Sargeant 6 4 4 9 Leader, Thick skull GASP 170k
0-4 Ultramarines 6 4 4 9 Thick skull GAS P 150k
0-12 Bunker wall 0 6 0 10 Cannot move, Cannot block, No hands, Stand Firm, Guard S GAP 40k

Re-roll counters: 40k each
Apo: yes

Ultramarines' tactical proficiency allows them to set up a favorable defensive field in order to counter their limited numbers.

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Last edited by zakatan on %b %26, %2015 - %15:%Jan; edited 1 time in total
zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 14:27 Reply with quote Back to top

NerdBird wrote:
You can't make space marines!

Marine: 9 5 5 10 Mighty Blow, Block, Dodge, NOS, Tackle, Thick Skull, Sure Feet, Pro, Regen

Terminator: 6 7 2 10 Mighty Blow, Claw, Block, Thick Skull, Pro, Regen

Dreadnought: 5 10 1 10 Mighty Blow, Claw, Block, Thick Skull, Regen, Pro


I'm looking for actual playable rosters, with prices and all, and considering a reasonably fun gameplay.

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Roland



Joined: May 12, 2004

Post   Posted: Jan 26, 2015 - 14:33 Reply with quote Back to top

zakatan wrote:
Ultramarines

0-1 Dreadnaught 4 7 1 10 Mighty Blow, Thick skull, Regenerate, Multiple block, No hands S GAP 250k
0-2 Terminator 4 5 2 10 Mighty Blow, Thick skull GS AP 200k
0-1 Sargeant 5 4 4 9 Leader, Thick skull GASP 170k
0-4 Ultramarines 5 4 4 9 Thick skull GAS P 150k
0-12 Bunker wall 0 6 0 10 Cannot move, Cannot block, No hands, Stand Firm, Guard S GAP 40k

Re-roll counters: 40k each
Apo: yes

Ultramarines' tactical proficiency allows them to set up a favorable defensive field in order to counter their limited numbers.


that actually looks kind of fun Smile
I like that they're expensive as h*ll
easilyamused



Joined: Jun 06, 2008

Post   Posted: Jan 26, 2015 - 14:50 Reply with quote Back to top

Eldar

0-1 Farseer 7 3 4 8 Safe Throw, Sure Hands GAP (S) 100k
0-2 Striking Scorpions 7 3 4 8 Shadowing, Block GS (AP) 100k
0-2 Howling Banshees 8 3 4 7 Block, Frenzy, Sprint GA (PS) 110k
0-2 Dark Reapers 5 3 4 8 Bombadier, No Hands, Pass GP (AS) 110k
0-16 Guardians 7 3 4 7 Sprint GA (PS) 70k

RR - 70k
Apo - Yes

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zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 14:51 Reply with quote Back to top

yeah, i fear their actual power might be a little underwelming. Depending on how the other rosters are made, of course.

Still, they might have a very decent defense if they can manage to field the 12 bunker walls!

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NerdBird



Joined: Apr 08, 2014

Post   Posted: Jan 26, 2015 - 14:51 Reply with quote Back to top

zakatan wrote:
NerdBird wrote:
You can't make space marines!

Marine: 9 5 5 10 Mighty Blow, Block, Dodge, NOS, Tackle, Thick Skull, Sure Feet, Pro, Regen

Terminator: 6 7 2 10 Mighty Blow, Claw, Block, Thick Skull, Pro, Regen

Dreadnought: 5 10 1 10 Mighty Blow, Claw, Block, Thick Skull, Regen, Pro


I'm looking for actual playable rosters, with prices and all, and considering a reasonably fun gameplay.


A playable space marine roster would not be a space marine roster. Space marines would need a pitch 5 times bigger with stats way outside the norm. If you want to lessen their stats so they are all space marines, what's the point? Just play a human league and call them space marines in that case.
Garion



Joined: Aug 19, 2009

Post   Posted: Jan 26, 2015 - 14:51 Reply with quote Back to top

The problem is really Zakatan almost all the races in 40k are identical. all of them are just space marines, then there are Tau, Daemons, Ork, Eldar, Dark eldar, imperium, necrons and Tyranids.

So only really 9 races.

The way to make it interesting and work once custom rosters are possible would be to do with how they skill up, giving them different skill access to G S A P M. Instead give each player type access to specific skills on a chart this would then make this pretty interesting and make the many different space marines (blood angels, ultra marines, CSM etc.. etc..) unique,

so say a Space Marine is 6 4 4 9 this would be the basis from which they are all build.

Then an ultra marine would have access too - Block, Tackle, Leap, etc.....

while a CSM would have the same stat line but access to some additional mutations,

A blood Angel could have thick skull additionally, maybe access to chainsaws

dark angels could have access to bombs and HMP additionally.

and so on.....

Then tyanids could get things like regen, tentacles, claw,

You just need to write all the potential players down and then make a skill matrix.

Would be cool!

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Roland



Joined: May 12, 2004

Post   Posted: Jan 26, 2015 - 14:54 Reply with quote Back to top

zakatan wrote:
...if they can manage to field the 12 bunker walls!


and score with what? Wink
zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 15:00 Reply with quote Back to top

Roland wrote:
zakatan wrote:
...if they can manage to field the 12 bunker walls!


and score with what? Wink


Attack may win you games, but defense is what earns you championships!

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zakatan



Joined: May 17, 2008

Post   Posted: Jan 26, 2015 - 15:12 Reply with quote Back to top

Garion wrote:
Interesting stuff from an experienced roster designer


I'll give it a thought.

Meanwhile, we can try to set vanilla stats for the different races:

Marine: 6449
Eldar: 7347
Ork: 5439
Human/Tau: 6338
Gants: 6237 stunty

Comments?

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Harad



Joined: May 11, 2014

Post   Posted: Jan 26, 2015 - 15:22 Reply with quote Back to top

Why are orks stronger than orcs? I'm no expert just curious.
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