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stenskott



Joined: Oct 06, 2010

Post   Posted: Jun 15, 2015 - 13:15 Reply with quote Back to top

Oh, elevation.
Roland



Joined: May 12, 2004

Post   Posted: Jun 15, 2015 - 13:48 Reply with quote Back to top

stenskott wrote:
Oh, elevation.


That's the word I was looking for Very Happy
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Jun 15, 2015 - 14:24 Reply with quote Back to top

https://www.youtube.com/watch?v=biOeBXxVi7o
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Jun 15, 2015 - 14:36 Reply with quote Back to top

Can anybody checks if this link works (Necromunda Java Game) https://github.com/Tibotanum/Necromunda
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Jun 15, 2015 - 14:40 Reply with quote Back to top

Unnoficial Necromunda PC game https://www.youtube.com/watch?v=biOeBXxVi7o
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 15, 2015 - 14:46 Reply with quote Back to top

MDeLarge wrote:
Can anybody checks if this link works (Necromunda Java Game) https://github.com/Tibotanum/Necromunda


Yep. It works.

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MDeLarge



Joined: Aug 07, 2013

Post 6 Posted: Jun 15, 2015 - 14:50 Reply with quote Back to top

I tink I cannot play it in a MacBook (the reason why I asked if it works) Time to make a Necromunda campaign? Very Happy Very Happy Very Happy
Roland



Joined: May 12, 2004

Post   Posted: Jun 15, 2015 - 14:50 Reply with quote Back to top

MDeLarge wrote:
Unnoficial Necromunda PC game https://www.youtube.com/watch?v=biOeBXxVi7o


2011...
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Jun 15, 2015 - 14:52 Reply with quote Back to top

Roland what do you try to say with 2011? I don't understand you
Roland



Joined: May 12, 2004

Post   Posted: Jun 15, 2015 - 15:03 Reply with quote Back to top

MDeLarge wrote:
Roland what do you try to say with 2011? I don't understand you


video was uploaded 2011...
quite a while ago.
MDeLarge



Joined: Aug 07, 2013

Post   Posted: Jun 15, 2015 - 15:08 Reply with quote Back to top

Here you got a link to the game --> https://github.com/Tibotanum/Necromunda
Here you got a link to the forum --> http://necrohive.forumieren.com/

I don't know if the links are still working, I use a MacBook so I cannot run the program easily. Please check them and in if they work OK please tell me I want to join a Necromunda campaign Very Happy
Roland



Joined: May 12, 2004

Post   Posted: Jun 15, 2015 - 15:17 Reply with quote Back to top

oh, 0k cool Smile
Angmarred



Joined: Feb 28, 2015

Post   Posted: Jun 15, 2015 - 15:39 Reply with quote Back to top

MDeLarge wrote:
Here you got a link to the game --> https://github.com/Tibotanum/Necromunda
Here you got a link to the forum --> http://necrohive.forumieren.com/

I don't know if the links are still working, I use a MacBook so I cannot run the program easily. Please check them and in if they work OK please tell me I want to join a Necromunda campaign Very Happy


A couple years ago I ran one via vassal. It was fun but took a lot of "house" ruling to simulate the 3d environment.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 15, 2015 - 16:20 Reply with quote Back to top

The problem of Necromunda is you need 3d graphics and 3d environment to represent cover, terrain, different floor levels etc.
A 2d Necromunda game would really suck.
While Blood Bowl is a boardgame (so you move your players across a flat board with squares) Necromunda is a small skirmish wargame (so no squares, instead to move your players a measuring tape is required and you need a lot of terrain).
I'd love a Necromunda (and Gorkamorka Very Happy )game but it's probably too hard to make a working client unless a professional videogame company is involved.
Angmarred



Joined: Feb 28, 2015

Post   Posted: Jun 15, 2015 - 16:31 Reply with quote Back to top

MattDakka wrote:
The problem of Necromunda is you need 3d graphics and 3d environment to represent cover, terrain, different floor levels etc.
A 2d Necromunda game would really suck.
While Blood Bowl is a boardgame (so you move your players across a flat board with squares) Necromunda is a small skirmish wargame (so no squares, instead to move your players a measuring tape is required and you need a lot of terrain).
I'd love a Necromunda (and Gorkamorka Very Happy )game but it's probably too hard to make a working client unless a professional videogame company is involved.


To create a perfect representation? Yeah you'd need high end stuff. To create a reasonable facsimile? I don't think so. Use a hex map to better represent free form movement. Simplify and normalize the cover rules based on the size and thickness of the material. Come up with a simple way to normalize shooting across vertical levels. Limit the map to probably 3 stories.

I'm no programmer, but based on what little I know it should be possible.
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