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Jopotzuki



Joined: Oct 07, 2011

Post   Posted: May 16, 2016 - 19:23 Reply with quote Back to top

Hi!

I'm going to BeerBeer Open in Helsinki next saturday, the first NAF tournament in Finland (or at least first in many many years.) I will play a necromantic team and the rules allow a 1100TV team with either:

1 doubles and 4 normal skills
2 doubles and 2 normal skills
3 doubles skills

I'm leaning towards the first option with the following roster:

Werewolf, block
golem, block
golem, guard
wight, tackle
wight
ghoul, block
7 zombies
3 RR
2 FF

It's a pretty solid build, but are there better choices? Should the other golem take guard aswell? The werewolf could also benefit from juggernaut. I'm also thinking about mighty blow on a wight or the wolf. Any suggestions?

Pictures of the painted team will be uploaded on friday so stay tuned ;P

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Kam wrote:
My Flings also disappear when they're blocked... I knew that was a bug!

ThierryM wrote:
CR... The synonym of E-Penis right ?


Last edited by Jopotzuki on May 16, 2016 - 19:27; edited 1 time in total
bghandras



Joined: Feb 06, 2011

Post   Posted: May 16, 2016 - 19:27 Reply with quote Back to top

Is it allowed to get more than obe skill on a player?

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Jopotzuki



Joined: Oct 07, 2011

Post   Posted: May 16, 2016 - 19:28 Reply with quote Back to top

bghandras wrote:
Is it allowed to get more than obe skill on a player?


Forgot to mention, only one skill per player.

_________________
Kam wrote:
My Flings also disappear when they're blocked... I knew that was a bug!

ThierryM wrote:
CR... The synonym of E-Penis right ?
DatMonsta



Joined: May 27, 2009

Post   Posted: May 16, 2016 - 19:42 Reply with quote Back to top

Where is the double?
sebco



Joined: Feb 14, 2005

Post   Posted: May 16, 2016 - 19:46 Reply with quote Back to top

It seems he didn't use it (generally, in TT tournaments, when double skills are allowed, they're not mandatory : you can take simple skills instead if you want to).

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I like cheese but don't call me skaven !
bghandras



Joined: Feb 06, 2011

Post   Posted: May 16, 2016 - 19:49 Reply with quote Back to top

Wolf - Mighty Blow
Wight
Wigth
Golem - Guard
Golem - Guard
Ghoul - Block
Ghoul - Block
Zombie
Zombie
Zombie
Zombie
Zombie
870 on players
3 rerolls 210
1080

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Jopotzuki



Joined: Oct 07, 2011

Post   Posted: May 17, 2016 - 11:29 Reply with quote Back to top

What if I tried to go kill all mens and take mighty blow on the wolf and on the second wight? I'll propably take guard on both golems.

_________________
Kam wrote:
My Flings also disappear when they're blocked... I knew that was a bug!

ThierryM wrote:
CR... The synonym of E-Penis right ?
BlodgeyDocker



Joined: Jul 22, 2013

Post   Posted: May 17, 2016 - 11:58 Reply with quote Back to top

Tough one. Mb is great on wolves, but with so few skills you want reliability. I would give the wolf block or wrestle. Blodge the ghouls and guard 1 x golem and tackle 1 x wight.

Wrestle sounds great on the wolf now I come to think about it!

There is also a strong argument for a dirty player Very Happy
Grod



Joined: Sep 30, 2003

Post   Posted: May 17, 2016 - 12:44 Reply with quote Back to top

Consider leader to save money on a reroll. i.e. Take leader, drop 1 reroll and you can upgrade a zombie to a second werewolf!

I would also have just 12 players in the roster and replace another zombie with a second ghoul. 12 players is plenty in a regen tournament for a regen team.

Then take block and/or wrestle on the ghouls and werewolves. Forget tackle/mighty blow. Get some reliability in blocking.

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I am so clever that sometimes I don't understand a single word of what I am saying.

Oscar Wilde


Last edited by Grod on May 17, 2016 - 12:49; edited 2 times in total
fluffy_bunny



Joined: Aug 09, 2014

Post   Posted: May 17, 2016 - 12:46 Reply with quote Back to top

Another suggestion (from a coach that has never actually played a necromantic team, so take it with a grain of salt):

Wolf - Wrestle
Wolf
Wight - Tackle
Wight - Guard
Golem
Golem
Ghoul - Block
Ghoul - Leader
Zombie
Zombie
Zombie
Zombie
940 on 12 players
2 rerolls 140
1080

You could consider swapping tackle on the wight for block on the second wolf. The golems will just have to rely on their increased strength for getting the job done. I put guard on the wight as he's significantly more mobile than a golem.
awambawamb



Joined: Feb 17, 2008

Post   Posted: May 17, 2016 - 12:59 Reply with quote Back to top

I found Leader is much better on a fodder zombie. av8 and regen.

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"la virtù sta nel cielo e nella terra, ma anche nelle nuvole e nelle stelle"

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sann0638



Joined: Aug 09, 2010

Post   Posted: May 17, 2016 - 16:32 Reply with quote Back to top

Won a tourney with necro this year (40 players).

1100 is hard, having to choose toys! I like your opening roster, an unprotected wolf with not many rerolls is too chancy for me.

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Jopotzuki



Joined: Oct 07, 2011

Post   Posted: May 17, 2016 - 17:03 Reply with quote Back to top

I like the idea behind the 12 man roster but 13 players gives me a good chance to do some fouling late in the half or if I get an early advantage in numbers. Choosing skills for necros is hard. Maybe I go for block/guard.

_________________
Kam wrote:
My Flings also disappear when they're blocked... I knew that was a bug!

ThierryM wrote:
CR... The synonym of E-Penis right ?
bghandras



Joined: Feb 06, 2011

Post   Posted: May 17, 2016 - 17:44 Reply with quote Back to top

I considered leader, but the roster is too low on skills to justify. Also dont take tackle. Frenzy is good enough as pseudo tackle. If you want tackle anyway, then drop a golem, and buy a 2nd wolf instead.

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Endzone



Joined: Apr 01, 2008

Post   Posted: May 17, 2016 - 19:23 Reply with quote Back to top

2 Wolves 240 MBlow, Block
2 Golems 460
2 Ghoul 600 Block, Block
1 Wight 690 Guard
5 Zombies 890
3 Rerolls 1100
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