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Poll
What to take?
Stand Firm
29%
 29%  [ 13 ]
Pass
0%
 0%  [ 0 ]
Accurate
0%
 0%  [ 0 ]
Foul appearance
15%
 15%  [ 7 ]
Very Long Legs
11%
 11%  [ 5 ]
Other (please post what and why)
43%
 43%  [ 19 ]
Total Votes : 44


Grod



Joined: Sep 30, 2003

Post   Posted: Jun 11, 2004 - 09:07 Reply with quote Back to top

Break tackle of course

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Aequitas



Joined: Aug 02, 2003

Post   Posted: Jun 11, 2004 - 09:17 Reply with quote Back to top

Dodge or Tentacles. Tentacles is awesome with 4AG, allows you to dodge and tie up tacklezones with ease. Though any of the above skills can be used to your advantage. Myself I'd take Tentacles.

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Smess



Joined: Feb 13, 2004

Post   Posted: Jun 11, 2004 - 09:30 Reply with quote Back to top

Dodge, Stand Firm or Two Heads are the only options i'd consider on this guy
Topper



Joined: Aug 03, 2003

Post   Posted: Jun 11, 2004 - 09:41 Reply with quote Back to top

Either Dodge, to have a blodger(later), with St & AG 4. Neat or Leap to jump into cages.
If u go for Dodge, which I would u should take standfirm on ur next double Blodge w. standfirm is a blast. And when u add ST4 and AG 4 u have urself a monster blitzer.
Don´t make him a thrower, he´s too slow, and don´t "waste" your double on a mutation that would be as good on any other model as him. (foul appearence/claw etc.)
Michael_Warblade



Joined: Aug 02, 2003

Post   Posted: Jun 12, 2004 - 04:12 Reply with quote Back to top

I still think Claw/RSC on a AG4 chaos warrior would make him safer (as noone would be stupid enough to 2-d against block him as if they fail he injures them a lot of the time) I mean the point of chaos is to make your ball handler as scary as possible so no one blocks him and he can stroll over the line unopposed.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Jun 12, 2004 - 04:23 Reply with quote Back to top

Claw

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DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Jun 12, 2004 - 04:36 Reply with quote Back to top

Extra arms?

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