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Poll
What Skill should my 6 AG Blitzer take?
Guard
6%
 6%  [ 1 ]
Mighty Blow
37%
 37%  [ 6 ]
Tackle
12%
 12%  [ 2 ]
Sidestep
18%
 18%  [ 3 ]
Other
18%
 18%  [ 3 ]
Pie
6%
 6%  [ 1 ]
Total Votes : 16


Apethemin



Joined: Mar 17, 2014

Post   Posted: Feb 17, 2017 - 15:15 Reply with quote Back to top

I have a Dark elf Blitzer in my TT league that just rolled a double, normally I would just take Guard but this Blitzer is Special. So far he has Block, Dodge, +MA +AG +AG. So what do I take?
Link below will take you to our obblm site if you want to see the team.
http://www.bbloc.obblm.com/index.php?section=objhandler&type=1&obj=2&obj_id=17
licker



Joined: Jul 10, 2009

Post   Posted: Feb 19, 2017 - 04:35 Reply with quote Back to top

On that team I'd probably be tempted to take sure hands.

By the way, strip ball is a horrible skill to give to witches.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Feb 19, 2017 - 05:07 Reply with quote Back to top

licker wrote:
On that team I'd probably be tempted to take sure hands.

By the way, strip ball is a horrible skill to give to witches.
depends on the witch

I'd either give this blitzer guard, or MB.
He still has one more for SS or Tackle, depending on what ya give him.
thoralf



Joined: Mar 06, 2008

Post   Posted: Feb 19, 2017 - 05:24 Reply with quote Back to top

Leap and never go back.

That said, there is always Sneaky Git.

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DrPoods



Joined: Nov 14, 2013

Post   Posted: Feb 19, 2017 - 05:40 Reply with quote Back to top

Leapy magicz!

Sure hands could indeed be useful though. But MB would be a nightmare if you want it. Guard means getting hit more than likely.

Stick and move.

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Dach



Joined: Dec 25, 2015

Post   Posted: Feb 19, 2017 - 06:12 Reply with quote Back to top

sure hands
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Feb 19, 2017 - 07:40 Reply with quote Back to top

Strip isn't that bad on a Witch. First block takes the ball out of the carrier's hands, second block takes the carrier's zone off the ball.

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Feb 19, 2017 - 12:20 Reply with quote Back to top

You don't need leap with AG6. You don't want piling on on a statfreak. I'd say sure hands and tackle are your options. Tackle synergizes with Mb and helps bust cages. Sure hands lets you do epic retrieval plays after your sacker has done her thing.

NoS is rubbish on the runner btw. Even if you really want to focus on dumpoff (I wouldn't recommend it), you might want pass and accurate; you can't use a team reroll on a dump-off, and you're typically not in multiple tackle zones, which means accurate will help you offset the sacker's TZ anyway. You may want to have a read through this:
http://www.thenaf.net/2016/02/a-thorough-discussion-of-the-various-skills-and-their-synergies/

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DarthPhysicist



Joined: Jun 14, 2015

Post   Posted: Feb 19, 2017 - 15:11 Reply with quote Back to top

licker wrote:
On that team I'd probably be tempted to take sure hands.

By the way, strip ball is a horrible skill to give to witches.


See? I'm not the only one Smile (not defending it though...)

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delusional



Joined: Jan 18, 2013

Post   Posted: Feb 19, 2017 - 16:40 Reply with quote Back to top

No way should you take MB on this guy. If he isn't piling on the SP with AG6 no way you want it. Sure he bashes more, but who cares.

You have very, very little guard. Unsure how you are going to break a cage otherwise and this is the main guy you can slip in.
Creative/different: SS with Shadowing. Place this guy next to ball carrier then blitz carrier with someone else who has leap. Direct tackle so this guy is still next too ball carrier.
Guaranteed he will be dead within 5 games, far better magnet then MB!
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