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Poll
How do you stop the infamous undead square formation?
Foul them until none are left
7%
 7%  [ 7 ]
Chain push them into the crowd
57%
 57%  [ 58 ]
Surround them with love (LOVE BEATS DEATH!)
27%
 27%  [ 27 ]
Let me explain my uber strategy below...
5%
 5%  [ 5 ]
Concede the game
3%
 3%  [ 3 ]
Total Votes : 100


Uber



Joined: Mar 22, 2004

Post 16 Posted: Jun 17, 2004 - 10:32 Reply with quote Back to top

Take a look at this...

How do you stop this? Or can it be stopped?

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Burnalot



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 10:42 Reply with quote Back to top

Elfs step one square back every turn, so you can't advance and can only blitz one guy a turn. Strong sides just stop that stand in front of it.
Or is this a joke again?

Burn

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mobo



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 10:52 Reply with quote Back to top

I can't see any skills.

I would chainpush and blitz Smile

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Bendrig



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 10:55 Reply with quote Back to top

get a guarder next to the front elf, chain push the ball carrier to a corner, blitz the ball carrier. if you don't have a guarder... wel, 2d block against, hope you get lucky Smile

closed cages are weak enough.

otherwise, don't let it come to that.

Not a fan of the stepping back technique. Never really seems to work.
Covertfun



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 11:03 Reply with quote Back to top

yeah... I'd advocate chain pushes into the crowd if possible... failing that, chain pushes to expose the ball carrier, as mentioned above...

It is however, definitely worthy of the lol in the chat since it looks so damn imposing Smile
ChrisB



Joined: Nov 28, 2003

Post   Posted: Jun 17, 2004 - 11:09 Reply with quote Back to top

With a frenzy or 2 that formation sucks!
JanMattys



Joined: Feb 29, 2004

Post   Posted: Jun 17, 2004 - 11:14 Reply with quote Back to top

Quote:
With a frenzy or 2 that formation sucks!

True.

More than that, with some well-aimed movements you can even push the ball-carrier in the crowd... And score after that, cause you have elves.

Oh, one more thing: Can u see why I hire wizards when confronting khemri and undeads? Smile

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albator2001



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 11:15 Reply with quote Back to top

Very simple.

You must chain push !

uber wrote:
Take a look at this...

How do you stop this? Or can it be stopped?


Last edited by albator2001 on Jun 17, 2004 - 11:20; edited 2 times in total
Smess



Joined: Feb 13, 2004

Post   Posted: Jun 17, 2004 - 11:19 Reply with quote Back to top

That guy has no idea how to play undead
quota



Joined: Nov 24, 2003

Post   Posted: Jun 17, 2004 - 11:32 Reply with quote Back to top

Like many others I'd try a chainpush Smile

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the only good undead is a dead, uhm, undead...
SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 11:34 Reply with quote Back to top

Smess wrote:
That guy has no idea how to play undead


I know! where is the big foul with the dp zombie! Razz That playstyle doesnt suit undead very well at all, sure against incompetent players it is but when you play the big boys you will find yourself in the crowd without the ball...
EcLiPsE



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 12:02 Reply with quote Back to top

... just buy a wizzard if you face that team. should result in a multiple casualty rampage for the fireball...Smile
if you dont have a wizzard, try one of the above tactics.
Michael_Warblade



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 13:05 Reply with quote Back to top

The bottom left zombie is wide open using him and a single assist you can push a mummy onto the sideline with leap or guard or high AG you could make sure the mummy is gone from the pitch this turn however this doesnt give you the ball. you could also just push the top right zombie (need 1 assist at the top) into the ghoul into the wight into the other zombie and then come across for a 1d blitz against the ball carrier (2 dice if you have guard) so assuming all this went well and you had guard for the last block 4 players of yours have had their turns next i would stand up the prone blitzer and move him down the pitch(dont GFI it isnt nessesary) (you could do that first) then move the thrower in to pickup the ball and pass to the free blitzer. Closest opponent is 8 squares away (and he is a zombie) next nearest is the ball handler but he is prone and 9 squares away so the blitzer is home free.

Number of rolls
2 blocks (first only needs to be pushback) (second needs to succeed)
1 pickup
1 throw
1 catch

all in all a pretty easy formation to break
SonofSharkboy



Joined: Feb 04, 2004

Post   Posted: Jun 17, 2004 - 13:16 Reply with quote Back to top

You could also cut out that risky agility dodge or leap by blocking the wight in the middle far right instead of the zombie. You can't tell from the picture if the zombie has block or not but it takes an extra roll (or 2) out of the equation. Of course that's theory. In practice my guard elf would of already been badly hurt because it doesn't have block yet. I'd of done that first block and rolled skull pow, then rerolled it to see a skull. The undead player would squeal with his undead glee, going ballistic on my poor guys.

:p
Zy-Nox



Joined: Aug 02, 2003

Post   Posted: Jun 17, 2004 - 13:40 Reply with quote Back to top

burnalot hits the nail pretty much on the head.. step back one square leave him with only the blitz.

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