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Poll
Ag5 Skink - yeah or Nay!
Take the +Ag
85%
 85%  [ 24 ]
Negative - Ghostrider the pattern is full
10%
 10%  [ 3 ]
Pie
3%
 3%  [ 1 ]
Total Votes : 28


Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Nov 07, 2017 - 21:58 Reply with quote Back to top

Ag5 still has uses other than dodging that makes it worth having on a skink.
Makes him Ag4 for passing, Allows easier escape from DT, gives good odds of picking the ball up in multiple tacklezones.

I really see no reason not to take it.
Grod



Joined: Sep 30, 2003

Post   Posted: Nov 07, 2017 - 22:06 Reply with quote Back to top

It's a funny choice. Ag 5 in this case (stunty but no right stuff) adds so much less value for passing or dodging than it would in any other player. His alternatives though are quite weak too. You could argue sidestep and not be wrong. Sidestep helps all the time (caging on sidelines etc). +AG in this case very highly situational.

PS it does NOT make him Ag 4 for passing. +Ag does NOT cancel a -1 for passing. The modified 1 comes into play.

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Wozzaa



Joined: Apr 23, 2016

Post   Posted: Nov 07, 2017 - 23:19 Reply with quote Back to top

Sp00keh wrote:
Interesting
I'd probably take block if it was a double

Nerves of steel doesn't help with pick-up does it?


AG + is 11. No doubles there. I would take the AG+. Pickin up in tackle zones
DrPoods



Joined: Nov 14, 2013

Post   Posted: Nov 08, 2017 - 00:08 Reply with quote Back to top

AG5 skinks? Absolutely disgusting.

Take it and start whistling innocently during games as you make the opponent an irrelevance.

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tussock



Joined: May 29, 2011

Post   Posted: Nov 08, 2017 - 00:42 Reply with quote Back to top

Yeah, passing is the same numbers for an accurate thrower for AG 4, but no inaccurate throws so everything else is a fumble, but 2+ quick and 3+ short is still pretty good on MA 8 players, especially with a catch + diving catch or catch + ag skink to receive at 2+, very elfy.

It's the pickups in TZs that shine with AG 5 stunties though, no Big Hand for Lizards, but 2+ in one TZ and 3+ in two TZs with a potential short pass to follow it is crazy good on turnovers.

https://fumbbl.com/p/player?player_id=10742994
The thing Kickbacks always needed was more movement, and you have it built-in. Stupid Troll.

Also 3+ to walk away from diving tackle, which turns up now and then, especially vs Lizards, Rats, or Elfs.

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