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Stevar



Joined: Oct 31, 2017

Post   Posted: Dec 04, 2017 - 14:25 Reply with quote Back to top

Hello,

Luck has shined upon 2 of my star players.
Super Vince, my +AG wright
https://fumbbl.com/p/player?player_id=12024946

and Lol, my +ST ghoul.
https://fumbbl.com/p/player?player_id=12024949

While I am thinking of dodge on the wright and guard on the ghoul, I wonder, any other ideas?
The team:
https://fumbbl.com/p/team?team_id=891422

I am nearly convinced for the guard on the ghoul, but for the AG4 wright... side steps, leap, NoS ?
MattDakka



Joined: Oct 09, 2007

Post   Posted: Dec 04, 2017 - 14:32 Reply with quote Back to top

Hi!
Dodge on the Wight, Guard on the Ghoul.

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Please vote the Diving Catch and Break Tackle/Diving Tackle bug reports, thanks!
Verminardo



Joined: Sep 27, 2006

Post   Posted: Dec 04, 2017 - 15:10 Reply with quote Back to top

Dodge on the Wight is a no-brainer.

I'm not a fan of Guard Ghouls personally, Guard Zombies are great (Undead have too few Guards) but Guards will go in contact with the enemy and then they will get hit, and if they are AV7 with no Regen they will die very soon. I'd say either skip, or MB.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Dec 04, 2017 - 15:21 Reply with quote Back to top

Dodge on the Wight, no question. There may be other viable options, but dodge is the best.

Leader or MB on the ghoul, I'd take MB personally. Guard has its place, but I don't think this is that place
MattDakka



Joined: Oct 09, 2007

Post   Posted: Dec 04, 2017 - 15:25 Reply with quote Back to top

Verminardo wrote:
Guards will go in contact with the enemy and then they will get hit, and if they are AV7 with no Regen they will die very soon.

Or the enemy might go in contact with them, and then get blocked away.
You don't need to put Guards in contact every turn, just in some important turns (or place them in a way that the opponent will mark them and will be blocked away, for example adjacent to the ball carrier).

About dying very soon, I have a Legend Ghoul with Guard, he is the last original player of the team and he never missed a game (94 games played so far):
https://fumbbl.com/p/player?player_id=8476112

_________________
Please vote the Diving Catch and Break Tackle/Diving Tackle bug reports, thanks!
Verminardo



Joined: Sep 27, 2006

Post   Posted: Dec 04, 2017 - 17:47 Reply with quote Back to top

Good job protecting that guy. He's the exception that proves the rule. Wink
Arktoris



Joined: Feb 16, 2004

Post   Posted: Dec 04, 2017 - 17:55 Reply with quote Back to top

dodge on wight, mighty blow for 4ST blodge ghoul.

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Hail to Frik! The latest charioteer to DIE for bloodbowl! - Slain, by Raiders of the Lost Tomb
licker



Joined: Jul 10, 2009

Post   Posted: Dec 04, 2017 - 19:07 Reply with quote Back to top

True story.

I stopped taking +AG on wights, just seems to bloat them and distract them from what I really want them to do.

That said, Dodge on a double for a wight is a great way to use a double.

Doubles on ghouls are worthless unless for some perverse reason you want to take pass. Skip it.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Dec 04, 2017 - 20:02 Reply with quote Back to top

so what skill would you have taken for the 4ST blodge ghoul?

_________________
Hail to Frik! The latest charioteer to DIE for bloodbowl! - Slain, by Raiders of the Lost Tomb
MattDakka



Joined: Oct 09, 2007

Post   Posted: Dec 04, 2017 - 20:19 Reply with quote Back to top

As regular alternative to the double, Frenzy is nice on ST4 Ghoul, otherwise core skills like Tackle or Side Step, while if it were the last skill roll Break Tackle using the double.

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licker



Joined: Jul 10, 2009

Post   Posted: Dec 05, 2017 - 00:18 Reply with quote Back to top

Arktoris wrote:
so what skill would you have taken for the 4ST blodge ghoul?


Me?

Sure hands, tackle, side step are all quality skills to have.

If it's a wrestle ghoul then strip ball is also in consideration.

I'm not opposed to mighty blow, but generally you will have that on wights/mummies/FGs/wolves depending on which roster we're talking about.

And at some point more MB just isn't very effective, and it's worse when it's a double on a player you may not prefer blitzing with anyway.

I mean, look, guard is obviously a useful enough skill to warrant consideration, but it's still a skill which seemingly has less utility than the host of G/A skills you want on a ghoul anyway.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Dec 05, 2017 - 05:04 Reply with quote Back to top

why not take those skills at 51 and 76? Now you have mightyblow plus tackle and SS.

or tackle and frenzy?

etc etc

_________________
Hail to Frik! The latest charioteer to DIE for bloodbowl! - Slain, by Raiders of the Lost Tomb
licker



Joined: Jul 10, 2009

Post   Posted: Dec 05, 2017 - 05:55 Reply with quote Back to top

Arktoris wrote:
why not take those skills at 51 and 76? Now you have mightyblow plus tackle and SS.

or tackle and frenzy?

etc etc


Because I don't want MB, and I want tackle and or sure hands immediately.

Especially sure hands, that's sometimes my first skill anyway.

Frenzy is interesting, but it's not a double either.
Stevar



Joined: Oct 31, 2017

Post   Posted: Dec 05, 2017 - 11:24 Reply with quote Back to top

Well i took guard.
Because my AG4 wright does not have guard. Because if I use her a ball carrier guard will help to remove the opposing players glued to her.
MB without tackle did not convince me.
And I lack mobile guard capacity.
(i lack some playing capacity but not skill on a ghoul will help me there lol)
MattDakka



Joined: Oct 09, 2007

Post   Posted: Dec 05, 2017 - 14:09 Reply with quote Back to top

About Sure Hands: I didn't suggest it on the ST 4 Ghoul because the skill is better on the AG 4 Ghoul to maximize pick up chances, and a ball carrier is better with AG 4 so if he has to dodge he can do it reliably.

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Please vote the Diving Catch and Break Tackle/Diving Tackle bug reports, thanks!
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