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sjoh1141



Joined: Dec 08, 2017

Post   Posted: Mar 27, 2018 - 14:16 Reply with quote Back to top

I was wondering how you could use the team creator rules to make the filthiest team ever:

https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=20129

I came up with this: (I am certain others can do better)

0-16 5-3-2-8 Block, Claw, Mighty Blow (80k)
0-6 7-3-4-7 Dodge, Safe Hands (100k)
0-6 7-3-3-7 Block, Frenzy, Horns (100k)
0-2 8-3-3-9 Block, Claw, Mighty Blow, tackle (130k)
0-1 6-5-2-10 loner, Wild Animal, Mighty Blow, Frenzy, Tackle (170k)

Clearly everyone will have access to all skill categories!

Now who can make a more broken team...
cthol



Joined: Nov 10, 2003

Post   Posted: Mar 27, 2018 - 15:55 Reply with quote Back to top

I thought there was a rule that the 0-16 position couldn't be more than 70k
sjoh1141



Joined: Dec 08, 2017

Post   Posted: Mar 27, 2018 - 16:38 Reply with quote Back to top

Not that I can see on the rules I linked to. (Unless I've been blind...)

In any case the most you could go to would be 90k before you couldn't field a team of 11, so I am definitely pushing it.
garyt1



Joined: Mar 12, 2011

Post   Posted: Mar 27, 2018 - 17:00 Reply with quote Back to top

It may be you would want a cheap fodder option too. Keep the cost down with some sacks to hit.

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“A wise man can learn more from a foolish question than a fool can learn from a wise answer.”
gpope



Joined: Jun 04, 2010

Post   Posted: Mar 27, 2018 - 17:29 Reply with quote Back to top

garyt1 wrote:
It may be you would want a cheap fodder option too. Keep the cost down with some sacks to hit.


Yeah, clawMB linemen seems like a lot of bloat.

I don't see anything in the rules banning or penalizing taking guard, which seems ripe for abuse. I would do something like 5/3/2/9 Block + Guard for the 0-16 slot to maximize journeyman potential, then add a 30k 0-6 4/3/2/8 Block guy for expendable filler.
noobie2k7



Joined: Sep 28, 2012

Post   Posted: Mar 27, 2018 - 19:33 Reply with quote Back to top

I'd be tempoted to just have ST4 guys alongside the AG4 guys and just give the ST4 guys Bonehead so they don't break the rules. Make some 5428 block, tackle, MB, Bonehead guys.

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ClawPOMB don't kill players, Coaches do!
noobie2k7



Joined: Sep 28, 2012

Post   Posted: Mar 27, 2018 - 19:39 Reply with quote Back to top

0-16 5338 Guard
0-2 7248 Dodge, Sure Hands, Right-Stuff
0-4 5428 Block, Tackle, MB, bonehead
0-2 5528 mb, block, tackle, TTM, bonehead

_________________
ClawPOMB don't kill players, Coaches do!
sjoh1141



Joined: Dec 08, 2017

Post   Posted: Mar 28, 2018 - 09:34 Reply with quote Back to top

noobie2k7 wrote:
0-16 5338 Guard
0-2 7248 Dodge, Sure Hands, Right-Stuff
0-4 5428 Block, Tackle, MB, bonehead
0-2 5528 mb, block, tackle, TTM, bonehead


This team couldn't work because of this rule...
1) No team can have AG 4 and ST 4+ players (unless the ST 4+ players are a Big Guy or Vampire)
2) Blocker and big guy type players can't take block
3) The guy with right stuff has to have stunty

To fit the rules you could have
0-16 5338 Guard (60k)
0-2 7237 Dodge, Sure Hands, Right-Stuff stunty(80k)
0-4 5428 Tackle, MB (100k)
0-2 5528 mb, tackle, TTM, bonehead Loner (140k)
sjoh1141



Joined: Dec 08, 2017

Post   Posted: Mar 28, 2018 - 11:17 Reply with quote Back to top

My mental passing team would be:
0-16 lineman 6-2-4-7 Dodge, Sidestep (50k)
0-6 blitzer 7-3-4-7 Dodge, Sidestep, Horns, Thick skull (100k)
0-2 Thrower 6-2-4-7 Dodge, Pass, surehands, strong arm, safe throw, nerves of steel (110k)
0-2 Catcher 7-2-4-8 Dodge, safe hands, nerves of steel, sidestep (110k)
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