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Vanguard



Joined: Nov 01, 2003

Post   Posted: Sep 30, 2018 - 04:52 Reply with quote Back to top

https://fumbbl.com/p/player?player_id=10075376

he is an ag 5 onetimer with some push help ...

the question i have is ...
skip double ...

or go guard

or get a great different idea
Weresquid



Joined: Mar 25, 2016

Post   Posted: Sep 30, 2018 - 05:00 Reply with quote Back to top

Sprint or sure feet for oneturn shenanigans?
Wozzaa



Joined: Apr 23, 2016

Post   Posted: Sep 30, 2018 - 05:50 Reply with quote Back to top

Mighty Blow

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Nightbird



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2018 - 06:10 Reply with quote Back to top

Wozzaa wrote:
Mighty Blow


This

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Kzarik



Joined: Sep 25, 2016

Post   Posted: Sep 30, 2018 - 06:11 Reply with quote Back to top

Guard looks like the most useful skill for that player.
bghandras



Joined: Feb 06, 2011

Post   Posted: Sep 30, 2018 - 08:42 Reply with quote Back to top

Whats wrong with sprint? That changes the complexity of the whole game.

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Verminardo



Joined: Sep 27, 2006

Post   Posted: Sep 30, 2018 - 08:47 Reply with quote Back to top

Sprint without Sure Feet or Catch still doesn't make him a super reliable natural one-turner but on the plus side he has AG5 Leap, so yeah, it's still effective.
WizardX11



Joined: Mar 13, 2018

Post   Posted: Sep 30, 2018 - 09:22 Reply with quote Back to top

Guard because your team already has a wardancer that can hit and this guy can get anywhere on the pitch
Grod



Joined: Sep 30, 2003

Post   Posted: Sep 30, 2018 - 11:32 Reply with quote Back to top

You could give him "Pass" for versatility.

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gamelsetlmatch



Joined: Mar 05, 2013

Post   Posted: Sep 30, 2018 - 13:58 Reply with quote Back to top

Nice Team!!!

You have enough Guard on your team..

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Juggernaut
Dump off

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sasser



Joined: Feb 11, 2011

Post   Posted: Sep 30, 2018 - 14:49 Reply with quote Back to top

Pro
Nightbird



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2018 - 16:38 Reply with quote Back to top

WizardX11 wrote:
Guard because your team already has a wardancer that can hit and this guy can get anywhere on the pitch


This guy is already target numero uno. I get that guard can help free him when he, sometimes, gets surrounded, & may need blitzing out help. But this player has AG5/leap & 10 MA for escaping. Guard will put him nearer the action MOAR often & make him easier to get at MOAR often. Not something I'd want, but to each their own.

Jump up may be a choice I'd consider. Yes, you say he has to get hit to need to 'jump up', but consider that 1,1 is NOT so uncommon a roll/ reroll when dodging or GFI & you may reconsider the potential effects of losing those 3 MA after tripping, fumbling the ball & risking injury. Yes, you can roll a 1 for jump up as well, but at least you GET to roll.

Sure feet is also something I'd consider, but defo not sprint.

Mighty blow, based on his current skill set, is still my top choice if the double is used.

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tmoila



Joined: Nov 25, 2012

Post   Posted: Sep 30, 2018 - 17:36 Reply with quote Back to top

Guard obviously.

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ArthurWynne



Joined: Sep 23, 2015

Post   Posted: Oct 01, 2018 - 02:18 Reply with quote Back to top

It's either Sure Feet for those one-turns, or Guard for the other 14 turns of the game.

I'd take Guard (gifts from Nuffle and all) but I could see it going either way.
MightyToenail



Joined: Oct 14, 2015

Post   Posted: Oct 01, 2018 - 02:39 Reply with quote Back to top

Definitely not Guard, I'd go with Pro personally, but there are honestly a lot of good options. Guard though just risks this guys death more. Plus you have a good amount of guard already.
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