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MattDakka



Joined: Oct 09, 2007

Post   Posted: Oct 19, 2018 - 17:56 Reply with quote Back to top

Hi, please, is it possible to add one entry to the dice stats page showing the number of double skulls rolled?
Triple skulls would be nice to see as well, if possible.
Thanks in advance for attention.
Supercowboy12



Joined: Dec 08, 2015

Post   Posted: Oct 19, 2018 - 19:58 Reply with quote Back to top

Huh, yeah I agree with this. Seeing as I feel like I roll so many.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Oct 19, 2018 - 20:16 Reply with quote Back to top

that's basically what the "failed blocks" show. Though it includes skull/blocks for non block players too.

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PainState



Joined: Apr 04, 2007

Post   Posted: Oct 20, 2018 - 01:13 Reply with quote Back to top

Poor Frix.....he had such potential.

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PainState



Joined: Apr 04, 2007

Post   Posted: Oct 20, 2018 - 01:17 Reply with quote Back to top

Oh, now on topic. Yes I would love to see a stat for double skull and double 1. Also on a personal note I want a stat that reminds me how many times I rolled a 3+ fail, reroll Fail!

Calling me “salty” about a 3+ 3+ fail would be a understatement. Twisted Evil Evil or Very Mad Rolling Eyes


I would also like a stat line that shows total turnovers for each side.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Oct 20, 2018 - 14:07 Reply with quote Back to top

Failing a 1d block or a 2d block due to both down/skull is different than failing a 2d block due to double skull with a Block player.
The latter can't be found in the dice stats currently.
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Oct 20, 2018 - 18:10 Reply with quote Back to top

Arktoris wrote:
that's basically what the "failed blocks" show. Though it includes skull/blocks for non block players too.


It isn't though.

Failed blocks is just any block you had to roll armour on yourself for. So if you roll double skulls, then reroll into pushes, it *is not* a failed block.

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awambawamb



Joined: Feb 17, 2008

Post   Posted: Oct 20, 2018 - 22:55 Reply with quote Back to top

what would be the purpose of that? showing that the RNG is targeting you?

why don't show the double pow, double both down and double push pow results... or a double anyway. they have the same chance of happening.

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Arktoris



Joined: Feb 16, 2004

Post   Posted: Oct 21, 2018 - 02:44 Reply with quote Back to top

ArrestedDevelopment wrote:
Arktoris wrote:
that's basically what the "failed blocks" show. Though it includes skull/blocks for non block players too.


It isn't though.

Failed blocks is just any block you had to roll armour on yourself for. So if you roll double skulls, then reroll into pushes, it *is not* a failed block.


if you're looking for how many double skulls...reroll or no, etc...that happens so infrequently I'd imagine you could count them during the game manually.

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Candlejack



Joined: Aug 02, 2003

Post   Posted: Oct 21, 2018 - 11:33 Reply with quote Back to top

The data is there, so you would ned to pester poor christer to visualize it.

Or, for the technical inclined, check the url called from vuejs in your browser and look at the json Wink

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Oct 21, 2018 - 14:08 Reply with quote Back to top

I see, thanks anyway for the attention. Smile

About the double pow: unlike a double skull, double pow doesn't cause turnovers, and a double pow doesn't affect a game greatly unless it happens during a crucial -2d block. I don't think the RNG targets anybody, I just want to know how many unavoidable turnovers happened during a game to see how much dice affected that specific game.
awambawamb



Joined: Feb 17, 2008

Post   Posted: Oct 21, 2018 - 21:48 Reply with quote Back to top

MattDakka wrote:
...to see how much dice affected that specific game.


for what purpose? what does it adds to the statistics?
atm, imho, the only thing that come to my mind is self-justification in front a loss "sure I lost because of this dices, otherwise...!"

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