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Poll
What to give this poor player?
Guard
35%
 35%  [ 29 ]
Pro
1%
 1%  [ 1 ]
Frenzy
17%
 17%  [ 14 ]
Jump up
4%
 4%  [ 4 ]
Block
17%
 17%  [ 14 ]
Other (state below)
8%
 8%  [ 7 ]
Retire that lucky bastard
14%
 14%  [ 12 ]
Total Votes : 81


Dementor



Joined: Apr 06, 2004

Post   Posted: Nov 10, 2004 - 22:58 Reply with quote Back to top

Player No. 4 Baron Delaril on my High Elf team Lord s of Clill rolled a double for his 3rd skill after getting +st and +ag. What to give him now?
mymLaban



Joined: Apr 20, 2004

Post   Posted: Nov 10, 2004 - 23:06 Reply with quote Back to top

hmm i voted frenzy but come to think of leap with ag5 and st4 he could leap inside any cage and block the ball carrier
AFK_Eagle



Joined: Mar 12, 2004

Post   Posted: Nov 10, 2004 - 23:07 Reply with quote Back to top

Leap is available to him w/o a double roll though...I'd say NoS, as the agi 5 would let him pick up the ball in tz fairly easily, NoS to pass it to a teammate, and str 4 to stand up to whoever's tz was on the ball before.

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Glomp



Joined: Jan 04, 2004

Post   Posted: Nov 10, 2004 - 23:08 Reply with quote Back to top

Highelf!

Must die!!!

Lords of clill eh?...

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milnestar



Joined: Oct 23, 2003

Post   Posted: Nov 10, 2004 - 23:10 Reply with quote Back to top

nerves of steel then leap on next skill would make this guy a killer. Leaping around blocking ball carriers and then leaping in picking up the ball and chucking it no probs. And don't forget nerves of steel works on catch as well as so many people forget.

Other than that - kick !

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BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Nov 10, 2004 - 23:11 Reply with quote Back to top

Guard, Frenzy, (or if you don't mind passing on the double) Block or Leap. A St4, Ag5 Leaping Guard would be pretty nice... if he lives that long.

As it is, I'd say Guard. Without block he's vulnerable, obviously, but if he's providing assists and drawing 2 or 3 opponents to try to take him down, he's a huge team player. It'll be ages until he gets block unless you make sure to feed him a steady diet of SPPs (he should end up in great position to be the handoff man on offense, meaning easy completions) but it is the best for the team as a whole, rather than just for him.

The mobility (dodging through TZs. Whee!) of AG 5 and the potential for 2+ leaping assists down the road make it my personal pick.

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emil_frojd



Joined: Jan 29, 2004

Post   Posted: Nov 10, 2004 - 23:11 Reply with quote Back to top

NoS
Grumbledook



Joined: Aug 02, 2003

Post   Posted: Nov 10, 2004 - 23:17 Reply with quote Back to top

guard
hunter



Joined: Aug 11, 2003

Post   Posted: Nov 10, 2004 - 23:53 Reply with quote Back to top

Frenzy in my book... used wisely, it is a very powerful skill. More chances to get casualties, too.

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milnestar



Joined: Oct 23, 2003

Post   Posted: Nov 11, 2004 - 00:14 Reply with quote Back to top

I just don't see frenzy being a good option. This guy could be a power play maker, but frenzy will keep taking him out of position and basically a casualty earner, when he could be a major TD scorer or with NOS a major playmaker

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milnestar



Joined: Oct 23, 2003

Post   Posted: Nov 11, 2004 - 00:15 Reply with quote Back to top

oh and guard makes sense..... i would never have considered it, but taht is probably why i have lost over 150 games !

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BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Nov 11, 2004 - 00:21 Reply with quote Back to top

NoS on an AG 5 player, while never entirely wasted, is a bit like Dauntless on a ST 4 player.

Not a bad thing to have but there are other options which you'll use a whole lot more. He can already catch and throw* in one TZ just as well as a regular, AG 4 player. Now would you take NoS if it only applied when there were 2+TZs?


* this statement is technically not 100% accurate - read the Strong Arm vs Accurate discussions - but I'm generalizing a bit.

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Jinxed



Joined: Jul 04, 2004

Post   Posted: Nov 11, 2004 - 00:34 Reply with quote Back to top

Block. You want him to survive.
Tank



Joined: Sep 06, 2003

Post   Posted: Nov 11, 2004 - 01:07 Reply with quote Back to top

Guard, its the best !
Failing that i'd go NoS.

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Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Nov 11, 2004 - 01:17 Reply with quote Back to top

Personally I never plan farther than 31 spp for a player. You know he's going to take a lot of kicks to the head so it's better to make him useful now than in a future that will never come. Guard then block is definitely the best use you will get of this player.

On the other hand... dump off sounds like a more fun idea.

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